Commit Graph

2 Commits

Author SHA1 Message Date
Jean-Philippe Andre bad7911cd0 Ector: Use Ector Buffer inside SW and Cairo renderers
Ector Surface now inherits from Ector Buffer, and the current
two renderers (SW and Cairo SW) use Ector.Software.Buffer
implementations for pixel surfaces.

Basic pixel handling is merged and will allow easy extension
(color conversion, etc...).

Buffer classes are Mixins to be fully implemented by the final
class, such as: Ector.Software.Buffer, Ector.Software.Surface
or Ector.Cairo.Surface.

This is a large ugly commit. Sorry.
The code is quite a mess right now.
2015-12-03 18:42:50 +09:00
Jean-Philippe Andre 0cf5719e52 Ector: Implement pixel buffer support
The objective of this patch is to propose a standardized
format for pixel buffers to use within Ector and Evas.

The basic EO API provided here is not meant to be the
fastest path for all operations, simply the most convenient
to generalize. Performance will be achieved by implementing
(or porting) custom draw functions.

This implements support for:
- Generic pixel buffers
- Generic buffer renderer to draw images with ector
- Software engine pixel buffers, ie. malloc buffers
- Software buffer renderer

Cairo support has not been implemented yet.

The only renderer is still extremely limited, as it does not
support Fill modes, Scaling, etc... yet.

Not a single line from this patch has been tested yet.
It compiles. That's pretty damn good for a start!

@feature
2015-12-03 18:42:50 +09:00