in the previous commit we're manually upgrading an existing TCP socket
to SSL. It is desired since some protocols need to negotiate, like
STARTTLS and the likes
Now we offer 2 classes that does autostart SSL once the socket is
ready.
This introduces AF_UNIX server and dialer, these are not available on
Windows as in that platform we'll create a custom class for native
'local' communication.
In the future we can add a wrapper class Efl.Net.Local that will use
the class for each platform, but won't expose its details.
For instance, if we ever expose 'credentials' (which I didn't because
they are not portable), then it doesn't make sense to try to match
that on Windows. The 'Efl.Net.Local' would just stick to the basics:
Reader, Writer and Closer APIs.
now that we have a 'bind', let's use the given address as bind and
dial to `0.0.0.0` or `::`. This allows the dialer to receive data at
the given address and make the example useful.
This was a huge work, but now UDP is usable as seen in the examples.
Instead of relying on 'connect()', just do 'sendto()' and 'recvfrom()'
as they are universal. Multicast address can only be connected in
IPv4, IPv6 wasn't working and I'm not sure the IPv4 is portable to
other platforms.
Dialer will auto-join multicast groups is the dialed address is
one. Multicast properties such as time to live (hops) and loopback can
be configured. When joining multicast groups, the local
address/interface can be configured by 'IP@IFACE' format, with
'@IFACE' being optional.
Dialers will now auto-bind, so it can receive data as dialers are
expected to be bi-directional. One can manually specify the binding
address if there is such need.
Since datagrams must be read in their full size, otherwise the
remaining bits are dropped, expose next_datagram_size_query() in both
Efl.Net.Socket.Udp and Efl.Net.Server.Udp.Client.
To finalize UDP for real we need to introduce an 'Efl_Net_Ip_Address'
structure to serve as both IPv4 and IPv6 and expose 'sendto()' and
'recvfrom()'. These will come later as this commit is already too big.
Instead of using 'bool', which requires a parameter to be useful, make
them toggle of the default value.
Adapt names to make more sense in that context.
This is handful to error the copier with ETIMEDOUT if there are no
reads or writes in the given amount of time.
Since copiers are usable to download data or handle network clients,
it's easy to set a timeout and disconnect, let's say UDP clients that
are gone.
This is the initial UDP server that works similarly to the TCP one,
however under the hood it's widely different since the socket is
reused for all "clients", thus needs a new Efl.Net.Server.Udp.Client
(Efl.Net.Socket) as Efl.Net.Socket.Udp exposes the fd and options such
as 'cork', which would interfere in other clients.
The main socket will read the packets and find an existing client to
feed it. If no client exists, then it will create one if not overr
limit. Since there is no kernel-queuing as done by listen()/accept(),
the 'no reject' case will just accept the client anyway.
Next commits will improve UDP server handling with some advanced
features:
- join multicast groups
- bind to a specific interface (SO_BINDTODEVICE)
- block packets going out of local network (SO_DONTROUTE)
- specify priorities (SO_PRIORITY)
instead of blindly reading and writing, which can lead to hangs due no
server, let's use can_read and can_write to do the operations, this
won't let us believe we can read when we can't.
it's also the recommended approach, so let's show that in the examples
so users don't copy&paste incorrect stuff :-)
Sometimes we want to handle both IPv4 and IPv6 in the same socket,
instead of spawning 2 servers, one for each protocol. That is achieved
by means of disabling IPV6_V6ONLY socket option, present in most
recent platforms.
Like existing ecore_con code, this does not use SOCKSv5 UDP
proxy. It's kinda cumbersome to add since requires a keep alive TCP
connection to the server, a second UDP channel and framing around the
original UDP frame.
Added UDP_CORK (if present) to match TCP_UDP present in TCP sockets,
this allows one to execute multiple write() calls that will result in
a single datagram, generated when CORK becomes FALSE again.
The efl_io_copier_example.c now accepts this as output. There is no
input UDP as there is no way to notify the server of a connection
(since such thing doesn't exit), usually servers react after a
datagram is received, replying to the source.
Similarly to group_color_set, group_clip_[un]set should not
exist and should be a result of efl_super and inheritance.
This patch also removes clip_unset from the EO API and keeps
only clip_set(NULL). The reason is that it will avoid bad overrides
of clip_unset() vs. clip_unset(NULL). This also simplifies the code
a bit. Ideally we should be able to reintroduce clip_unset in EO
if we can have a "@final" tag (like java's final keyword), to
prevent overrides.
Remove codegen_example_generated.h from codegen_example_SOURCES
and let it only on nodist_codegen_example_SOURCES and
on BUILT_SOURCES.
Also add dependency between codegen_example.c
and codegen_example_generated.h since it's required
to compile.
Avoid the following build error:
CODEGEN codegen_example_generated.c
codegen_example.c:26:39: fatal error: codegen_example_generated.h:
No such file or directory
compilation terminated.
Makefile:4960: recipe for target 'codegen_example.o' failed
Fix missing dependency.
Get rid of the following error:
/usr/bin/ld: ecore_evas_vnc.o: undefined reference
to symbol 'ECORE_EVENT_MOUSE_BUTTON_UP'
src/lib/ecore_input/.libs/libecore_input.so.1: error adding symbols:
DSO missing from command line
collect2: error: ld returned 1 exit status
Makefile:2306: recipe for target 'ecore_evas_vnc' failed
It has been discussed on the ML (thread: "[RFC] rename efl_self") and
IRC, and has been decided we should rename it to this in order to avoid
confusion with the already established meaning of self which is very
similar to what we were using it for, but didn't have complete overlap.
Kudos to Marcel Hollerbach for initiating the discussion and
fighting for it until he convinced a significant mass. :)
This commit breaks API, and depending on compiler potentially ABI.
@feature
The Efl.Net.Dialer.Websocket is just like other Efl.Net.Dialers: you
can dial, you can close, monitor connected/address resolved and so
on. And you can use WebSocket primitives and events such as
text_send(), binary_send(), ping() and close_request() (since
WebSockets use a close process where you should state a close
reason). See efl_net_dialer_websocket_example.c
Even if WebSocket is a message-based protocol (like "packets" from
UDP), you can use efl_net_dialer_websocket_streaming_mode_set() to
tell it to handle text or binary messages as a stream. Then all the
Efl.Io.Reader and Efl.Io.Writer APIs work as expected, see
efl_io_copier_example.c updates.
This adds support for distance, pressure, tilt and twist.
Not entirely sure if normalized & raw (x,y) should be exposed
in the eo interface. Also not sure what to do with tilt_x/y
(as used by libinput) or touch/tool width "major/minor" vs.
radius x/y.
Add debug logs in the example, including the distance.
I can't test most of these values due to a lack of compatible
hardware, but the most basic features seem to work :)
The use of low-level interfaces such as Efl.Io.Reader and
Efl.Io.Writer are not that user-friendly as they can handle partial
data.
Classes such as Efl.Io.Copier makes them easy to use, but they need a
reader (source) or writer (destination) and in our examples we used
fixed buffers or some existing streams (stdin/stdout/stderr,
networking...).
However, if interactively we need to produce some data to be sent,
such as implementing some networking protocols, we'd have to write our
own Efl.Io.Reader and Efl.Io.Writer classes to handle the buffering.
Not anymore! With Efl.Io.Queue you can write stuff to it and it will
buffer to memory. Once stuff is read, it will automatically remove
those bytes from buffer.
so efreet mime was loading a bunch of mime type info files, parsing
them on startup and allocating memory to store all this mime info -
globs, mimetype strings and more. all a big waste of memory as its
allocated on the heap per process where its the SAME data files loaded
every time.
so make an efreet mime cache file and a tool to create it from mime
files. mmap this file with all the hashes/strings in it so all that
data is mmaped once in memory and shared between all processes and it
is only paged in on demand - as actually read/needed so if your
process doesnt need to know about mime stuff.. it wont touch it anyway.
this saves about 240-300k or so of memory in my tests. this has not
covered the mime MAGIC files which still consume memory and are on the
heap. this is more complex so it will take more time to come up with a
nice file format for the data that is nicely mmaped etc.
@optimize