Commit Graph

375 Commits

Author SHA1 Message Date
Cedric BAIL f3f6a7e535 evas: make Evas_GL start to use engine and output separately. 2017-08-25 10:51:47 -07:00
Cedric BAIL e9cd3e4c7c evas: remove image_content_hint_get from backend as it is unused. 2017-08-25 10:51:27 -07:00
Cedric BAIL 7bcf483d6f evas: handle multiple output for plane assignment. 2017-08-25 10:51:20 -07:00
Cedric BAIL fc603df8d1 evas: remove image_surface_noscale_region_get from engine backend as it is unused. 2017-08-25 10:51:13 -07:00
Cedric BAIL 28397e7206 evas: differentiate engine from output. 2017-08-25 10:49:53 -07:00
Cedric BAIL 29cde0ee81 evas: make the info size a parameter of the function to make it safer to roll in. 2017-08-25 10:48:20 -07:00
Cedric BAIL 22beae8b73 evas: refactor the creation of the output info logic in libevas. 2017-08-25 10:48:17 -07:00
Cedric BAIL 46e1df839b evas: factorize call to info and info_free. 2017-08-25 10:48:13 -07:00
Cedric BAIL 1e2bbf8fea evas: all this function (info, setup and update) are really output related. 2017-08-25 10:48:09 -07:00
Cedric BAIL 8017fab100 evas: nobody actually call the tile size set API. 2017-08-25 10:48:05 -07:00
Cedric BAIL 268d9984b4 evas: engine should not access Evas canvas directly. 2017-08-25 10:47:03 -07:00
Jean-Philippe Andre e8b7f5f255 evas: Set default align to FILL for EO objects
See also 1a1b8bc451
2017-08-23 15:24:37 +09:00
Jean-Philippe Andre 1a1b8bc451 evas: Set weight to "expand" by default
This is a semi experimental patch to set the default weight
of objects to (1, 1), i.e. EXPAND. This seems like a more
sensible default value than no weight. Some objects may not
need the expand weight, but this seems to be the minority,
not the majority.

Ref T5301
2017-08-23 11:16:45 +09:00
Vincent Torri 9816cc90b2 evas: undef EAPI properly.
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2017-08-14 10:16:19 -07:00
Jean-Philippe Andre fd9cf1d3b6 evas: Make all EO canvas objects visible by default
All legacy objects remain invisible by default. Any call to
visible_set() will prevent the automatic show() to happen.

show() will be done just before render time, which may be a
bit too late in order to propagate the necessary changes.

This may break some things where some objects are created
internally using efl_add() instead of the legacy API, and
the intent was not to show the object.

@feature
2017-08-04 10:24:03 +09:00
Carsten Haitzler c5a5302e06 evas - handle devices that on deletion delete other devices on shutdown
this fixes a whole bunch of warnings that just recently turned up...
2017-07-31 15:07:28 +09:00
Carsten Haitzler 6e82f90807 evas mem - remove redundenty unused evas mem absraction
was never used as was not practical to do so so it effectively does
nothing so remove it to reduce analyser warnings

found by PVS studio
2017-07-31 11:53:59 +09:00
Jean-Philippe Andre 45c4f67b28 evas: Add internal type documentation (event grabber) 2017-07-05 17:43:59 +09:00
Derek Foreman 6043e11586 evas_object_image: Add support for direct scanout
Add functions for assigning hardware planes to evas image objects.

The unfortunate asymmetry of the code is due to plane assignment being
only fully verifiable by doing a test commit through ecore_drm2, so it's
simpler to have the "test" function also do the "assignment", and call
the release on failure to clean up after a failed test.
2017-06-23 08:15:42 -05:00
Derek Foreman 7e2c8c1cbd software_generic: Add plane assign/release function pointers
Functions to assign a plane for a native surface, and release a plane
that's been assigned to a native surface.

These are empty for now as they'll need to be overridden in any backend
that can handle planes.
2017-06-23 08:15:42 -05:00
Mike Blumenkrantz 7ca2da0f5d evas: change _evas_pointer_data_add() to return created pointer data 2017-06-16 12:23:08 -04:00
Mike Blumenkrantz 8dd12d2cfa evas: redo Evas_Pointer_Data/Seat to be inlist-based
simplify many internal lookups of pointer data and make hierarchy reflect
logical device hierarchy
2017-06-16 12:23:07 -04:00
Mike Blumenkrantz 4921d26fc8 evas: add seat-based focus interceptor
@feature
2017-06-16 12:23:07 -04:00
Cedric BAIL 0516cdc0f9 evas: use Eina_List instead of Eina_CList for event grabber.
Eina_Clist can actually change the pointer in the cell next bypassing
the CoW infrastructure leading to trouble. Considering the case here,
using the optimization of Eina_Clist is not necessary and if performance
issue arise, can be fixed by using a dichotomic search when removing
data. I don't think it is necessary to add this complexity without
a real life case.
2017-06-14 12:45:26 -07:00
Cedric BAIL cbfad5760d Revert "Revert "evas: put events related pointer into a cow to reduce evas_object fat.""
This reverts commit f9d3219c17.
2017-06-14 09:36:22 -07:00
Jean-Philippe Andre 1729930db0 evas: Use efl_data_scope_safe_get in evas events
This removes a few NULL + efl_isa safety checks.
2017-06-14 16:54:15 +09:00
Carsten Haitzler f9d3219c17 Revert "evas: put events related pointer into a cow to reduce evas_object fat."
This reverts commit f69686ba40.

this causes major crashes in e every time you move and resize a
window. i cant even debug it properly because i cant move or resize
windows to get terminals up to debug it... this is bad... so until a
fix is found better to go back to working...
2017-06-13 11:08:55 +09:00
Cedric Bail f69686ba40 evas: put events related pointer into a cow to reduce evas_object fat. 2017-06-12 11:41:25 -07:00
Mike Blumenkrantz 7fafbdee28 evas: add new event_grabber smart-ish object
adding an "event rect" is a common use case for rectangles, but I needed
a smarter event rect so I sent one off to school and it came back like this.

an event_grabber is a smart object which functions like a normal event rect
which has color(0,0,0,0), but with an important difference: it can have smart
members. event propagation works differently for an event_grabber:

normal:
	event -> layer -> smart(obj1,obj2,obj3) ->(?) other objects
in this case, obj1,obj2,obj3 are all "inside" the smart object and their stacking
will always be considered as being inside the smart object. rendering is also
tied to the smart object in this case, as is clipping.
an event which reaches a smart object will be sent to the objects inside,
and then may continue through the smart object if there are no objects which
block repeating.

event_grabber:
	event -> layer -> event_grabber -> obj1,obj2,obj3 -> STOP
in this case, obj1,obj2,obj3 are unmodified after being added to the event_grabber
and can be stacked, rendered, and clipped completely independently of the
event_grabber.
the event_grabber is considered an "event_parent" for this case. member objects
are not "inside" the event_grabber, and they are unable to receive events on
their own. instead, the event_grabber, which must be stacked above all its
members, receives events and propagates them top->down through its member objects.
if none of the member objects block the repeat of an event then the event will
still be blocked from further propagation past the event_grabber.

object lifetimes are independent of the event_grabber; deleting the event_grabber
has no effect on its members.

@feature
2017-06-09 20:06:19 -04:00
Mike Blumenkrantz 839e45e49b evas: handle focus setting with async input init
@fix
2017-06-09 19:14:59 -04:00
Mike Blumenkrantz 890a917852 evas: redo pointer data to be per-seat instead of per-device
pointer devices are grouped into seats, and it is the seat which has
states related to canvas coordinates

@fix

ref 484dae76e6
2017-06-02 18:23:42 -04:00
Jean-Philippe Andre a1abc129ec evas: Remove font_hinting from EO
We only need it in elm_config.
This removes the type Evas_Font_Hinting_Flags from EO,
as well as the functions font_hinting_set/get and
font_hinting_can_hint.

Ref T5312
2017-05-15 17:12:15 +09:00
Cedric BAIL 35e54acc46 evas: stat introducing a concept of engine and output in the backend. 2017-05-12 15:24:45 -07:00
Jean-Philippe Andre 290f1893cd evas map: Reach feature parity with legacy API
I've done this by translating "Flip Page" to this new set of
EO APIs. In particular, absolute coordinates need to be used
in some calls, and the map needs to be calculated between
get and set operations.

This required an adjustment of the raw_coord API as the flip_page
code does some math after reading and then writing to the map.
Same for color. Those two properties now act like commands (ie.
like the other gfx map functions).

This also introduces a duplicate set of APIs to handle absolute
coordinates. Other solutions included:

 - Use an enum to specify the type of coordinates (but then the
   unit of cx,cy varies between non-unit relative position and
   pixel position. Also this adds an extra argument to all those
   function calls.

 - Pass a special value (an empty eo object) as the argument for
   pivot. Same remark about the unit as above. This way was
   deemed too confusing because of the weird object.

Those two options have been discarded after asking the opinion
of a few developers I could reach.

@feature
2017-05-11 18:02:31 +09:00
Jean-Philippe Andre 0a224da86f evas map: Introduce new API for maps (Efl.Gfx.Map)
This implements an entirely new API model for Evas Map by relying
on high-level transformations on the object rather than an external
Evas_Map structure that needs to be constantly updated manually.

The implementation relies on Evas_Map.

To rotate an object all you need to do now is
  efl_gfx_map_rotate(obj, 45.0, NULL, 0.5, 0.5);

Or with a C++ syntax:
  obj.rotate(45.0, NULL, 0.5, 0.5);

Or even simply (with default arguments):
  obj.rotate(45.0);

The map transformation functions are:
 - rotate
 - rotate_3d
 - rotate_quat
 - zoom
 - translate (new!)
 - perspective_3d
 - lightning_3d

@feature
2017-05-11 17:54:00 +09:00
Cedric BAIL 55e1b3f205 evas: remove engine.data.output.
This is the first step toward handling multi output. This patch
remove engine.data.output from Evas structure and use an Eina_List
for it instead. It also start moving code around to fetch an output
or an engine context (which are the same at the moment, but will be
split in a later patch).
2017-04-24 15:10:48 -07:00
Cedric BAIL 76c6830b29 evas: evas_render actually need to access that structure. 2017-04-24 15:10:48 -07:00
Derek Foreman fddbf75fc9 Fix sed error that changed "video" to "videfl"
commit c662934be8 seems to have accidentally
renamed a few instances of _video_ to _videfl_, this hopefully changes
them all back.
2017-04-17 17:06:28 -05:00
Jean-Philippe Andre 08a8072571 evas: Fix cutout handling for snapshot objects
This improves over the previous code for handling
snapshot objects and cutouts. Basically any opaque object
above a snapshot should be obscuring it. That is true
unless a crazy filter is applied, or the snapshot object
is itself the source of a map or proxy.

This also uses eina_tiler instead of a custom (and really
bad) algorithm to compute the obscure regions.
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre c53f1526f1 evas: Make save() work on snapshots
This make save() work on snapshot objects, provided the call
is done from inside render_post.

Also, this saves the filtered output of an image, rather than
its source pixels. Any call to save() on a filtered image must
be done from post-render as well.

Fixes T2102

@feature
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre 530399acde evas filters: Force redraw of snapshot if cutout shrank
The situation is clearly visible in the Snapshot test case:
increase the radius and a red glow would appear. This is because
the snapshot object was not marked as needing redraw and so had
no pixels under the opaque rectangle.
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre a8b6c1cd7f evas filters: Move private data out of evas headers
This moves the filter internal data back to the filters
implementation, rather than inside evas common headers.
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre b6c5af5edc evas: Fix excessive redraws of snapshot objects 2017-04-14 11:26:44 +09:00
Jean-Philippe Andre 1bf24f8762 evas filters: Refactor to support reuse of buffers
This will reuse existing buffers by resetting only the minimum
required in the filter context (also reused). Work in progress,
as the actual reuse is disabled for now.
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre 1336b2d9e0 evas filters: Expand snapshot regions by blur radius
When using a snapshot object we have access to exactly all
the pixels below it inside the snapshot surface. So, in order
to produce a nice blur, it is necessary to expand this snapshot
and then clip it otherwise the edges will look a bit ugly.

Unfortunately, there are still places where blurs didn't look
so good, as objects below an opaque region would never get
rendered into the snapshot object. So the edges, inside a
snapshot object, around an opaque region would have blur
artifacts.

This fixes that by shrinking the cutout regions by the radius
of the filter. Eg for blur this is the blur radius.

The test case in elm_test can exhibit this fix very clearly:
a red glow would be visible around the opaque rectangle, but with
these changes we instead see the blurry edges of the objects
below the rectangle.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 9b1ea2fc6b evas: Pass obscuring region to the filters
This will be most useful in a special case, where a filter is
used in a window decoration, applied to a snapshot object.

Another optimization that might be wanted is passing a list
of update regions (from the proxy or snapshot).

The filters don't support the obscuring region yet, only some
of the high-level logic is implemented.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre a6951397f6 evas: Optimize redraws of snapshot objects
If anything in the canvas needs redraw and a snapshot object
happens to intersect with the update region then it was redrawn,
even if all objects below it hadn't changed. This has an insane
performance impact when you apply a blur filter on the snapshot
object. Walking the object list will always be cheaper than
rendering the snapshot!

Note: Added a FIXME comment and forced clean_them to be true
because some odd behaviour happens when breaking with GDB and
the array snapshot_objects keeps growing at each frame (I guess
only if we miss a frame or something like that).
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 3d2f1a3d9b evas filters: Implement mask filter in pure GL
This reuses the existing mask infrastructure, but adds a color
flag to use the whole RGBA range, rather than just the Alpha
channel.

Filters are still very slow (glReadPixels and non-optimized use of
GL buffers...), but this is progress :)
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 2ef8d6f39a evas filters: Refactor ector and gfx filters A LOT
Alright, so this is a massive patch that is the result of
trying to get rid of unused or poorly implemented classes in
ector. Originally ector was meant to support VG but extend to
things like filters as well. At the moment, ector's design
makes it quite hard to plug in the filters.

For now I think it's easier to implement the GL support for
the filters directly in the engine, where I hope to interfere
as little as possible.

This massive patch keeps only the required minimum to support
a versatile gl buffer that can be mapped, drawn or rendered to (FBO).
It's extremely inefficient as it relies on glReadPixels and lots
of texture uploads, as well as conversions between ARGB and Alpha.

Another type of GL buffer is a wrap around an existing GL image,
but that one is read-only (map or draw: no write map, no FBO).

No, all the filters run fine, and the high-level implementation
(evas_filters.c) does not need to know whether the underlying engine
is SW or GL. One problem though appears with the blending or blurring
of some Alpha buffers, the colors are wrong.

This patch removes more lines than it adds so it must be good ;)
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 0740010a06 evas filters: Move blend to software_generic (1/8)
This is an attempt at refactoring the filters code so I can
later implement GL support. This patch adds a few extra changes
to remove avoid calling functions of libevas from the software
engine: use the draw functions from static_libs/draw rather
than evas_common APIs.
2017-04-14 11:26:42 +09:00