Commit Graph

16 Commits

Author SHA1 Message Date
Xavi Artigas ec3f67992a Remove @beta from Efl.Canvas.Animation classes
Ref T8436

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D10894
2019-12-19 16:45:14 -08:00
Xavi Artigas b179e397d6 Efl.Canvas.Animation: Rename repeat_count to play_count
Summary:
play_count is a tad simpler to understand, since it means the TOTAL number of
times the animation will play.
The default value is now 1, and 0 means INFINITE (instead of -1). This allows
removing yet another constant from header files.

Depends on D10799

Test Plan: Everything builds and passes tests. Elm_test Animation.Repeat has been adjusted accordingly.

Reviewers: bu5hm4n

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10800
2019-12-04 17:43:31 +01:00
Marcel Hollerbach a29be18b5f efl_canvas_animation: add a standard value for duration of animations
before this commit the standard time was 0, which results in no
animation played at all. Now its 0.2 and a app that does not like it can
adjust it.

ref T8436

Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D10796
2019-12-04 16:30:40 +01:00
Marcel Hollerbach aef56b169e remove efl_canvas_animation_player
this now all migrated to Efl.Canvas.Object.Animation

Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D10667
2019-11-20 10:03:50 +01:00
Xavi Artigas 8a5976666b docs: Add caveat details to Efl.Canvas.Animation
Summary:
Regarding object properties not matching actual rendered values when animations
are running.

Depends on D10560

Reviewers: bu5hm4n, cedric, zmike, Jaehyun_Cho

Reviewed By: bu5hm4n

Subscribers: #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10566
2019-11-06 15:16:43 +01:00
Marcel Hollerbach 56d541fbdb efl_canvas_animation: improve generally
Summary:
to be taken over by doccop
Depends on D10559

Reviewers: Jaehyun_Cho, bu5hm4n

Reviewed By: bu5hm4n

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10560
2019-11-04 13:46:49 +01:00
Xavi Artigas dc05cbbee8 docs: Fix typos and wrap EO files to 120 chars
As per our style guide:
https://www.enlightenment.org/contrib/docs/eo-guide.md
2019-09-02 16:24:26 +02:00
Daniel Kolesa 6312cafe20 eolian: move from eo_prefix to c_prefix 2019-05-09 16:17:44 +02:00
Xavi Artigas 57da0bee3d docs: Fix common misspellings in EO files
Fixed all appearances of words from this list in EO files:
https://en.wikipedia.org/wiki/Wikipedia:Lists_of_common_misspellings/For_machines
2019-04-02 11:32:05 +02:00
Xavi Artigas 333330a6e5 Mark BETA classes individually
Summary:
Instead of surrounding all the #include "*.eo.h" lines in Efl.h
with #ifdef EFL_BETA_API_SUPPORT, include these files unconditionally, but mark
all classes as @beta in the eo files.
This will allow taking them out of beta one by one as we deem them stable enough.
Otherwise, the current procedure involves moving the #include line out of the
ifdef block, which is cumbersome and messes include order.

Depends on D7950
Fixes T7692

Test Plan: Nothing changes

Reviewers: zmike, bu5hm4n, cedric

Subscribers: #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7692

Differential Revision: https://phab.enlightenment.org/D7951
2019-02-14 17:46:50 +01:00
Jaehyun Cho f23f3074da Revert "evas: make efl_canvas_animation abstract"
Efl.Canvas.Animation class can be used for custom animation with
Efl.Player class' event callbacks as follows.

Example code:

void _anim_running_cb(void *data, const Efl_Event *event)
{
   //Do custom animation
}
{
   Eo *anim = efl_add(EFL_CANVAS_ANIMATION_CLASS, win);
   Eo *player = efl_add(EFL_CANVAS_ANIMATION_PLAYER_CLASS,
                        efl_animation_player_animation_set(efl_added,
                                                           anim));
   efl_event_callback_add(player, EFL_ANIMATION_PLAYER_EVENT_RUNNING,
                          _anim_running_cb, NULL);
}

As a result, Efl.Canvas.Animation is required to be a regular class
instead of an abstract class.

This reverts commit ea9ff9f547.
2019-02-01 15:53:44 +09:00
Marcel Hollerbach 3b6a9152c1 efl: convert all abstracts to the new eolian syntax
ref T7459

Reviewed-by: Daniel Kolesa <daniel@octaforge.org>
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D7686
2019-01-18 16:31:30 +01:00
Marcel Hollerbach ea9ff9f547 evas: make efl_canvas_animation abstract
it seems that this class does not have a meaning when created just like
this. Other classes using it are even abstract, which means, this class
should also be abstract. This is done in order to support that a
abstract class should only contain abstract

ref T7240

Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D7601
2019-01-15 17:37:42 +01:00
Jaehyun Cho 6cc7c1b830 efl_interpolator: change Efl.Interpolator class to interface
Since Efl.Interpolator's subclasses are used as interpolator class,
Efl.Interpolator class is changed to be an interface.

This change allows Efl.Canvas.Animation to have Efl.Interpolator as its
property in efl_canvas_animation.eo.
2018-11-23 21:43:54 +09:00
Xavi Artigas 57b078f3df efl: rename Efl.Canvas.Animation.* -> Efl.Canvas.Animation_* 2018-05-23 17:33:46 +02:00
Mike Blumenkrantz a0a80fc74a Efl.Animator: rename to Efl.Canvas.Animator
most C api remains unchanged

ref T6714
ref T6716
2018-02-21 14:06:43 -05:00