Commit Graph

280 Commits

Author SHA1 Message Date
Shinwoo Kim 78b9b23a62 evas.image: add evas_object_image_animated_frame_get
this adds an api for getting the current frame of an animation

Differential Revision: https://phab.enlightenment.org/D11455
2020-03-10 09:28:01 -04:00
Stefan Schmidt 8ff8aa3076 evas: software_engine: free allocation on error path
When we allocated s but fail to allocate l we need to make sure to free
the first allocation before erroring out.

CID: 1419874

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Differential Revision: https://phab.enlightenment.org/D11409
2020-02-25 16:43:25 +01:00
Mike Blumenkrantz dc14257c96 Revert "evas: remove image_load from the engine."
Summary:
This reverts commit 867d826395.
Depends on D11337

Reviewers: raster

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D11338
2020-02-14 08:33:32 -05:00
Hermet Park 63d1b32e62 canvas engine: + null check for safety 2020-02-14 13:39:17 +09:00
junsu choi fcdf523b98 software_evas_engine: Remove unnecessary member for ector_surface_set
Summary:
The clear of the Evas_Thread_Command_Ector_Surface structure is an unmanaged variable.
When ector calls _draw_thread_ector_surface_set and it checks the clear value.
the clear value is garbage value. This can cause the pixels to fail to initialize.
This is why afterimages remain after updating shapes while using ector surfaces.

Test Plan:
./build/src/examples/evas/efl-canvas-vg-simple
1 - Basic Shape test
Scale up 's' or do something

Reviewers: Hermet, smohanty, kimcinoo

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D11278
2020-02-05 10:47:15 +09:00
Shinwoo Kim e0b4ddaeb8 evas filter: fix crash issue
Summary:
If image object geometry is same with image size, then a crash occurs on both
GL and SW engine.

[Test Code]
evas_object_image_size_get(img, &w, &h);
evas_object_resize(img, w, h);

[GL engine]
eng_ector_buffer_wrap should use output instead of engine for calling
evas_ector_buffer_engine_image, because it expects the output not the engine.

[SW engine]
eng_ector_buffer_wrap should check if im->image.data is NULL because
_evas_ector_software_buffer_evas_ector_buffer_engine_image_set returns before
calling evas_cache_iamge_ref if im->image.data is NULL, and it causes
a segmentation fault finally with following backtrace.

(#0) evas_cache_image_drop (im=0x0)
(#1) _evas_ector_software_buffer_efl_object_destructor
(#2) efl_destructor
(#3) _efl_del_internal
(#4) _efl_unref_internal
(#5) _efl_add_internal_end
(#6) _efl_add_end
(#7) eng_ector_buffer_wrap

Test Plan: {F3841366}

Reviewers: Hermet, jsuya

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D11258
2020-01-31 21:35:18 +09:00
Hermet Park f6f67d60f3 evas ector: ++safety.
add return value by ector_begin() for vector safety.
2020-01-09 15:01:47 +09:00
junsu choi 062782d470 evas vg: remove build warning
Remove parameter already deleted
2019-12-06 15:58:35 +09:00
Shinwoo Kim 51169ac325 evas filter: Implement inverse color filter
Summary: This is the first version of inverse color filter both GL and SW.

Test Plan:
1. Create filter_example with following .
efl_gfx_filter_program_set(image, "inverse_color ()", "inverse color");

2. Run.
./filter_example (Use ELM_ACCEL=gl for GL engine)

Reviewers: Hermet, jsuya

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10335
2019-11-05 10:45:14 +09:00
Shinwoo Kim 431d62d095 evas filter: Implement grayscale filter in SW
Summary: Initial version implementing grayscale filter in SW.

Test Plan:
1. Create filter_example with following.
efl_gfx_filter_program_set(image, "grayscale ()", "grayscale");

1. Run.
./filter_example

Reviewers: Hermet, jsuya

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10219
2019-10-14 11:13:40 +09:00
Shinwoo Kim ba09a8101b evas_image: fix memory leak
Summary:
On the sw engine, an im could be changed and removed by evas_cache_image_size_set.
In this case, there is no chance to free its resource and ends up in memory leak.

Reviewers: Hermet, raster, jsuya, cedric

Reviewed By: cedric

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D10334
2019-10-14 11:10:18 +09:00
Hermet Park eb2c1311ae ector engine: +null checking.
Null pixels is allowed when drawing region is 0,

In that case, the pixel buffer can be destroyed earlier by vg.

@fix
2019-09-23 21:15:28 +09:00
Hermet Park dc0056ca93 ector: removed cairo backend.
For reducing maintainability burden,
We drop supporting cairo backend.

The default backend is to software implementation from now.
It's well maintained so far and works good.x
2019-09-11 13:14:56 +09:00
Cedric BAIL 6a93e2ef3d evas: add infrastructure to feed 9 patch information from file loader to image object.
This is just the plumbing that feed data provided along android 9 patch image for example
into Evas object image new stretch and content region infrastructure for rendering them
properly.

Reviewed-by: Hermet Park <hermetpark@gmail.com>
Differential Revision: https://phab.enlightenment.org/D9102
2019-07-12 09:54:16 -07:00
Vincent Torri 24e4881efb Evas: remove Evil.h when not needed and use evil_private when needed
Test Plan: compilation

Reviewers: zmike, raster, cedric

Reviewed By: zmike

Subscribers: #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8921
2019-05-20 08:46:02 -04:00
Shinwoo Kim c3c9fed7d9 evas_object_image: save EVAS_IMAGE_CONTENT_HINT_DYNAMIC image
Summary:
evas_gl_common_image_content_hint_set makes RGBA_Image NULL if content hint
is EVAS_IMAGE_CONTENT_HINT_DYNAMIC with 'sec_tbm_surface' and 'egl_tbm_ext'.

efl_file_save(_efl_canvas_image_internal_efl_file_save_save) does not work
in this case because ENFN->image_data_direct_get returns FALSE.

This patch makes ENFN->image_data_direct_get work but you need to free its
returned data after using it.

Reviewers: Hermet, jsuya

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8516
2019-05-02 20:50:24 +09:00
Hermet Park 9c66a4751c evas map: move to floating point coordinate system in high-quality drawing.
evas map has used integer coodinate system since it's born,

since object's transition is jiggled, not perfectly smooth.

It's obvious because Positioning must be stepping with integer units
without any subpixel rendering.

Currently, this patch is a sort of preparatory to improve this,
only valid for high-quality evas map (smooth + anti-aliasing)
2019-04-18 19:47:54 +09:00
Hermet Park fbe92aa67f evas ector: add software implmentation for masking feature.
This implementation uses Ector_Buffer to generate mask image from vg container,
and pass it to Ector engine. Ector renderer could blend this image as a mask.
Yet only vg container works as a mask, we could extend shape to support masking later.

Still vector gl drawing is not completed, We use software ector buffer to draw on it.
This is on progessing.
2018-12-07 19:50:08 +09:00
Carsten Haitzler 143bef348f evas gl extn sym finding - warn - use void catss for no more warns
so gcc now is being very picky about types. since we'r ereallyjast
throwing void *'s around for pointers to funcs and looking them up by
hand - use void *'s to avoid warnings.
2018-11-09 11:44:00 +00:00
Hermet Park 423d8a2296 evas image: fix a bug in image preloading.
Summary:
Current preloading is too buggy since it's on thread-based.
This is a fundamental improvement to fix a bug.

The critical issue here is,
When preloading img object suddenly cancel its preloading,
the object possibly cannot render image next then because
renderer doesn't have any idea when async cancelling is
finished. Renderer just tries to render regardless of
image loading status, and this could occur no-texture(in gl case)
image object.

So, here improvement is, adding a notification for async cancelled
so that putting img objects to redraw images properly after their preloading is
cancelled.

The best scenario to reproduce this bug is this one.

Evas_Object *img2 = evas_object_image_filled_add(evas);
evas_object_image_file_set(img2, "test.jpg", NULL);
evas_object_image_preload(img2, EINA_FALSE);
evas_object_resize(img2, 200, 200);
evas_object_show(img2);

Evas_Object *img = evas_object_image_filled_add(evas);
evas_object_image_file_set(img, "test.jpg", NULL);
evas_object_image_preload(img, EINA_FALSE);
evas_object_move(img, 200, 200);
evas_object_resize(img, 200, 200);
evas_object_show(img);

evas_object_image_preload(img2, EINA_TRUE);
If you run this on gl backend, occasionally happens rendering fail.

Yet there other bugs on preloading feature....

@fix

Reviewers: #committers, raster

Subscribers: cedric, #reviewers, #committers, zmike

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D6919
2018-09-03 17:12:55 +09:00
Chris Michael 38ee4167bc evas-software-genereric: Remove cserve2 support
ref T7226

Depends on D6929
2018-08-30 13:42:55 +09:00
Hermet Park 54f2a554da evas cache: refactor internal logic.
Summary:
Adding cache targets in other modules are inproper.
This can't be managed by cache module inside.

One representive scenario is,
when preload cancel is triggered, preload canceling sequence
can't be performed properly because cache targets implicitly were
increased by backend modules.

And then, Cache itself couldn't get notified it.
see this condition.

if ((!ie->targets) && (ie->preload) && (!ie->flags.pending))
in _evas_cache_image_entry_preload_remove()

Consequently, I move preloaded callbacks to sync with adding cache targets,
not to add by backed engines themselves.

This will bring Cache to manage cache targets properly.

Reviewers: #committers, raster

Subscribers: cedric, #reviewers, #committers, zmike

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D6912
2018-08-30 13:26:06 +09:00
Hermet Park 4e1553905c evas cache: remove unused custom task in preload.
Summary:
That redundant code just made code complex.

This is one of intermediate patches for preload

Reviewers: raster, #committers

Subscribers: cedric, #reviewers, #committers, zmike

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D6907
2018-08-30 13:17:44 +09:00
Bowon Ryu f176aece65 evas_engine: remove logically dead code
Summary:
"plane" exception value is already filtered at line 1791.
execution cannot reach this statement.

Reviewers: cedric, Jaehyun_Cho

Reviewed By: Jaehyun_Cho

Differential Revision: https://phab.enlightenment.org/D5973
2018-04-20 19:07:39 +09:00
Cedric BAIL 4c4177ac20 efl: use efl_add_ref to create objects which have no parent
Signed-off-by: Mike Blumenkrantz <zmike@osg.samsung.com>
2018-03-20 17:20:56 -07:00
Youngbok Shin 255e9c788a evas: increase offset by 4 to do work for next map points
Summary:
Increasing offset as 2 for next map points is wrong.
If evas tries to draw for wrong combination of map points,
it can cause wrong results. Actually, every drawing code for
map points use and increase offset as 4.

@fix

Test Plan:
A test case for textpach is modified for testing this issue.
1. Run elementary_test with sync render mode.
   ex) ECORE_EVAS_FORCE_SYNC_RENDER=1 elementary_test
2. Open textpath test.
3. Set a short text by clicking newly added check box.
4. (It will show another issues... So,) change slice number to update textpath properly.
5. See some noises at top-left side of text.
   It is drawn from the two of end map points to the two of empty(not used) map points.

Reviewers: raster, cedric, jpeg, jypark

Differential Revision: https://phab.enlightenment.org/D5833

Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
2018-03-06 19:05:57 -08:00
subhransu mohanty 48433efc43 ector: Updated the ector_buffer_pixels_set() api with stride info
Reviewers: jypark, jpeg

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D5795
2018-02-08 14:44:29 +09:00
Jean-Philippe Andre 24447641d3 evas gl: Properly verify that Evas GL works
For SW engine we need to verify that OSMesa is present. The patch
fb048e7312 broke the logic.

Tested by temporarily removing OSMesa from my system.

Fixes T6617 (again)
2018-01-17 15:22:46 +09:00
Carsten Haitzler fb048e7312 evas sw generic - don't dlopen osmesa until first needed.
osmesa needs llvm. llvm apparently just by dlopening or linking to the
lib (libLLVM...) gets you 3.5mb of dirty pages just in this lib. that's
a whole lib entirely dirty pages. odd and horrible. in fact once i
stoppd dlopening OSMesa all the time on engine init (and only when gl
is needed)... the amount of dirty pages went from 17208 to 8860.
that's a whopping drop of 8mb! 8mb saved! in fact just dlopening
osmesa and doing the other gl init stuff led to more anonymuse
mappings with dirty pages. 2 of them (2072k and 2076k) which baffled
me as that didn't seem like heap or efl's own data. these disappeared
along with libLLVM-5.0.so (3520k + 60k dirty pages). we stopped
linking/loading libedit (12k dirty), libglapi (20k dirty),
libLLVM-5.0 (3580k dirty), libncursesw (72k dirty),
libOSMesa.so (260k dirty), libtinfo (20k dirty). ... or at least
stopped until absolutely needed. total 17208k of dirty pages went down
to 8860.

my test case was just launching terminology (and doing nothing with it).

@fix memory bloating
2018-01-12 03:02:43 +09:00
subhransu mohanty d838220d56 evas/vg: Use always blending op while drawing the vector.
Summary:
The default backend overrides this operation depending on the fill color
but the cairo backend dosen't hence cairo will always use bled mode while drwaing the vector.

Reviewers: jpeg

Subscribers: vtorri, cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D5724
2018-01-08 19:16:59 +09:00
subhransu mohanty 41062cb15d evas/vg: use surface cache for efl vg canvas 2017-11-10 11:20:38 +09:00
subhransu mohanty f0b8c37d80 evas/vg: refactor ector engine api and backend . 2017-11-10 11:20:38 +09:00
subhransu mohanty befb7701a7 evas/engine: added new engine api for ector 2017-11-10 11:20:38 +09:00
subhransu mohanty aacf277c3a evas/vg: added support for engine surface cache. 2017-11-10 11:20:38 +09:00
Chris Michael 6016ce8133 evas-software-generic: Check for render engine function before calling
In most engines which inherit from software_generic, they do not
implement the outbuf_free_region_for_update function. Most engines
have it as an unused function. If we simply add a check here, then we
can reduce the need for having useless function in multiple engines.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2017-11-06 09:10:28 -05:00
Cedric Bail 867d826395 evas: remove image_load from the engine. 2017-10-04 21:48:26 -07:00
Youngbok Shin 1750410650 evas: Add scale feature for embedded bitmap fonts.
Summary:
When evas selects a strike of embedded bitmap font,
calculate ratio and use it for scaling embedded bitmap.
@feature

Reviewers: jpeg, tasn, woohyun, raster, herdsman

Reviewed By: raster

Subscribers: charlesmilette, Francesco149, cedric

Differential Revision: https://phab.enlightenment.org/D2713
2017-09-26 11:31:31 +09:00
Cedric BAIL 545c1a70f4 evas: make Evas_GL work with multi output. 2017-08-25 10:54:19 -07:00
Cedric BAIL e682f64193 evas: make vector graphic support multi output. 2017-08-25 10:52:14 -07:00
Cedric BAIL a0c58276c3 evas: do not use default output or any other during render pre. 2017-08-25 10:52:10 -07:00
Cedric BAIL e9cd3e4c7c evas: remove image_content_hint_get from backend as it is unused. 2017-08-25 10:51:27 -07:00
Cedric BAIL fc603df8d1 evas: remove image_surface_noscale_region_get from engine backend as it is unused. 2017-08-25 10:51:13 -07:00
Cedric BAIL 28397e7206 evas: differentiate engine from output. 2017-08-25 10:49:53 -07:00
Cedric BAIL e31707743a evas: Render_Engine_Merge_Mode is actually about output. 2017-08-25 10:49:11 -07:00
Cedric BAIL 46e1df839b evas: factorize call to info and info_free. 2017-08-25 10:48:13 -07:00
Cedric BAIL 8017fab100 evas: nobody actually call the tile size set API. 2017-08-25 10:48:05 -07:00
Cedric BAIL cac667e402 evas: do not loose tile size when resizing output. 2017-08-25 10:47:56 -07:00
Cedric BAIL bf2439b501 evas: Render_Engine_Software_Generic is actually Render_Output_Software_Generic. 2017-08-25 10:47:11 -07:00
Jean-Philippe Andre b3722c05f9 evas: Fix crash with filters
Since the EO APIs are defined as weak symbols, invalid definitions of
EAPI lead to runtime crashes on non-public APIs. This is a fix following
a series of changes wrt. EAPI definitions.
2017-08-16 14:06:51 +09:00
Derek Foreman 81420d76e0 software_generic: Improve dmabuf validity tests
Now that upper layers set load errors this can be less gruesome.

Also, add some checks that were in E here where they belong.
2017-06-30 14:54:12 -05:00