codes are for the feature that "mouse down on slider bar" -> "button move to
the down position" -> "button will be dragged by mouse move".
SVN revision: 66733
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Dear Developers,
I added a new widget called “Multibuttonentry" which could be used as contact button in App
This widget allows a user to insert a text button.
text button is inserted by pressing the "Enter key"
If there is no space in the current row, the new button is entered in the next row. If the button is clicked, it will become focused.
And focused button can be removed by pressing the "backspace" key.
when items are added over 1 lines, if Multibuttonentry lost focus, it becase shrink mode (made it as 1 line)
Please review it's APIs and functionalities.
Thank you,
Goun
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Widget was originally written by Hyunsil Park <hyunsil.park@samsung.com>.
It has been contributed to by the following people:
* Jihoon Kim <jihoon48.kim@samsung.com>
* WooHyun Jung <wh0705.jung@samsung.com>
* deasung.kim <deasung.kim@samsung.com>
* Myungjae Lee <mjae.lee@samsung.com>
* Goun Lee <gouni.lee@samsung.com>
* Mike McCormack <mj.mccormack@samsung.com>
* Daniel Juyung Seo <juyung.seo@samsung.com>
* Seunggyun Kim <sgyun.kim@samsung.com>
* sanghoon80.cho <sanghoon80.cho@samsung.com>
Signed-off-by: 이고은 <gouni.lee@samsung.com>
Signed-off-by: Mike McCormack <mj.mccormack@samsung.com>
SVN revision: 65548
edjeobject, not elm_button. This patch will change all button
edje_objects to real elm_button. And long_press will be supported by
elm_button's autorepeat feature. (This patch was made by Shilpa. Thanks)
SVN revision: 64931
Subject: [E-devel] [Patch] ELM_THUMBSCROLL_SENSITIVITY_FRICTION
I talked with you about 4.0, magic number.
I want to change the part that the length of mouse dragging multiply 4.0
to _elm_config->thumbscroll_sensitivity_friction.
4.0 is nice. But some device may want to change the value. It is a kind
of sensitivity. So I added the config "ELM_THUMBSCROLL_SENESITIVITY
_FRICTION". And I change the value mean. If the value is high, it is
more sensitive. The range of the value is from 0.1 to 1.0. It cannot be 0.0.
4.0 changed to 0.25.
Please check this patch.
SVN revision: 64051
this change resolves the transition problem also
When user set the item style again.
every time, transition signals are called,
Transition start position of the page will be reset.
SVN revision: 63869
This contains a very simple and stupid window manager to be used in
FB, PS3 or similar single-window engines. Everybody is welcome to
improve it, particularly:
* Edje: better border decoration theme
* Edje: nice background
* C + Edje: taskbar with minimized items.
* C + Edje: find a better protocol to determine window size,
accounting border decoration without account shadow! Right now I'm
taking everything :-P
* C: window management keys (Alt+F4 and like)
How to use: export ELM_ENGINE=ews
How to configure backing store: export ECORE_EVAS_EWS=engine❌y:w:h:options
Example:
{{{
export ECORE_EVAS_EWS=software_x11:0:0:1024:768
export ELM_ENGINE=ews
elementary_test
}}}
Bugs: maybe many, but so far seems it wouldn't take mouse events for
secondary windows. Will check it later.
SVN revision: 63849
It was very hackish/broken and it broke when gustavo fixed some stuff in
edje. I merged all the different padding items to one padding frame,
and corrected some of the things that were wrong, and tada, now everything
works.
SVN revision: 62983
Dear All, Hello!
The transition effect is added to the ctxpopup when it comes.
Please review the attached patch. Thanks always!
Sincerely,
Shinwoo Kim.
SVN revision: 62735
as in elm manages it itself - all it needs is a module to send text
to. one is provided here that just execs espeak and handles a stream
of things for it to say. this is only a start and is still being
fleshed out.
SVN revision: 62585
Since I already moved everything around which means no patches will apply
anyway, now is a good time to also fix formatting.
Many thanks to Vim for being so awesome and magical.
SVN revision: 62000
According to raster it should break edje_decc for some people, I tested
it for as much as I could, but I couldn't find anything wrong with it.
Please let me know if it breaks for you.
SVN revision: 61988
Change Log:
1. Modification of fix to support dynamic theme changing.
2. Fixed clipping issue, when new segment item/items inserted/added.
3. edc file cleanup and indentation correction.
SVN revision: 61576
This widget is for application's view manager such as elm_pager
But has optional functions more for users convenience.
Not completed yet for decorations. but basic frame is completed.
Need to have a review.
SVN revision: 61313
This object should be linked with an elm_video to be
usefull at all. If people have some graphical skill,
the kind of thing I lack, you are welcome to improve
this player !
SVN revision: 61053
1. Fixed ellipsis to work correctly.
2. Changed it to sync the background size to the text part size.
3. Font resizing also works nicely now.
4. Split internal text to format and actual text.
SVN revision: 60132
Subject: Re: [E-devel] [Patch][CtxPopup] Add Arrow on the drag-able
area of Base
Dear Mr. Hermet,
Hello, I have attached more accurate patch based on latest elementary. The
last patch already there.
All your review items are reflected on the attached patch.
Please review this again, sorry for any inconvenient.
SVN revision: 59911
Subject: [E-devel] [Patch][CtxPopup] Add Arrow on the drag-able area
of Base
If CtxPopup has elm_slider for content, the elm_slider indicator is covered
by CtxPopup arrow.
So, I have made a patch for resolving this issue. As the title the arrow
will be swallowed in the base.
Even though user uses his/her own style, the attached patch will work
properly.
Sincerely,
Shinwoo Kim.
SVN revision: 59890
adding a new API.
1. Virtual Keypad Support.
2. New API "elm_conformant_content_area_get" added.
- Reviewed by Rasterman and I just fixed warnings.
SVN revision: 59528
NOTE: if you want to implement even/odd in your theme you know
need to listen to both signal :
- elm,state,odd from elm
- elm,state,even from elm
If you set data of "stacking_even" to "above" of you item group
it will raise the even object above the odd one (that's the default
behaviour).
You could also explicitly active/deactivate the stacking by setting
data of "stacking" to "no". Default is "yes".
SVN revision: 58822
I introduce a new concept to genlist.
I named it "genlist mode" after I discussed it with raster.
Using this feature, one can activate/deactivate any mode(effect) to an item.
The mode is defined in genlist item edc.
You can watch a sample video on youtube.
http://www.youtube.com/watch?v=ZPbwpzwwiS8
I created two sample mode: Slide and Rotate.
[Feature Description]
- One can activate a specific mode to an item.
- One item is activated at one time while others are deactivated.
- Genlist handles deactivating other items when one item is activated.
- There are two different view: before activated, after activated.
- Genlist creates the second view when the first view is activated. Usually the first view is animated.
- Genlist destroys the second view when the item finishes deactivating.
- Creating/Destroying the second view on the fly gives performance enhancement because there is no reason to hold all objects in two views all the time.
- Mode is defined in genlist edc so one can easily add it more.
- Mode edc style is separated from normal genlist styles. One can combine any genlist style with mode edc style.
[API]
- EAPI void elm_genlist_item_mode_set(Elm_Genlist_Item *it, const char *mode_type, Eina_Bool mode_set) EINA_ARG_NONNULL(1, 2);
Activate/Deactivate a mode to an item.
- EAPI const char *elm_genlist_mode_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
Get activated mode name.
- EAPI const Elm_Genlist_Item *elm_genlist_mode_item_get(const Evas_Object *obj) EINA_ARG_NONNULL(1);
Get activated item.
[Structure]
- Elm_Genlist_Item
Added const char *mode_item_style;
[Usage]
- Set mode style name to genlist item class.
itc.mode_item_style = "mode";
- Activated mode to an item whenever you want.
elm_genlist_item_mode_set(it, "slide", EINA_TRUE);
SVN revision: 58791