Summary:
Selection handlers are now implemented in elementary. So, we should remove them from edje.
The BLOCK_HANDLE mode should be removed also.
Reviewers: cedric, tasn
CC: cedric, raster
Differential Revision: https://phab.enlightenment.org/D312
Fix deffect with a missing tokken 'name' in the program description block when
generated by edje_cc.
Reviewers: cedric, seoz
CC: cedric
Differential Revision: https://phab.enlightenment.org/D323
Signed-off-by: Cedric Bail <cedric.bail@samsung.com>
Fix deffect with a missing tokken 'state' in the first description block when
generated by edje_cc (It is perfectly valid to not specify the first description
name as it will always be "default").
Reviewers: cedric, seoz
Reviewed By: cedric
Differential Revision: https://phab.enlightenment.org/D310
Signed-off-by: Cedric Bail <cedric.bail@samsung.com>
It is quite common that in an image sets each image has different border size.
This patch permit to define the border value on a per image basis in the set.
No runtime changes. This makes it possible to set mouse_events on a
group, and it will use this value as the default for mouse_events on
every part of that group. It defaults to 1 if not set, to keep things
working as they do now.
That is, instead of setting mouse_events: 0; on every single part you
don't want to receive events, it's now possible to set it for the group
and only use mouse_events: 1; explicitly on those that should handle
events.
This is particularly useful when using table and replicating the
same group all over the place. At least for many games I have in mind
this will save a lot of lines !
this is still in progress, mostly the multisense stuff is pending.
it seems that when we merge ecore_audio in edje the libremix and
similar are gone, at least from Edje, and will be in ecore_audio
itself (or pulseaudio).
Changes:
* __UNUSED__ to EINA_UNUSED
* binaries (epp, embryo_cc, edje_cc) now consider EFL_RUN_IN_TREE and
will assume the binaries are still not installed, running from
build tree location (needs more testing, maybe doesn't work with
srcdir != builddir, still doesn't solve cross compile builds)
SVN revision: 82139