Commit Graph

136 Commits

Author SHA1 Message Date
Cedric BAIL 605fec91ee eo: improve speed of walking callback array by sorting them during creation.
This improve speed of processing events in genlist scrolling benchmark by 30%
inside the efl_object_event_callback_call code. Not a really big deal as it
goes from 0.9% to 0.6% of the total time spend. Welcome to micro optimization.
2016-09-02 10:19:45 -07:00
Carsten Haitzler 90acc0216b eo - make eoid table access threadsafe - was missing a lock around it
this now makes at least eoid deref and ojbect access safe across
threads. the downside is that oeid lookup goes from 2% to ~5% of cpu.
ugh.
2016-09-01 18:59:56 +09:00
Tom Hacohen d5e321466e Efl object: Rename Eo_Event -> Efl_Event.
This is the last step of the Eo renaming efforts.
2016-08-30 13:34:10 +01:00
Carsten Haitzler a9fbe6cb8f eo callbacks - move to mempools for callback data for more speed
also help reduce fragmentation. also remove callbacks immediately if
callbacks are not being walked at the time (as opposed to just marking
them to need deletion then call a clean that if not being walked will
walk all cb's when we already know what to remove).

@optimize
2016-08-29 16:48:08 +09:00
Cedric BAIL 93a706a947 eo: general speedup of all Eo related operation.
This change rely on the fact that we do fetch the same
object id over and over again. _efl_object_call_resolve got
15% faster, efl_data_scope_get 20%.
2016-08-26 12:14:14 -07:00
Vitor Sousa 8356b16a49 Efl Object: remove legacy callback calls from event_callback_call
Efl.Object.event_callback_call no longer calls legacy smart callbacks;
calling only event callbacks registered with the given event description
pointer.

Create the method Efl.Object.event_callback_legacy_call to inherit the old
behavior from Efl.Object.event_callback_call, calling both Efl.Object events
and legacy smart callbacks.

Update all other files accordingly in order to still supply legacy
callbacks while they are necessary.
2016-08-26 15:45:07 -03:00
Tom Hacohen e65aae994e Eo: Finish the renaming of Eo to the EFL.
This renames all the rest of the API to the EFL namespace except for
Eo_Event that will follow soon.

Obviously breaks both API and ABI.
2016-08-15 15:07:42 +01:00
Tom Hacohen e64e120a51 Eo: Rename most of Eo to the Efl prefix.
This includes Eo.Base -> Efl.Object and many (but not all) of the eo
functions. This commit is only for eo itself, not the rest of the EFL.
2016-08-11 17:04:43 +01:00
Cedric BAIL d85c07e4a7 eo: rationalize naming to follow other use of ref and wref in our API. 2016-07-13 16:05:58 -07:00
Tom Hacohen a5eb66edd4 Eo refcount: Split the refcount to private and public (user).
This commit changes the way refcount is dealt with internally. Before
this commit, there was one refcount shared between Eo internals and
users. Now there is a refcount for eo operations (like for example,
function calls) and one for user refcount (eo_ref).

An example bug that this protects against (which is seemingly rather
common) is:
some_eo_func(obj);

// Inside the implementation of that func:
pd->a = 1; // The object's private data
eo_unref(obj); // To delete the object
eo_unref(obj); // A big one extra unref
pd->a = 2; // Segfault, this data has already been freed

This is a feature, but really just a fix for a class of bugs.

@feature
2016-07-12 11:09:40 +01:00
Jean-Philippe Andre 73c96c0136 eo: Fix warnins (return NULL instead of bool) 2016-07-08 12:27:29 +09:00
Carsten Haitzler f8fd74f8d2 eo base - add weak object refs as per jpeg needs
so after some discussion with jpeg, weak referenced keys are also a
good idea. these need del track handling to be weak, so i made strong
reffed keys also do del tracking again as it's just nice to do this
and be more robust. also added and improved the test suites for this
key value stuff.

@feature
2016-07-07 18:41:23 +09:00
Jean-Philippe Andre d8db7b2637 eo: Fix composite objects destruction
This walks the list and removes objects from it. Not
using EINA_LIST_FREE as the actual list_remove is done
inside eo_composite_detach.
2016-06-28 19:29:31 +09:00
Tom Hacohen d648eb5311 Eo event callbacks: Change the way callbacks are stopped.
Instead of using the return value, we now use eo_event_callback_stop()
to stop calling other callbacks.
2016-06-20 18:02:00 +01:00
Stefan Schmidt ecdbde7493 eo: remove now longer needed EO_BASE_BETA define from code base
This was needed when the eo composite object was still in beta. Since commit
d7c45e41d4 this is no longer the case. No beta
part left in eo base so we can safely remove this define.
2016-06-20 10:07:30 +02:00
Tom Hacohen aab8389a6f Eo: remove strict class checking for composite objects.
When compositing objects, we were checking that class_of(B) is in A's
inheritance tree before allowing attaching B as a composite object of A.
This is wrong and breaks a few cases, for example: B extends a class that
is in A's inheritance tree or B implements an interface that is in A's
inheritance tree.

Thanks to Marcel for reporting.
2016-06-05 10:57:07 +01:00
Tom Hacohen a6a2338962 Revert "Eo: Remove eo_del() and make eo_unref() the replacement."
This reverts commit 546ff7bbba.

It seems that eo_del() is useful and removing it was creating bugs.
The issue is that the way we defined parents in eo, both the parent and
the programmer share a reference to the object. When we eo_unref() that
reference as the programmer, eo has no way to know it's this specific
reference we are freeing, and not a general one, so in some
circumstances, for example:
eo_ref(child);
eo_unref(child); // trying to delete here
eo_unref(container); // container is deleted here
eo_unref(child); // child already has 0 refs before this point.

We would have an issue with references and objects being freed too soon
and in general, issue with the references.

Having eo_del() solves that, because this one explicitly unparents if
there is a parent, meaning the reference ownership is explicitly taken
by the programmer.

eo_del() is essentially a convenience function around "check if has
parent, and if so unparent, otherwise, unref". Which should be used when
you want to delete an object although it has a parent, and is equivalent
to eo_unref() when it doesn't have one.
2016-06-01 13:33:21 +01:00
Tom Hacohen 9c264fa028 Eo: Fix issue of too many unrefs in some cases.
This problem was that because the refcount is now shared between the
parent and the programmer in some cases we would get a double unref. An
example way of triggering it is creating a button and putting it in a
box. The box has a callback registered that when the button is deleted
it would delete itself too. The problem is that the delete callback is
called the button is removed from the box thus causing the box to unref
it again (because of the parent), although the refcount was already
accounted for.

There is another more convoluted scenario that I have yet to fix.

Thanks to raster for reporting.
2016-05-24 19:27:47 +01:00
Tom Hacohen 4bae0f135a Eo: use internal unref function intsead of public one.
This is a micro optimisation that doesn't really matetr, but since
we already have the actual eo object, we may as well use it.
2016-05-24 19:27:47 +01:00
Cedric Bail 75a53ece10 eo: for consistency use object like all our API. 2016-05-18 08:18:04 -07:00
Carsten Haitzler 43661180f7 efl - key/data/value/obj attach to eo objects - make these properties
the key data now is a property so they come out in bindings really
nicely like:

  obj.key_data["blah"] = x;

  x = obj.key_data["blah"];

etc.
2016-05-18 02:02:45 +09:00
Daniel Kolesa 7782c0bcb9 eolian: add event_prefix and have classes follow that or eo_prefix by default
Previously events used to use class name as a prefix and ignored eo_prefix
when specified. This is no longer the case. Events follow eo_prefix by default
now. In order to get around this for classes where this is undesirable, a new
field event_prefix was added which takes priority over eo_prefix. If neither
is specified, class name is used like previously.

@feature
2016-05-17 17:50:43 +01:00
Tom Hacohen 546ff7bbba Eo: Remove eo_del() and make eo_unref() the replacement.
We used to have eo_del() as the mirrored action to eo_add(). No longer,
now you just always eo_unref() to delete an object. This change makes it
so the reference of the parent is shared with the reference the
programmer has. So eo_parent_set(obj, NULL) can free an object, and so
does eo_unref() (even if there is a parent).

This means Eo no longer complains if you have a parent during deletion.
2016-05-17 16:23:23 +01:00
Tom Hacohen e9c4e7bf76 Eo name: Rename Eo.Base.id to Eo.Base.name.
This is there to reduce confusion with Eo_Id and also the name
is just better.
2016-05-17 16:00:13 +01:00
Tom Hacohen 9ef65788f4 Eo: Rename an internal function to reduce confusion.
@raster added eo_id_get() which was confusing because we already had
_eo_id_get() that was used internally.
2016-05-17 10:29:16 +01:00
Tom Hacohen 79575d8943 Eo children: Make children tracking an inlist instead of a list.
This saves us a pointer in every eo object and a pointer indirection
when accessing children.
2016-05-17 10:26:54 +01:00
Tom Hacohen fa9145d469 Eo name find: Fix possible out of bounds write in eo name find.
CID1354840
2016-05-16 17:41:59 +01:00
Tom Hacohen 537b138a23 Eo composite: change composite objects to not be tied to parent
This commit breaks behaviour!
Re-parenting no longer detaches composite objects, so watch out.

Now you can have an object be a composite object of an object although
it's not its child. This allows widgets to do things like having an
object as the child of a child object while still making it a composite
object to the main object.

With this change, composite objects don't keep a reference to the child,
but instead composite "bonds" are implicitly removed when either the
parent or the child are destructed.
2016-05-05 16:45:12 +01:00
Marcel Hollerbach c66695bedb eo: replace loop_get with object_find
Summary:
object_find is more generic, so other mechanisms can also reuse the
code.
The object itself has to support the function, so there is no need for
eo_isa which would have a negative performance impact.
The base class implementation calls interface_get on the parent, so a
override of the function can just call the super function to continue in
the recursion.

Test Plan: just run the eo test suite

Reviewers: raster, tasn, jpeg

Reviewed By: tasn, jpeg

Subscribers: felipealmeida, netstar, cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D3909
2016-05-04 10:43:55 +02:00
Tom Hacohen 42346e22f4 Eo keyed data: Refactor the code so it's mostly shared.
The code was redundant though essentially the same. This refactoring
removes a lot of this code and made everything shared.
2016-04-29 13:53:02 +01:00
Tom Hacohen 0730152deb Eo keyed data: Unify node cleanup code. 2016-04-29 13:53:02 +01:00
Tom Hacohen 9195d008da Eo keyed data: No need to register to see if a subobject was deleted.
This is completely unnecessary. We are holding a reference to the
object, it can't get deleted under our feet.
2016-04-29 13:13:02 +01:00
Tom Hacohen 393ca3c3f9 Eo keyed data: Clean up code and fix a bug with 'Value'.
This code is an absolute mess. This is the first step towards fixing that.
This cleanup let me find a bug that would have printed errors when using
Eina_Value so I fixed that too.
2016-04-29 13:08:14 +01:00
Tom Hacohen 106951a61d Eo: Make eo_del() an eo function.
This was done following a feature request by @raster. There was no real
reason for it not to be an eo function and this gives us more
flexibility.

The reason why this done was to provide a way for classes to do special
things when an object deletion was requested, for example in the case of
Evas, hide the object.
2016-04-26 16:29:18 +01:00
Carsten Haitzler 6a84ffbe5b eo base - optimize memory by extending extension memory
so geneirc data, wrefs, comments and id's are not that common so put
them all into their own memory segment that's allocated separately to
the core object so we only use this memory when needed. we already had
an extension section anyway so it's not new - just using it now for
more of the rarer bits of data. 2 more pointers gone from most objects
anyway and now extension code handling is a bit cleaner.
2016-04-24 14:40:46 +09:00
Carsten Haitzler 5e09d1307b eo base - remove the duplicated key dels and just do eo_key_del() now
this rationalizes all the duplicated key dels (key_data, key_obj and
key_value).
2016-04-21 18:02:31 +09:00
Carsten Haitzler 26b5eb8a26 eo base - add loop_get for base class
base class objects will ask their parent object to get the loop. this
means it recurses all objects regardless of type until it finds an
object that returns a proper loop object - eg a loop object returns
itself, a window, gfx/ui object returns the mainloop object etc. etc.

@feature
2016-04-21 15:19:36 +09:00
Cedric BAIL 1fd049510f eo: add support for restartable event inside nested call.
The idea is that when you are processing those events from within
they won't call twice any of the event until all of them are processed
at least once (Or one of them did return EINA_FALSE).
2016-04-20 15:50:46 -07:00
Carsten Haitzler bc4d43a1cc eo base: names - add finding functions to fund by name
this finds child objects by walking the child tree searching children
by using the search string which can be name, class:name and both
class and name can also be a glob.

@feature
2016-04-20 18:29:41 +09:00
Carsten Haitzler 45456d9e82 eo base - add value keys in addition to object and void ptr data keys
eina value would allow any value to be attached to an eo object and
also be freed nicely too. this would allow any generic data to go
there without overloading a void * that us c coders love to abuse.

@feature
2016-04-19 18:36:57 +09:00
Carsten Haitzler 1b266ff1e4 eo base - clean up base data struct formatting
just a cleanup of the struct formatting/spacing
2016-04-19 17:40:11 +09:00
Carsten Haitzler 96142eef96 eo - add object comments - esp useful for erigo and gui builders
also useful for debugging and more. this also makes both name/id and
comment an extension blob of ram so objects dont keep growing
boundlessly in memory usage/size

@feature
2016-04-19 17:21:21 +09:00
Carsten Haitzler 86e7d642d5 eo - add object names/ids esp useful for erigo as it wants object names
also evas objects have names too, so add this as this was discussed
and now the feature is in. there is nothing to find objects by name
yet. that's more api's and features to add after this.

@feature
2016-04-19 16:34:53 +09:00
Carsten Haitzler ff253bff08 eo - key obj reference - don't unref on del event callback
object is being deleted by cb - don't unref as we are already at 0.
2016-04-14 10:35:18 +09:00
Carsten Haitzler 8be56c9498 eo - add object sotrage in generic values with ref/unref
this adds eo_key_obj_set/get/del() like with data but for object
handles so the obj is ref'd as long as the key and parent obj exists
and then unreffed on deletion. it also tracks deletion of reffed
objects like weak refs and then removes the key automatically.

@feature
2016-04-13 01:06:40 +09:00
Tom Hacohen f14305024e Eo event: rename Eo_Event->event_info to Eo_Event->info.
The previous naming was redundant and too long.
2016-04-12 15:23:55 +01:00
Tom Hacohen 912f03d6e2 Eo legacy events: remove pointless string copies.
This was there because the old code modified the string. It is no
longer needed now that we just stringshare it.
2016-03-04 14:17:55 +00:00
Daniel Zaoui 66256028d5 Eo: set object as const for key_data_get
Due to Eo4 changes, const is now important for this function.
2016-03-04 13:55:07 +02:00
Tom Hacohen 23a6b12183 Fix migration script mistakes and compilation warnings.
Mostly unused vars following the removal of eo_do_ret().
However, there are some cases where the migration script got some things
wrong, and I had to manually fix them.
2016-03-03 09:58:08 +00:00
Tom Hacohen f21ade6123 Automatic migration to Eo4.
I just ran my script (email to follow) to migrate all of the EFL
automatically. This commit is *only* the automatic conversion, so it can
be easily reverted and re-run.
2016-03-03 09:58:08 +00:00