Summary: S_ISSOCK does not exist because sockets do not exist
Reviewers: vtorri, cedric
Reviewed By: cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D6035
This changes a lot of things all across the EFL. Previously,
methods tagged @const had both their external prototype and
internal impl generated with const on object, while property
getters only had const on the external API. This is now changed
and it all has const everywhere.
Ref T6859.
This reverts commit 135154303b.
Revert "efl: move signal events from efl.loop to efl.app"
This reverts commit 3dbca39f98.
Revert "efl: add test suite for efl_app"
This reverts commit 3e94be5d73.
Revert "efl: create Efl.App class, the parent of Efl.Loop"
This reverts commit 28fe00b94e.
Go back to before efl.app because I think this should be done with
superclassing here not a parent object. reasons?
1. multiple loops per single thread make no sense. so if multilpe loop
objects they wont be contained in a single app object and then deleted
like this.
2. the app object is not really sharable in this design so it cant be
accessed from other threads
3. it makes it harder to get the main loop or app object (well 2 func
calls one calling the other and more typing. it is longer to type and
more work where it is not necessary, and again it can't work from
other threads unless we go duplicating efl.app per thread and then
what is the point of splittyign out the signal events from efl.loop
then?)
etc.
After a function pointer validation branch got enabled, it turned
out that people have been writing obviously incorrect eo files
all along.
So while I have no idea if this is logically fully correct, at
least EFL builds again now...
cc @thiepha
This fixes cycles of init/shutdown/init where ecore event types would
become invalid, since they are now stored in a dynamic array rather than
a statically stored array.
The risk here is that if a module of EFL tends to init/shutdown in a
"normal" scenario then the event type array will grow in a leaking
manner. This could be fixed by resetting those event ID's only when the
loop actually exits (EFL_EVENT_DEL on the main loop). I'm not using
EFL_EVENT_DEL in this patch as this would add too many event callbacks
to the main loop object, which may result in slightly slower event calls
to it, affecting the overall performance.