This reverts commit 135154303b.
Revert "efl: move signal events from efl.loop to efl.app"
This reverts commit 3dbca39f98.
Revert "efl: add test suite for efl_app"
This reverts commit 3e94be5d73.
Revert "efl: create Efl.App class, the parent of Efl.Loop"
This reverts commit 28fe00b94e.
Go back to before efl.app because I think this should be done with
superclassing here not a parent object. reasons?
1. multiple loops per single thread make no sense. so if multilpe loop
objects they wont be contained in a single app object and then deleted
like this.
2. the app object is not really sharable in this design so it cant be
accessed from other threads
3. it makes it harder to get the main loop or app object (well 2 func
calls one calling the other and more typing. it is longer to type and
more work where it is not necessary, and again it can't work from
other threads unless we go duplicating efl.app per thread and then
what is the point of splittyign out the signal events from efl.loop
then?)
etc.
this uses the just-added "id" property to allow referencing images
by name from that theme. example:
=FILE1=
id: "myfile";
images.image: "someimage.png" COMP;
=FILE2=
requires: "myfile";
images.image: "someimage.png" EXTERNAL "myfile";
FILE2 will now load someimage.png from FILE1 at runtime if FILE1 is
currently opened in edje, and FILE1 will be kept open until FILE2 is
closed
@feature
This API is meant to be used by parts only, and by bindings dealing with
part objects. This patch fixes make check which got broken in the after
the previous one (cxx).
When I first implemented the Efl.Container interface I made a mistake of
mixing "single slot" content API's with "multiple children" content
API's. This should fix that, by separating API's that are for a single
part and those that deal with a list of children.
Efl.Content: Single slot. This will be used a lot by efl_part()
objects, and for the default content of widgets (eg. the window
content).
Efl.Container: Multiple children. Used by lists, boxes, layouts
(edje/elm), etc...
I didn't see any class that implemented both interfaces (note: Layout
implements Container and Button implements Content, so technically
Button implements both through inheritance).
For now the eo_prefix is not changed in Efl.Container. I wonder if it
should be reset (to efl_container) or not. This would only affect the C
API.
Ref T5328
This reverts commit ef3d2120bf.
This breaks E. pager ono my right screen looks like:
http://devs.enlightenment.org/~raster/shot-2017-11-11_12-13-14.png
on my left screen shellf keeps swapping between 2 dizes wobbling back
and forth every frame eating cpu and making it "blurry"...
note - theme is the flat one in devs/raster/theme/flat2 branch. so
this change certainly breaks something...
As most of you know, TEXT part was, up to this point, an Evas.Text
object.
This patch merges TEXT and TEXTBLOCK both to use Efl.Canvas.Text.
Code is added to emulate what TEXT did that TEXTBLOCK did not.
I believe we can move forward with TEXT, and deperacate TEXTBLOCK from
the EDC. You can also set markup to TEXT parts.
Exactness seems to show some differences, but further examination shows
that it's due to difference in how width is calculated in
Efl.Canvas.Text. The results seem correct.
Be sure to report of any breakage via Phabricator or contact me
directly.
I am running E with this and did not stumble upon any crashes or visual
bugs.
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Call provider_find on the loop (or basically any object) with the
color/text/size class interface instead, to find it. The main loop is
the main holder of those objects.
Note: This makes use of provider_find instead of direct access to the
variable, in order to self-test the code. In theory release builds will
not do this and user directly the variable.
Users can now do either:
efl_text_set(efl_part(obj, "part"), "text");
efl_text_markup_set(efl_part(obj, "part"), "text");
Also have efl_text_get/markup_get.
Using markup_set will allow to choose whether to set a markup or a text
to the text part.
For programs without specific names edje_cc generated default names in
the form of program_$MEMORY_ADDRESS. That worked well enough for keeping
the names unique, but it causes problems if one wants to have these files
being binary reproducible due to different memory layouts, compilers,
etc. Simply using a counter as unique part should work well enough for
our use case and help people who want to verify builds.
Thanks a lot to Bernhard M. Wiedemann for review and testing.
Fixes T5113
Ref T5495
i found a crash today where a heme could cause a crash if it just did
the right things. the run program was freed while still being
accessed. so add some ref counting to keep it alive until references
go to 0. and add soem refs while we store it in lists.
@fix
Those APIs can then be used by Elm.Layout, hopefully
simplifying the API.
I wonder if the APIs should be prefixed "calc_" (as is)
or "layout_calc_". The extra "layout_" prefix would make
it common with other layout APIs (eg. signals, data,
size min/max, ...).
Ref T5315
Changes cursor handle name from 'Efl.Text.Cursor.Cursor_Data' to
'Efl.Text.Cursor.Cursor'.
Also, replace all usages of Efl_Canvas_Text_Cursor
with Efl_Text_Cursor_Cursor as the handle for the cursor.
Summary:
From EFL 1.19, Edje Textblock calculation logic was fixed according to
Edje documents. But, it broke old edje files which ignored text.min
option for minimum width. Even if the old edje files were wrong,
we need to support them as discussed from T5548.
Also, this patch will change default efl_version to 1.18 from 1.19.
So, without efl_version property, edje file will run on the legacy logic.
Fixes T5548
Test Plan: Turn on/off presentation mode in Enlightenment.
Reviewers: herdsman, cedric, jpeg, zmike, raster
Subscribers: stefan_schmidt
Maniphest Tasks: T5548
Differential Revision: https://phab.enlightenment.org/D4967
Adjusted by @jpeg
Summary:
efl_version will be used to figure out which version of EFL lib
is used to develop a edje file.
If there is no property of efl_version, it will be 1.19 as default.
This feature is needed to fix T5548.
Example:
efl_version: 1 20
@feature
Test Plan: N/A
Reviewers: cedric, jpeg, herdsman, zmike, raster
Reviewed By: cedric
Maniphest Tasks: T5548
Differential Revision: https://phab.enlightenment.org/D4961
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
The following API is now supported with efl_part:
- Efl.Text.text { set; get; }
- Efl.Text.Cursor.cursor { get; }
- Efl.Text.Cursor.cursor_paragraph_first;
- Efl.Text.Cursor.cursor_paragraph_last;
- Efl.Text.Cursor.cursor_position { set; get; }
- Efl.Text.Cursor.cursor_coord_set;
- Efl.Text.Cursor.cursor_line_char_first;
- Efl.Text.Cursor.cursor_line_char_last;
- Efl.Text.Cursor.cursor_char_next;
- Efl.Text.Cursor.cursor_char_prev;
- Efl.Text.Cursor.cursor_line_jump_by;
- Efl.Text.Cursor.cursor_copy;
- Efl.Text.Cursor.cursor_content { get; }
- Efl.Text.Cursor.cursor_geometry { get; }
- Efl.Text.Cursor.cursor_text_insert;
Many of the 'part_text' functionality was moved to legacy, too.
See the edje_object.eo to see which ones are still supported.
You now use the following:
efl_text_set(efl_part(edje_obj, "part"), "text");
const char *text = efl_text_get(efl_part(edje_obj, "part"));
The former method of edje_object_part_text_set/get is now legacy.
Also, adjusted 'tests/emotion/emotion_test_main-eo.c' with
this change.
This moves all part_drag APIs to legacy and implements them for
EO using efl_part(). All parts now support these APIs, even if
they are not draggable. Making this more fine grained would
probably be much extra work for little gain.
This creates a new interface Efl.Ui.Drag.
This adds a new class: Efl.Canvas.Layout.External.
I hate this long name...
This class represents an external part, and for now only
supports param_set/get as well as param_type_get. For now
param_type_get() still returns an Edje_External_Param_Type and
not another more generic type.
TODO: enumerate choices, return object, return content
An unfortunately very common misuse of clip is as follows:
- Layout A is created (edje object / elm_layout)
- Object B is swallowed inside A
- Clipper C is set to clip B
This is a invalid usage, as layout A takes control over the clip
property of B (just like it does for geometry, visibility, color...).
Since 75ec3a7338 edje_recalc resets the clip at every calc
loop, as it can change between states.
In the past, edje_recalc did not reset the clip so anyone could
(wrongly) swallow an object and then change its clip from C to modify
its color, mask it, blend it, etc... Even though this was not proper
use of the API, this is not very clearly documented, and since it
worked, it has been (ab)used a lot already.
The result now is that a clipper set from C will become visible
as an opaque white rectangle covering the entire UI. Booh.
This patch is a workaround that should have no impact on well
written applications. As a bonus this avoids an extra call to
clip_set() from edje.
@fix
prev_description was used when HAVE_EPHYSICS is set, which is the
default, but I also added a use in 7072fbc2bf where the map
was not properly reset.
This removes an ugly #ifdef and opens the door to other fixes
similar to that map one.
Summary:
_edje_part_***_set/get (for mouse_events, repeat_events, ignore_flags, mask_flags)
overwrite cached edje value. These behaviors affect all edje object added after
these changes, and result in not intended.
@fix
Reviewers: jpeg, cedric
Subscribers: akanad, woohyun
Differential Revision: https://phab.enlightenment.org/D4362
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
collections.group.parts.part.allowed_seats keeps a list
of seat names to be used for events filter.
So when evas devices of seat type are added, filters
may be applied for each part.
If no seat is listed, every seat may interact with such
part.
collections.group.use_custom_seat_names should be set to '1'
to use seat names on signals as provided by Evas.
By default just follow Edje naming approach
("seat1", "seat2", ...)
Seat goes as an optional parameter for FOCUS_SET (if not
provided, act over default seat), and emit signals
with seat suffix:
* focus,in,$SEAT
* focus,out,$SEAT
* focus,part,in,$SEAT
* focus,part,out,$SEAT
so edje was allocating 32 pointers per collection. this is per
collection inside an edje file even if we just use one collection from
that edje file. it consumes 32 pointers. on 64bit thats 256 bytes...
just for pointers to mempools so we can "optimize" freeing and
allocation of parts. this was simply rediculous. i moved it to a
sub-struct allocated on demand (so now only for collections we
actually use) and this nuked 400k of "base memory usage youcant get
rid of).
note that our current default theme has something like 1100 or so
images, 1500 or so collections in it. as theme gorws, memory footprint
goes up if we dont allocation only on demand (when needed/used) and we
aren't careful about the size of our data structs and their content.
@optimize
Previously, it was limited to the part block. It was a mistake
and should have been put in the description instead, as this
allows it to change during state transition (like visible, or
proxy_src_visible).
@feature
so ... Edje_Calc_Params was huge ... like about 200 bytes. every part
in every live edje object got one of these in addtion to real part
struct info etc. ... so really every part was probably consuming
300-500 bytes or so... crazy. so i made a lot of the data now optional
so only the minimum required is allocated now which cuts down about 110
or even 120 bytes per part, depending. 100 bytes was needed for 3d
node parts even though almsot no parts are 3d node parts... the image
and text data was 30-40 bytes so we consumed 100 even if we only used
30-40... so this cuts that done and puts in polace calc param cleanup
funcs everywhere they are needed to clean up this extra allocated data.
i also reduced this even more by maping pointers to req_drag, map and
physics and clip_to fields in another extension struct cutting
down another 28/52 bytes on most parts (in return for an added
4/8 bytes - on 32/64bit accordingly).
in elementary_test this saves about ~300kb of ram for just having the
etst run and displaying (peak memory measuremment). so massif says
10.6M -> 10.3M.
@optimize
fill spread and angle have never been used - resevred intitially for
gradient objects, but never put into use, so remove to get rid of
junk/memory footprint etc.
@optimize
edje was keeping every edje object created in an eina list so it could
access them later. not really great when every list node contains at
least 4 pointers (data, next, prev and accounting, possibly magic
too). also ever time an edje object is deleted it has to remove from
this list which means... walking the list to where the obj is... not
great. replace with an inlist which is just 3 ptrs, no extra pressure
on list pool and removal os O(1) too.
@optimize
this saves about another 80Kb or so in dirty pages by only loading
ephysics when needed. This removed ephysics and bullet library dirty
pages from the process space. this is another patch to address T4227.
@fix
Summary:
When using EDC written by another person, developer usually
does not need to know all specified parts in EDC but editable
like swallow, text or textblock parts.
The required flag tells whether the part is intended to be used outside EDC.
Reviewers: jpeg, cedric, raster, Hermet
Reviewed By: jpeg, raster
Subscribers: raster, NikaWhite, kimcinoo, jpeg
Differential Revision: https://phab.enlightenment.org/D3579
this should cut some memory used by edje by using smaller types like
shorts instead of ints where we just dont need a full int range and
short will do, and re-ordering in memory data soit packs better when
accoutning for alignment
Summary:
When edje_password_show_last option is enabled, the edje_entry uses <password=off>
for showing last character. But, when password mode is disabled by the elm_entry,
<password=off> is remained in the text. It can cause some problems.
Because, there is no way to control password mode by API for the edje_entry.
The elm_entry can't remove <password=off> tag before getting text from the edje_entry.
So, the patch adds edje_object_part_text_hide_visible_password() function and
the elm_entry will use this when elm_layout_theme_apply() is called.
@fix
Test Plan:
1. Run "elementary_test".
2. Show "Entry Password" demo. (Newly added by this patch)
3. Password mode is enabled. Put some text.
4. Click "Show Password" check box to disable password mode.
5. Put more text.
6. Click "Hide Password" check box to enable password mode again.
7. See a character among the text is visible. (without this patch)
Reviewers: tasn, herdsman, cedric, jpeg, thiepha, raster
Reviewed By: raster
Subscribers: Blackmole, z-wony, woohyun
Differential Revision: https://phab.enlightenment.org/D3988
Summary:
This is the svg loader which will parse the svg file and store it in a intermediate structure.
It provides the helper function to get EET descriptor to save the structure into eet file.
NOTE: Not all svg attributes are handled yet. but most common attributes are handled .
Reviewers: Hermet, cedric
Subscribers: Hermet, cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D3868
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
This touches Edje and also Elementary where part names are used.
This commit blew up in size since now all content part APIs
(get, set, unset) require to use Efl.Part instead.
This is a big refactoring commit, but no logic should
have been changed. Fingers crossed.
This should now fix the part API usage once and for all.
EFL should have no part name in any of its APIs beyond
the Efl.Part interface.
Part proxy objects (may be real objects) have a lifetime
of only one function call, in a fashion similar to eo_super.
@feature
This is similar to the previous patch for Box,
but for Table.
Those new EO API as well as the legacy ones still need to
be tested (no test case in make check...)
@feature
Summary:
enum Evas.Canvas3D.Shade_Mode are using for choose relevant shader source code.
So renaming have a sence.
Rename evas_canvas3d_shade_mode_set/get property to evas_canvas3d_shader_mode_set/get
Rename internal fields and functions
Reviewers: cedric, Hermet, raster
Subscribers: jpeg
Differential Revision: https://phab.enlightenment.org/D3882
Summary:
In evas and elm box, function for inserting child object after
referenced one is available, but edje doesn't have it.
This adds edje_object_box_part_insert_after() API.
@feature
Reviewers: raster, jpeg, cedric
Reviewed By: jpeg
Subscribers: jpeg
Differential Revision: https://phab.enlightenment.org/D3733
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
Adding of new properties for light in edje-3d. Recalculation of main properties in Canvas3D parts to provide animation (only those which I used in widgets).
Checking of frame existing when setting material.
Reviewers: cedric, raster, Hermet
Subscribers: jpeg, artem.popov
Differential Revision: https://phab.enlightenment.org/D3694
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>