Using a callback for body and world update events for that.
It will make it possible to set parts to be relative
to parts that have a physics body.
SVN revision: 80277
state changes
To make it possible, a flag was added: ignore_part_position.
Enabled by default, it will let part position be update
only by physics calculatios. If the body is intended to be
moved when state is changed, the flag must to be explicitely
disabled.
It is required otherwise all the states would inherit position
from "default" and reset body's position.
SVN revision: 80276
+ velocity
Handle cloth cases on velocity functions and consider both rigid
and soft body whenever touching velocities + stoping a body.
+ activation
Activate the body when setting angular velocity.
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SVN revision: 80248
It is now you can run programs with names generated dinamically. Say that you
have 10 programs indexed somehow. You can now call them using the following snippet:
script {
new program_id[15], i;
for (i = 0; i < 10; i++) {
snprintf(program_id, 15, "my_program_%d", i+1);
run_program(get_program_id(program_id));
}
}
Signed-off-by: Eduardo Lima (Etrunko) <eduardo.lima@intel.com>
SVN revision: 80199
Use a bigger image to soft button tests, add light on/off button,
use of anchor hardness API.
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SVN revision: 80108
This patch introduces a separeted API for handling with anchor hardness,
and fixes small problems with pose and soft body impulses.
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SVN revision: 80107
If light configuration has been changed or perspective changed or simply
enabled/disabled force inactive bodies to update.
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SVN revision: 80105
Delete the constraints a body belongs to on body removal and avoid
bullet to segfault.
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SVN revision: 79850
This patch changes how constraints are created and configured, now we
use a bullet generic implementation which let us operate on the 6
degrees of freedom(linear and angular ones).
We have used 6dof for slider constraint but now we assume 2 types of
constraints, single body - simply ephysics_constraint_add(body) - and a linked
one - ephysics_constraint_linked_add(body1, body2) used to constrain 2 bodies
linked together.
Having said that we introduce the following changes:
+ migrate p2p constraint to 6Dof
We want to have a constraint api generic enouth to allow many different
constraint behaviour, 6Dof was picked to do that, so p2p needs a migration.
+ move ephysics_constraint_slider_* functions
Since the whole constraint infra-sctructure is being migrated to 6Dof the
linear and angular limit functions - previously used only by slider constraint -
now looks more generic enough to be used by constraint in general.
+ add constraint anchor API
Instead of telling the anchoring positioning in the constraint creating we have
set it's default value to the the middle os the body and if the user wants to change
it call ephysics_constraint_anchor_set and reset it.
The ephysics_constraint_anchor_set() considers the canvas coordinate instead of using
the body orientation. So now one can tell a constraints anchor is set to 100, 10, 0
in the canvas coordinate system and not (body_center.x - 20, body_center.y - 5, body_center.z - 1).
+ constraint migrate the bt_constraint
Since we're working only with 6Dof constraints it is reasonable to change the constraints
bt_constraint field to btGeneric6DofConstraint.
+ add 3 axes to constraints
Now constraints API knows about x, y and z axes - linear and angular limiting, anchor
setting and the constraint creation functions are fully supported.
+ constraint calls are renamed
The constraint calls were renamed so ephysics_constraint_p2p_add() now is known as
ephysics_constraint_linked_add() and ephysics_constraint_slider_add() became
ephysics_constraint_add() where the first one is meant for constrain 2 bodies and
the second one for single body constraints.
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SVN revision: 79848