These variables are unused (as reported by gcc), and 'ob' is not
really needed in eng_update so remove that also.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Because we async render into buffers before the compositor has told us
we can use them, we can end up kicking over to fallback while still
rendering into a buffer.
Refcount the manager to let us clean up properly without crashing when
this happens.
If we render fast enough we can use more than one buffer before the
compositor assigns us buffer ids. We need to be careful to clear the
busy bit on all but the most recent one.
Previous patch to not destroy Outbuf on resize should not have removed
this line else software generic tilebuffers will not be in sync with
the updated size.
ref 5ebba4463
Signed-off-by: Chris Michael <cp.michael@samsung.com>
On an engine resize, rather than destroy & recreate the Outbuf
structure (and the associated surface) we can just call the
eng_output_resize function (which in turn will call
outbuf_reconfigure) to update Outbuf with new properties. This saves
us from having to create a whole new Outbuf every time we resize.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
If the hidden flag is set, then we don't need to recreate the Outbuf
for a given canvas as the window is hidden and we are not going to
render there until it's shown again.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
When a canvas gets hidden, we don't need to destroy & recreate the
wl_surface. We can simply attach a NULL wl_buffer to the surface which
achieves the same result. This saves us from having to always destroy
& recreate surfaces when we hide/show.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Software rendered wayland clients will now attempt
to use dmabuf on some platforms. This results in a window
that a compositor may be able to drop into a plane without a copy.
Disable it with the env var EVAS_WAYLAND_SHM_DISABLE_DMABUF
but if you need to disable it, please ping me or file a bug report.
These engines are incredibly similar - by sharing the same engine info
structure we'll be able to simplify the wayland ecore_evas bits and
make them much more maintainable.
In the event that an ecore_evas (using wayland_shm) gets hidden then
the corresponding wl_surface gets destroyed. If evas_norender is
called after that, the outbuf_redraws_clear function follows.
Outbuf_redraw_clear function ends up trying to post updates to the
wl_surface however if that wl_surface is gone, then we end up crashing.
This patch addresses that issue by checking for a valid wl_surface
inside the engine before trying to post updates to that wl_surface.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Now that we have redraws_clear exposed through software generic, we can
use that to do the final buffer swap from the main thread instead of doing
it in outbuf_flush which runs from the render thread.
This becomes more important later when other call sites in the main thread
will perform buffer flips.
Based on 95a00b8e49 by Derek Foreman
Signed-off-by: Chris Michael <cp.michael@samsung.com>
When triple buffering it's possible that we'll only need two buffers at
a time for long durations. When we finally call upon a third buffer it
hasn't been used recently enough to do a partial redraw.
By picking the oldest available buffer when multiple buffers are free we
can increase the likelihood of doing partial redraws.
Based on 79409757c6 by Derek Foreman.
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Some engines should using sending surface damage, until now we'd only ever
provided them with buffer damage.
The difference is that surface damage is the damage to the surface the
compositor is displaying, and the buffer damage is the damage to the
buffer the client has rendered. These are different when the client
is using multiple buffers of different ages to render into.
Anything that calls eglSwapBuffersWithDamage, wl_surface_damage() or
wl_surface_damage_buffer() should be using surface damage, and not
buffer damage.
This patch is intended to make no functional change - any flush cb that
used buffer damage before still should. Actual fixes to follow.
Apologies if I broke any engines - it's a bit of a copy and wasteland
out here.
This reverts commit 62ca4486ea.
Honestly, I think the gl_x11 code doesn't make sense either. :)
There's no logical reason that we have to do that, though it may be
hiding some other bug? If that's the case, the bug should be fixed
properly.
This copies the behaviour in opengl_x11 engine, where the buffer
age needs to be continuously the same to be taken into account.
If the age varies, then we fallback to a full redraw.
Apparently this fixes issues on actual devices. I tested this
patch in weston (I didn't have issues before and buffer age is 1).
To properly implement EGL_KHR_partial_update we need to know the buffer
damage before any drawing operations take place. Add a new callback to
software_generic that takes place after combining of surface damage and
swap mode when we actually have this available.
Note: This means the three copy pasta implementations of
EGL_KHR_partial_update scattered around the tree are all wrong. bummer.
Simply add support for EVASGL native surfaces.
I removed all code related to OPENGL surfaces (deprecated stuff
from old Evas GL).
Fixes T2936
Note that here are still some missing features in Evas GL
support on Wayland (at least pbuffers support is not implemented).
using map_bo/unmap_bo instead of gem_map_bo_gtt/gem_unmap_bo_gtt
results in a cacheable mapping and a large performance boost.
(dmabuf will still remain turned off by default for the release)
We need to be creating buffers with ARGB by default so that things
like Alpha/Transparency work when toggled. If we always create with
XRGB then toggling Alpha/Transparency state fails.
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Fix using mkstemp directly without securely setting umask first by
making use of eina_file_mkstemp function which does set umask.
Fixes Coverity CID1357164
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Coverity reports that this bpp check is actuall dead code due to the
fact that bpp can never be < 0.
Fixes Coverity CID1357144
@fix
Signed-off-by: Chris Michael <cpmichael@osg.samsung.com>
When kernel support for locally mmapping buffers is unavailable and
software rendering is used, dmabuf may need to fallback to shm for the
very first frame rendered.
We need to copy that frame to a shm buffer during the fallback to make
sure it's actually displayed.
Summary:
1. For converting tbm buffer from yuv to rgb, image.data should be allocated.
2. Stride should be set by info of tbm surface.
3. The number of row is height*2. but if height is odd, last row is invalid in process of _evas_video_i420.
Test Plan: Local Test, Tizen2.4 Mobile
Reviewers: spacegrapher, wonsik, jpeg
Subscribers: cedric, dkdk
Differential Revision: https://phab.enlightenment.org/D3870
On shutdown we need to set wl_surface to NULL to let the engine know
there's nothing to write to - however we've been setting up an entirely
new outbuf instead of just changing the old one.