Commit Graph

11 Commits

Author SHA1 Message Date
Marcel Hollerbach 58a2fa931b efl_ui_spotlight_manager: remove the group object
i do not know why its there, it caused a bug in the past (in regards of
clippers and visibility). Now we can get rid of it completly, the state
of it is always compatible to the one of the widget itself, soooo ...

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Differential Revision: https://phab.enlightenment.org/D10702
2019-11-27 15:55:03 +01:00
Marcel Hollerbach d4c004ab5d efl_ui_spotlight_manager stack: move away from player object
with this commit we move from using the player object to using the mixin
that was introduced a few commits before. The new mixin is way easier to
use here, we safe a lot of code, we also only need 1 object instead of
4. (And overall, everything just gets sooooo much more easier).

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D10637
2019-11-20 09:58:30 +01:00
Xavi Artigas 9bb2df9966 Unify "animated" flags
There exist several flags to indicate whether an object should be animated, with inconsistent names:
Efl.Canvas.Layout.animation: bool indicating if Edje animations should be played
Efl.Ui.Spotlight_Manager.animation_enabled: bool indicating if page transitions should be animated
Efl.Canvas.Animation_Player.animation: Efl.Canvas.Animation object

This commit unifies all of them: "animated" is now a flag, and "animation" is an object.

Note: Animation_Player is in the process of being replaced by an "animation" property in the
Efl.Canvas.Object, hence the need for non-clashing animation flags.

Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D10645
2019-11-20 09:58:23 +01:00
Marcel Hollerbach ea07d5f7da efl_ui_spotlight_manager: apply vis changes to subobj
Summary:
when the sportlight is hidden, the state should be applied to the
backclip and foreclip, in order to hide the subobjects correctly.

This fixes dangling showing widgets.

Reviewers: Jaehyun_Cho, zmike, segfaultxavi

Reviewed By: zmike

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10468
2019-10-28 12:40:17 -04:00
Mike Blumenkrantz 3d3cdc5955 efl/player: rename 'play' property to 'pause'
this is a bit of an overhaul wherein the existing 'play' mechanics are
all inverted. 'pause' is a state which stops playback but does not affect
the playback_position property.

this patch also includes implementations of Efl.Player::playing for
a couple classes which (now) only implement pause, as this is a requirement
for the objects to actually activate their animations

test cases:
* unit tests
* all elm_test animation cases
* elm_test video
* rage

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D10114
2019-09-24 15:23:15 -07:00
Mike Blumenkrantz 89bee7a11a efl/player: merge start+stop methods into 'playing' property
this has some overlap with the existing 'play' property which will
soon be renamed. the intent here is that there is a property for
controlling the 'playing' state and then another property for managing
'pausing' the play state

ref T7877

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D10113
2019-09-24 15:23:13 -07:00
Mike Blumenkrantz 9b0197e2af efl/player: pos -> playback_position
ref T7877

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D10112
2019-09-24 15:23:11 -07:00
Marcel Hollerbach 588745e995 efl_ui_spotlight: migrate from active_index to active_element
after playing arround with the widget, we found out that it feels quite
weird to have a index, where most of the time you work with widgets.

We might want to add syntax suger in the future to make it easier to
just jump to the next element, or to the previous, but that still is to
be decided.

The event and the communication to the spotlight manager are still left
to be used with the index, reason for this is, that we might need to
fill there an invalid pointer, if a deletion is triggering an animation,
which seems quite weird. That needs further discussing.

Docx have been updated, the sitemarks about the shifting of the
active_index can be removed, as the element is not subject of change
during content adds/deletes.

ref T7991

Reviewed-by: Jaehyun Cho <jae_hyun.cho@samsung.com>
Differential Revision: https://phab.enlightenment.org/D9813
2019-09-06 16:10:40 +02:00
Jaehyun Cho d4d1826b47 efl_ui_spotlight: add null check for manager stack data
Like other functions, null check for manager stack data is added before
referencing manager stack data.
2019-08-23 13:51:44 +09:00
Marcel Hollerbach e3557ec944 efl_ui_spotlight_manager_*: cleanup canvas state on invalidate
this is needed so we can support a empty object which is not freed.
Sounds useless, but required by bindings, this fixes the issue described
in D9300.

Differential Revision: https://phab.enlightenment.org/D9306
2019-07-25 20:42:39 +02:00
Cedric BAIL 47c5736ef9 elementary: rename Activew_View to Spotlight.
View is something that is expected in the context of MVVM, so using it somewhere else is
going to lead to some confusion. Spotlight does descrive the objective of all of this
widget in actually a more explicit way as they all give the spotlight to one sub widget
at a time.

I have also renamed the View_Manager to be just Manager as the View there wasn't useful.
2019-07-05 19:18:22 +02:00