Commit Graph

103 Commits

Author SHA1 Message Date
Carsten Haitzler d410036b81 removes some unused struct members (should remove more though) and fixes up
modular loaders


SVN revision: 19814
2006-01-15 06:21:05 +00:00
Carsten Haitzler f435375b19 initial import fo loadable engine modules for evas - from jorge zappie :)
SVN revision: 19775
2006-01-14 12:13:38 +00:00
Carsten Haitzler 0f9188f1d2 vis -> off
SVN revision: 19683
2006-01-10 07:36:51 +00:00
Carsten Haitzler d3f2867668 move headers
SVN revision: 19675
2006-01-09 13:29:15 +00:00
sebastid 3e41ec2fbd Remove EAPI warnings.
Remove duplicate defines.


SVN revision: 19579
2006-01-06 23:05:17 +00:00
Carsten Haitzler 7554f8ee36 actually make symbol hiding work!
SVN revision: 19314
2005-12-27 17:17:31 +00:00
Carsten Haitzler a0ceee8b51 i have to back out all of jose's blend changes - musch faster than
debugging/fixing and likely int he end the exact same result of fixing them.
yes - we lose performance - but it actually is correct now :) if we want to
do such radical changes- i sugegst moving to premultiplied alpha and makign a
tonne of externally tested routines in a test harness first to compare
correctness and speed in an isolated environment.


SVN revision: 18947
2005-12-11 04:55:20 +00:00
Carsten Haitzler 1b272aec90 joses's gradient work - gradient look nice. one problem jose.. USE BRACKETS!
do NOT depend on order operation precedence. it broke scaling. laos other
completely bizarre mmx things were going wrong with mm7 ending up not 0 so
i've had to force it to be 0.


SVN revision: 18811
2005-12-03 09:27:53 +00:00
Carsten Haitzler 7ea7bdf610 disable stringshare... something fishy.
SVN revision: 18698
2005-11-29 09:02:51 +00:00
Carsten Haitzler aaf6e303bd use stringshare. saves a few hundred allocs... if we start doing lots of text
:)


SVN revision: 18679
2005-11-28 15:18:01 +00:00
Carsten Haitzler 6f24506e8b 1. diable a bunch of engines from auto-detecting stuff. you have to manually
--enable gl, qtopia and directfb enigines - they are either incomplete, buggy
or simply used so little that its not worth building unless the user REALLY
wants the support.


SVN revision: 18424
2005-11-11 06:09:46 +00:00
sebastid 1e376a2135 Move macros to separate header file.
SVN revision: 16805
2005-09-20 17:01:03 +00:00
sebastid fd5a41f525 Move freetype include along with the others, and use freetype define.
SVN revision: 16633
2005-09-07 02:31:30 +00:00
Carsten Haitzler acc0701e10 1. id3 album cover loader patches
2. i reduced list note memory usage by 20% - shoudl work better with malloc
as ti is now a power of 2 as well
3. optimised evas internals to make use of event freezes to make e17'sw menu
popups a LOT snappier
4. fixed using last member of list nodes - bad - shoudl use api as this is
private stuff really
5. added config profile stuff to e17  u can literally maintain multiple
config profiles and choose which one at any time etc.


SVN revision: 15864
2005-07-22 10:28:11 +00:00
sebastid 3f776d358a Cleanup some headers.
Remove duplicate typedefs and declerations.


SVN revision: 15407
2005-06-18 01:00:32 +00:00
Carsten Haitzler 46e02cf8bb whitespace
SVN revision: 14889
2005-05-22 02:49:50 +00:00
Carsten Haitzler feb36e23b7 let the configre/options determine mmx buildability
SVN revision: 13940
2005-03-28 02:27:16 +00:00
Carsten Haitzler 792762f2d5 use engine add's
SVN revision: 13807
2005-03-20 16:41:49 +00:00
Carsten Haitzler 7462681dad werd to my homies... this had to happen sooner or later.... evas supports
FONTSETS!

so u can do
Vera,Kochi,Blah ... etc.
as the font name
it will fall back font by font until it finds a char or finally fails.

this is for internationalisation support...

WHERD!


SVN revision: 13804
2005-03-20 15:57:55 +00:00
Carsten Haitzler 5366148b3f include ctype.h
SVN revision: 13765
2005-03-17 06:43:55 +00:00
Carsten Haitzler 111aa2936a fix shaped output (rgba dest rendering)
SVN revision: 13308
2005-02-11 05:33:44 +00:00
Carsten Haitzler ee21eb81ca more work on textblocks! :)
SVN revision: 13263
2005-02-09 16:10:56 +00:00
Carsten Haitzler 6fe1274808 centralise tile size to a #define.. move to 8... :)
SVN revision: 13195
2005-02-05 04:21:25 +00:00
Carsten Haitzler e79e53e35b i worked on a regionbuf set of code (exact rectangles). i THINK it has some
bugs... but its disabled right now and it didnt speed anything up :( but it's
there for perusal and later work anyway...


SVN revision: 13193
2005-02-05 02:30:13 +00:00
Carsten Haitzler 10707730c1 forgot a line from my testing stuff for perfromance
SVN revision: 13182
2005-02-03 07:28:31 +00:00
Carsten Haitzler f7da483fcc optimise... THIS! BIATCH! :)
SVN revision: 13181
2005-02-03 07:28:07 +00:00
Carsten Haitzler 44f0d70286 span lists were a failure. sloweer than the current brute force method - and
slower to boot.

ooh.. found i was fuckign up the memcpy's. fixed :) and much faster too :)


SVN revision: 13103
2005-01-27 10:05:41 +00:00
Carsten Haitzler 2b34d43044 well it was an interesting experiment. but the blender code is already so
optimal... we dont gain much at all. :(


SVN revision: 13102
2005-01-26 16:42:31 +00:00
Carsten Haitzler f39f6f9840 useless data files removed... making room for improvements in the engine.
chnaged some images. need to update evas_*_test at some point to not be ugly
and be able to test everything.


SVN revision: 13101
2005-01-26 07:49:57 +00:00
Carsten Haitzler e2725f4690 lean down memory usage per process - now it doesnt use up 64kb it doesnt need
to... :)


SVN revision: 10153
2004-05-10 06:40:51 +00:00
Carsten Haitzler 95355ffdc1 split up nasty smooth scaler code to separate parts - they are #included
though for speed reasons, but this makes it more maintainable.


SVN revision: 8726
2004-01-30 05:46:57 +00:00
Carsten Haitzler 00d0dd777a and fix the sizing bug!!!!! all happy now!
SVN revision: 8666
2004-01-26 08:21:00 +00:00
Carsten Haitzler 6022da9101 2 problems fixed.
1. evas line draws of 2 pixelin size work now. oops!
2. font faces are shared between multiple sizes without a performance hit! yay!


SVN revision: 8660
2004-01-26 03:31:40 +00:00
Carsten Haitzler 8523421b7c added in loading froms from memory buffers at the engine level, and now an
api to set a font "source" (blank is normal filing system) but the source can
be a device or file etc. in this case it currently supports eet files as the
source and then the font name is used as a key in th eet file as to where to
find the font - edb support would be trivial to add. :) if the font is not
found in the "source" it falls back to the font path etc.


SVN revision: 8625
2004-01-23 02:14:45 +00:00
tsauerbeck d573ecc0f4 added evas_common_image_init()/shutdown()
SVN revision: 8527
2004-01-17 16:27:58 +00:00
Carsten Haitzler dca0de96c2 till's shutdown patch - this is good (tm). :)
SVN revision: 8371
2004-01-13 02:24:03 +00:00
tsauerbeck 9c22413aa8 free the freetype handle after we're done with it.
SVN revision: 8356
2004-01-12 18:12:41 +00:00
rbdpngn 513caedd40 Hopefully fix build for solaris.
SVN revision: 8144
2003-12-18 08:36:21 +00:00
rbdpngn 02cfd3ee28 Don't access static variables from inline functions.
SVN revision: 8078
2003-12-10 04:10:55 +00:00
Carsten Haitzler 58d0647f41 yuv pixel import api (well arbitary pixel format import api) for doing media
sreams (video) via image objects


SVN revision: 8068
2003-12-10 01:12:13 +00:00
Carsten Haitzler 1bf34243f6 move co-ordinates to be their own type. this is a good thing, because ti
allows me to be able to virtualize he canvas co-ordinate system. right now
it's doubles. i can now move to floats, int's etc. with a recompile (and well
recompile all depending apps too). it's still ACTUALLY doubles, just all
typedef'ed now. i've also changed booleans to actual boolean types (not an
int), all code will keep working - but i'd highly suggest moving your code to
use these types if interacting with evas.


SVN revision: 7644
2003-10-18 03:34:00 +00:00
Carsten Haitzler 3b808bac45 1. mmx2 pixel copy and cleanup of pixel copy routines
2. gl engine cleanups. working on it.


SVN revision: 7436
2003-09-10 08:52:18 +00:00
Carsten Haitzler 246fd31846 open gl is fulyl functional now - it coudl defnitely do with optimizations
with texture upload. it does NOt check error returns anywhere from gl... this
may mean issues with LOTs of images, LARGE images etc. need to fix that later


SVN revision: 7432
2003-09-09 05:51:03 +00:00
Carsten Haitzler bac314fd93 GL engine goes in... its not 100% complete. fonts are sub-optimal. i quickly
hooked them in to work at all...


SVN revision: 7408
2003-09-04 07:40:34 +00:00
Carsten Haitzler 8982b4f4ad ipaq build stuff :)
SVN revision: 7124
2003-07-10 13:13:25 +00:00
Carsten Haitzler 0495a7540b new calls to help string processing for programs - these walk up and down 1
utf8 character (sicne thats evas's standard string format). this lets apps do
character processing AND still be utf8-safe.


SVN revision: 6976
2003-06-05 06:08:43 +00:00
rbdpngn b6ae92d827 Generic runtime cpu feature testing. This is not used much yet, and shouldn't
break anything. Please review and shout if you see problems.


SVN revision: 6761
2003-03-11 04:39:58 +00:00
Carsten Haitzler 07af96e2c9 symbol fixup :) (conflict with imlib2)
SVN revision: 6604
2003-01-20 23:04:38 +00:00
Carsten Haitzler 3f207b8c08 const-ify lots of things...
SVN revision: 6558
2003-01-10 04:58:51 +00:00
Carsten Haitzler 8e3e8c5848 resolve symlinks...
SVN revision: 6556
2003-01-10 02:05:37 +00:00
Carsten Haitzler 3dc1dcbd32 the big internal function call renaming happened... and it was good.
SVN revision: 6449
2002-11-14 05:38:10 +00:00
Carsten Haitzler 7096a69a1e code code...
SVN revision: 6448
2002-11-14 05:23:54 +00:00
Carsten Haitzler 56b5e15f26 code move
SVN revision: 6445
2002-11-08 08:02:15 +00:00