Commit Graph

156 Commits

Author SHA1 Message Date
Carsten Haitzler 921304555c now limit stats per any 1 file to STAT_GAP (2 seconds).
SVN revision: 28544
2007-03-03 09:04:47 +00:00
Carsten Haitzler 63a4cbb869 chasing somethnig really bizarre... but this works right now.
SVN revision: 28533
2007-03-02 23:12:10 +00:00
Carsten Haitzler e58afbca6e i've put back timestamp checks - but evas wont stata file more frequently
than once per 2 seconds to avoid overhead.


SVN revision: 28532
2007-03-02 22:27:52 +00:00
Carsten Haitzler 55c06e75ff rotation patches for 180 degrees - thankyoooo! :)
SVN revision: 28527
2007-03-02 14:51:17 +00:00
Carsten Haitzler 9ae24eeaeb ooh - and remove leak from callbacks not being freed! fixed!
SVN revision: 28426
2007-02-21 21:43:45 +00:00
Carsten Haitzler 6e452edfd4 patches applied as per emails :)
SVN revision: 28302
2007-02-10 17:23:09 +00:00
Carsten Haitzler 18b973d1ac 1. fixed some inefficient edje loading - moved checks to the cache code where
it sould be
2. fixed edje handling of delete of objects so we don't lose clip info if we
move a swallowed object out
3. fix up norender stuff for evas a bit
4. pants.

5. coogee beach (sydney) in summer right now is beatiful - KICK ASS!


SVN revision: 28102
2007-01-22 12:44:57 +00:00
Carsten Haitzler f83220c857 not complete yet - actually i need help with the fragment shader.
in evas_gl_texture.c i have a frag shader, and it tries to use a set of 3
textures that act as the yuv planes, BUT the u and v textures (Utex and Vtex)
are simply getting values from the Ytex - regardless of what i try. grrr.
what's up with that?


SVN revision: 27495
2006-12-17 15:48:52 +00:00
Carsten Haitzler 2058cfd58b 1. add new api calls to 1. set a "native surface" for image objects. this
currently does nothing and i have kept it VEEERY generic it's a pointer to a
native surface which can be just about anything - each engine will probably
define a format of its own you need to use VIA the native surface type.
2. add calls to set/get colorspace - moving this down into the engine level.
so far engines do nothing at all with it - but api is there.
3. clean up gl engine a bit - make it more standard.


SVN revision: 27389
2006-12-09 08:52:08 +00:00
Carsten Haitzler f80a02f999 a few things.
1. disable viewports other than 1:1 at 0,0
2. remove output space coorsds for pointer.
3. remove geom caching
4. make threaded pipelined engine a runtime detect if u have > 1 cpu.
5. pthread build default if u have pthread.h and sched.h


SVN revision: 27131
2006-11-16 03:20:24 +00:00
Carsten Haitzler ccc60306a0 sli is possible- but not optimal.
SVN revision: 27129
2006-11-15 16:44:34 +00:00
Carsten Haitzler 9781eb9b38 1. evas gets a pipeline with deferred rendering ability (sometimes faster,
sometimes slower)
2. --enable-pthreads will enable multi-threaded rendering (current support is
for up to 4 threads so if you have a new fanled quad core or dual cpu dual
core box or whatever you will in theory be able to max moe of its cpu grunt
with the software rendering engine. this can only be done because i added the
pipelines which means almsot entirely lock-free multithreading internally in
evas. the only locks are for fonts but with a little work i might be able to
remove some/most of those too)

for now pthreaded rendering likely will be linux only (it relies on sched.h
for setting scheduler params to force the slave threads to run on separate
cpu's as linux likes to keep them on the same cpu otherwise and thus we get
no speedups at all - only slowdowns).

aso note that it is a bit of a mixed bag. complex ops (like smooth scaling
with alpha blending) get speedups, but simple ops (like blits/fills) slow down.

this all neds examination and tweaking still - but it's a start.


SVN revision: 27098
2006-11-13 23:23:44 +00:00
Carsten Haitzler 41b70e1b8a simply as PLACEHOLDER for a glitz engine. i plan on making it almost
identical to the xrender engine - but xrender and glitz do not map entirely
1:1 api-wise.


SVN revision: 27045
2006-11-11 06:03:13 +00:00
Carsten Haitzler fd60c655b0 i was just playing with adding thread supprot to INTERNALS of evas (ie the
renderer gets threaded). if i thread at the simplest levels (low down in for
example the image scaler code - one of the most expensvie gfx routnes) on an
actual dual core system - performance drops by 40%. this just doesn't work
well at that level. thread creates and joins per render op are just a bad
thing (tm) :) so this really needs to go in much higher up and that presents
problems. :( i will need to clearly define entry and exit points to and from
threaded space (and thus all the locks) - remove all nested calls (where
internal code goes thru the same entry/exit points traditionally so it
deadlocks itself).. anyway - this here has all that code stripepd out i
played with - it is just the autofoo and build stuff so we can turn on/off
thread support at will in the build.


SVN revision: 26817
2006-10-28 03:02:23 +00:00
tilman 4bd6d8870a fixed evas_common_hinting_available so it works properly with both freetype 2.1 and 2.2
SVN revision: 26421
2006-10-08 13:00:26 +00:00
Carsten Haitzler 42aa3066e9 check sparseness when doing eet loads.
SVN revision: 26300
2006-10-02 11:24:26 +00:00
Carsten Haitzler 8c93e825a8 same as previous commit.
SVN revision: 26236
2006-09-30 10:18:37 +00:00
Carsten Haitzler 3115a52684 and i implemented module UNLOADING. given enough cycles of non-use of a
module and no references, it will get.... UNLOADED :)


SVN revision: 25954
2006-09-18 09:40:29 +00:00
sebastid e55f7b27b2 Functions used by modules must be EAPI
SVN revision: 25526
2006-09-06 07:33:40 +00:00
moom 32147d1f6a * The mouse flags are now correctly calculated when the mouse
up/down event is propagated to smart parent


SVN revision: 25107
2006-08-25 20:47:32 +00:00
Carsten Haitzler c6164acc18 jpeg loader can use load opts to try pre-scale on load now... :) ie epeg
features directly in evas.


SVN revision: 24892
2006-08-19 01:48:13 +00:00
Carsten Haitzler d5a131c924 fix caching to account for load options
SVN revision: 24890
2006-08-19 00:22:02 +00:00
Carsten Haitzler 0889c589f2 added the ability to set load scaledown, dpi or load size - the svg loader
uses these to know what to render and how (or has defaults if these are not
set)


SVN revision: 24868
2006-08-18 14:45:26 +00:00
Carsten Haitzler 8b1f602f38 being an anally retentive bastard.. i checked if e worked in 8bpp under vnc.
GASP! it didn't. evas's color allocator was screwed. fixed! :)


SVN revision: 24686
2006-08-14 13:50:07 +00:00
Carsten Haitzler d7eee7eee6 patches that i said were in - commit. (see my reply emails)
also finish off a TODO item or 2


SVN revision: 23267
2006-06-07 23:30:15 +00:00
sebastid a17c875ddc Add const.
Remove unused variables.


SVN revision: 23027
2006-05-31 18:33:46 +00:00
Carsten Haitzler 646e3a1e3c fix mmx more
SVN revision: 22500
2006-05-10 04:06:42 +00:00
Carsten Haitzler 5ff7329f93 fixed mmx.h from gfx_routines
SVN revision: 22499
2006-05-10 03:51:22 +00:00
Carsten Haitzler 77e35d60a3 jose's software rendering work - slight improvements (about 5-10%). i had to
disable destination alha mmx support for text rendering (mask + color) as it
was broken in tests.


SVN revision: 22440
2006-05-02 07:28:49 +00:00
Stafford Mitchell Horne 3a6d184758 Add API for getting the available fonts
SVN revision: 22416
2006-04-30 11:39:44 +00:00
Carsten Haitzler 21e63c83b9 move engine headers into engine dirs - and removes lots of useless old headers.
SVN revision: 22344
2006-04-25 04:00:21 +00:00
Stafford Mitchell Horne 88edaa2e02 Add font charmap caching
* TODO: store cache on disc, for faster cache loading (this requires EET to support arrays)


SVN revision: 22294
2006-04-22 11:08:01 +00:00
Stafford Mitchell Horne 8f207f622f Evas on-demand font loading
* When fonts are added from files we will only load the details
 * The first font is always loaded
 * I know there is a patch for this on the list but this way seems better to me


SVN revision: 21964
2006-04-09 00:02:47 +00:00
doursse 1f3549a60b xrender xcb engine
SVN revision: 21172
2006-03-10 19:10:07 +00:00
Carsten Haitzler cbdc20a142 oops - soemoen changed the other symbols around while i changed the first set
SVN revision: 21063
2006-03-07 02:44:16 +00:00
doursse 1631126a97 warning--
SVN revision: 20916
2006-03-02 12:48:11 +00:00
Carsten Haitzler 46c7d3b025 1. new engine inheritance scheme - its recursive if u want it to be, and so
far buffer, software_x11 and fb engines use it. need to make allother
software enignes use it next then the gl, cairo, xrender engines, then dfb.
it cuts out a LOT of duplicate code. makes writign a new engine or engine
variant much simpler


SVN revision: 20908
2006-03-02 08:06:10 +00:00
Carsten Haitzler f51753a4b8 rehinting works on the fly now
SVN revision: 20858
2006-03-01 03:48:03 +00:00
Carsten Haitzler e8bf4cdcbb make hinting an engine api thnig - engine apis need to be mroe easily updated
SVN revision: 20850
2006-02-28 04:07:49 +00:00
Carsten Haitzler 10d6748b56 evas lets you choose font hinting - in theory. :)
SVN revision: 20823
2006-02-27 14:03:27 +00:00
Carsten Haitzler 4dd95e3f3e disable double click flags if u clock on something else in between
SVN revision: 20554
2006-02-18 04:40:14 +00:00
Carsten Haitzler 07e7927004 1. buffer test really wqasnt being very fair - time to be fair.
2. be able to skip a copy in certain cases when scaling - should improve
speed in several situations - evas is defintiely not optimal :)


SVN revision: 19983
2006-01-23 07:57:30 +00:00
Michael Jennings bac309cbdf Fri Jan 20 00:21:07 2006 Michael Jennings (mej)
Fix spec file and build.
----------------------------------------------------------------------


SVN revision: 19917
2006-01-20 05:13:14 +00:00
doursse 4a56b2ee6e and now the savers...
SVN revision: 19826
2006-01-15 10:35:02 +00:00
Carsten Haitzler d410036b81 removes some unused struct members (should remove more though) and fixes up
modular loaders


SVN revision: 19814
2006-01-15 06:21:05 +00:00
doursse 6357a06396 loaders are now modules
SVN revision: 19805
2006-01-14 20:03:42 +00:00
Carsten Haitzler f435375b19 initial import fo loadable engine modules for evas - from jorge zappie :)
SVN revision: 19775
2006-01-14 12:13:38 +00:00
Carsten Haitzler 0f9188f1d2 vis -> off
SVN revision: 19683
2006-01-10 07:36:51 +00:00
Carsten Haitzler d3f2867668 move headers
SVN revision: 19675
2006-01-09 13:29:15 +00:00
sebastid 3e41ec2fbd Remove EAPI warnings.
Remove duplicate defines.


SVN revision: 19579
2006-01-06 23:05:17 +00:00