Proxy objects allow you to use another image as the source of an image.
Essentially allowing the same object to be rendered multiple times. One
object (the source) is the original, each additional 'copy' is an image with
evas_object_image_source_set.
This is complete.
Also add partially working arbitrary maps, and arbitrary clipping.
Unfortunately both have some issues yet to be resolved (waiting on the next
feature to get merged together).
SVN revision: 56777
strings in most of the font engine (everywhere except draw).
Haven't removed the paramteres yet, but did mark them as UNUSED.
Removing them will be part of a future change.
Removed run-time OT toggling support, OT is now fast, no need for that.
Renamed all of the intl_props->text_props (because it really changed purpose now)
Fixed spliting/merging of text_props to be fast and good, not hacky and
complex like before.
Note to reviewers: Most of the changes are indentation related, sorry
for the mess, but I had to do it all in one commit, splitting was not
trivial (at least not in retrospect). The important parts are
evas_font_default_walk.x and text_utils.c. query and draw were just
adjusted a bit and the rest were only adjusted to conform to renaming or
were renaming on their own.
SVN revision: 56629
1. Started feeding Evas_Text_Props to the font engine instead of Evas_BiDi_Props because no we have more general text properties as well - i.e, OpenType stuff.
2. Full Harfbuzz integration which gets compiled in by default (if harfbuzz is present) but only works if the environment variable EVAS_USE_OT is set to 1 (because OT is way slower than regular text rendering).
3. Cleaned the font querying/drawing functions.
4. Added font_shaped function to all of the engines, which by default calls teh harfbuzz stuff (default on linux that is).
5. Moved some source files around a bit to make more sense.
SVN revision: 56455
for client apps that tried to be efficient with preloads to adapt
when the preloaded data is taken away from them. this allows it.
missing callback api bug fix.
SVN revision: 55745
(scalecaches) are flushed which can cause a hang until all data is
"loaded back in" again. it's a bit of a doosey actually and so isn't
fixed here.
SVN revision: 55551
The arm_neon header is for the Neon intrinsics.
Since we use inline asm, we don't need any of that stuff.
Also we set neon to be on if your compiler accepts it (and it's a arm).
So more people may get neon builds.
SVN revision: 55312
now. use old calloc+free thing for 1.0 and enable mpool for 1.1. this
is just done in advance but disabled for some testing purposes looking
for some bugs.
SVN revision: 55006
move or resize of an obj WHILE in the middle of a move or resize
already - some weird case someone has come up with where this happens
and things like smart clipped's "move relatvie by dx, dy" totally
screw up then. it's a totally unexpected case though. some circular
action has been created that logically shouldn't have existed.
SVN revision: 53434
There is no meaning in negative values for image loading, marking as
dirty or size, so image internals (cache, entry) were changed to
unsigned, reducing possible errors, particularly with overflow.
engines were converted to the new way, but any 3rd party modules will
still work as they should be using values >= 0 only anyway.
please review.
new cases introduced by "comparison between signed and unsigned" were
fixed in the modules that used cache_entry or Image_Entry dimensions.
SVN revision: 52428
soft16 was written as a single engine, thus it was all static/global
and had no EAPI in its functions, but then it was moved into
"src/lib/common_16" and got that, but got no prefix! That could cause
clash with other libraries, so adding such prefix.
soft8 was a copy of 16, thus had the same problems.
the engines were all based on software_x11, thus they defined the same
methods to deal with Xlib, however if you link them all in the same
binary (--enable-MODULE=static), the symbol would be redefined. Rename
symbols according to their module.
SVN revision: 52420
done. working. now... still 1 more bug. seems to be a changed flag bug
too in dlip 2 test in scrolling list after map anim finished. smaller
bug to deal with now. ugh. bug one bug to the other
SVN revision: 51849