Commit Graph

11239 Commits

Author SHA1 Message Date
Srivardhan Hebbar be464e5843 evas: handling memory leak on realloc failure.
Summary: Signed-off-by: Srivardhan Hebbar <sri.hebbar@samsung.com>

Reviewers: cedric

Differential Revision: https://phab.enlightenment.org/D3212

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-10-21 13:40:01 -07:00
Cedric BAIL c6c84ffa6f efl: fix copy & paste typo while parsing SVG elliptical arc command.
@fix

CID 1328426
2015-10-21 11:33:40 -07:00
Mike Blumenkrantz b6af7f9b82 ee-wayland: remove attempt to optimize canvas resizing
in the case of operations which change framespace, rejecting resizes
at this point will cause the canvas to fail at resizing and result in a
partially-rendered canvas; the real canvas geometry must be calculated by
running the entire function in order to determine whether the resize is valid

fixes toggling borderless state of windows
2015-10-21 14:11:00 -04:00
Vitor Sousa d6055e9527 eolian: Test recognition of struct types used in methods
Summary:
Add code to unit test to check if Eolian correctly recognize a struct
name as a struct type when it is used in a method.

Add new method to struct.eo to create this test.
Update struct_ref.c accordingly.

Reviewers: tasn, q66

Differential Revision: https://phab.enlightenment.org/D3213
2015-10-21 18:15:55 +01:00
Carsten Haitzler 8b48906401 eo - oops remove warning cpp i accidentally put in! 2015-10-21 22:27:06 +09:00
Carsten Haitzler 9ef9f2deb8 eo resolv cache - remove params passed to resolv func for efficiency
we pass both the callcache and the op id - both are static and filled
in at runtime, so merge them into the same struct. this should lead to
better alignment/padding with the offset array and the next slot and
op fields, probably saving about 4-8 bytes of rame per method with no
downsides. also pass in only cache ptr, not both cache ptr and opid -
less passing of stuff around and should be better.
2015-10-21 22:23:18 +09:00
Jaehwan Kim b1fa1c5aad edje: add edje signal emit about swallow, text
Add the edje signal "swallow", "unswallow", "text,set", "text,unset".
In edc file, the part name take a role of source.
If the layout should be changed when any object is swallowed or any
text is set, use this signal.

@feature
2015-10-21 21:57:04 +09:00
Stefan Schmidt ec4dbd88a6 ephysics: add missing break in switch to avoid override variable with other cases
Due to the missing break we would fall into the next case here which might lead
to variables overridden with wrong values.

CID: 1261441, 1261440, 1261438
2015-10-21 14:37:18 +02:00
Stefan Schmidt 10c8650b1e emile: remove dead code
This seems to come from some intention to fetch dh from openssl somewhow but
it was never implemented. fh always stays 0 since its init and thus we can
remove the code it guards.

CID: 1288930
2015-10-21 14:37:18 +02:00
Carsten Haitzler bfb2759891 eo - shut clang up because otherwise i have to argue with peolpe
so. clang is wrong. end of story. it complains that i should add
braces to:

static Eo_Call_Cache ___callcache = { 0 };

WRONG. that is correct c99. 100%. you can add more {}'s and init every
field separately like {{0},{0},{0}} etc. or make it 1 or any value -
it doesn't matter... clang complains. clang is wrong. plain and
simple. this warning should just never exist. it is pointless.

but... peolpe won't shut up about clang warnings until i "fool" clang
into being silent by assuming the default 0 value of static storage.

this silences clang
2015-10-21 21:01:59 +09:00
Carsten Haitzler 7cc41473a3 efl - eo - massively improve eo cal resolv and data scope get with cache
BEWARE! this breaks eo ABI. _eo_call_resolve and _eo_data_scope_get
are 2 of the biggest cpu users in eo. they easily consume like 10-15%
cpu between them on tests that drive a lot of api - like simply
scrolling a genlist around. this is a lot of overhead for efl. this
fixes that to make them far leaner. In fact this got an overall 10%
cpu usage drop and that includes all of the actual rendering, and code
work, so this would drop the eo overhead of these functions incredibly
low. using this much cpu just on doing call marshalling is a bug and
thus - this is a fix, but ... with an abi break to boot. more abi
breaks may happen before release to try and get them all in this
release so we don't have to do them again later.

note i actually tested 4, 3, 2, and 1 cache slots, and 1 was the
fastest. 2 was very close behind and then it got worse. all were
better than with no cache though.

benchmark test method:

export ELM_ENGINE=gl
export ELM_TEST_AUTOBOUNCE=1

while [ 1 ]; do sync; sync; sync; time elementary_test -to genlist;
sleep 1; done

take the 2nd to the 8th results (7 runs) and total up system and user
time. copmpare this to the same without the cache. with the cache cpu
time used is 90.3% of the cpu time used without - thus a win. at least
in my tests.

@fix
2015-10-21 20:16:06 +09:00
Carsten Haitzler b7d2f4f814 efl - edje - fix edje calc to avoid eo calls when object doesnt change
in many cases edje dumbly calls eo_do() or evas_object_xxxx on objects
to set up their porperties when the part never uses that thing at al -
eg filters. the obnject never had filters and will not have them n3ext
- why always set filter to null every time? skip when not needed for
speedups.

so this fixes over-zealous calling whihc adds overhead that is not
needed causing battery drain and cpu usage, heat creation etc. etc.

@fix
2015-10-21 20:16:06 +09:00
Subhransu Mohanty 84b6b4c040 efl/gfx: fix svg path parsing logic.
1. according to svg path specification, path string may or may not contain ',' as the separator
with current parsing logic we were expecting a ',' after each segment.
2. relative cubic bezier parsing was wrong as we were not adding the current value to all 4 points.
3. refactored the parse_pair, parse_six and parse_quad to use same helper function
path1: "M7.279,2h35.442C45.637,2,48,4.359,48,7.271v35.455C48,45.639,45.637,48,42.723,48H7.279C4.362,47.997,2,45.639,2,42.727V7.271C2,4.359,4.362,2,7.279,2z"
path2: "M-2.073-7h36.147C36.796-7,39-4.793,39-2.073v36.146C39,36.796,36.796,39,34.074,39H-2.073C-4.793,39-7,36.796-7,34.072V-2.073C-7-4.793-4.793-7-2.073-7z"

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-10-20 15:22:31 -07:00
Mike Blumenkrantz fe10889ec7 ecore-wayland: plug some trivial leaks 2015-10-20 17:51:44 -04:00
Srivardhan Hebbar f4bd830e22 ector: handling memory leak on error.
Summary:
Memory leak was caused by using the USE macro. So move the macro before
doing any allocation.

Signed-off-by: Srivardhan Hebbar <sri.hebbar@samsung.com>

Reviewers: cedric

Differential Revision: https://phab.enlightenment.org/D3183

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-10-20 14:01:15 -07:00
Srivardhan Hebbar a3ff6aff61 ecore_x: removing useless assignment variable.
Summary:
Assigning to NULL has no effect in the function calling this. So changed it to void.
Some compiler complain about this kind of construct. It is better to use the (void)
construct for silencing unused parameter with different kind of configure option.

Signed-off-by: Srivardhan Hebbar <sri.hebbar@samsung.com>

Reviewers: cedric

Differential Revision: https://phab.enlightenment.org/D3180

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-10-20 14:01:15 -07:00
Subodh Kumar 6bd863cf4f evas: fix memory leak.
Summary:
Fix memory leak

Delimiter string is being saved using
eina_stringshare_replace without any del or free
when object is deleted.

@fix

Test Plan: NA

Reviewers: cedric, tasn, herdsman

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D3201

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-10-20 14:01:15 -07:00
Mike Blumenkrantz a347a47e75 ee-wayland: use frame callbacks exclusively to determine render timing
when running in a wayland compositor, the ideal mode of operation is to
only prepare/send frames when the compositor has finished with the previous
frame

to achieve this, manual rendering can be toggled upon creating and completing
a frame callback, ensuring that a canvas never has multiple pending buffers at
any given time

fix T2784
2015-10-20 16:57:05 -04:00
Chidambar Zinnoury 9d3bc82d08 ecore fb: Unbreak ecore_evas_fb.
The ecore_evas_fb module uses ecore_fb_ts_* functions which are only available to EFL internals and not for the general API.

 However, EAPI not being defined in ecore_fb_private.h made the symbols not being exported at all, which in return made execution-time linking not finding them and thus failing.
2015-10-20 18:58:18 +02:00
Chidambar Zinnoury 90aa3b13ed ecore fb: We shall look for the Ecore_Fb.h header only where needed. 2015-10-20 18:56:47 +02:00
Carsten Haitzler e5e6c6b8eb edje - fix some horrible misleading indenting in edje calc.
just whitespace fixups
2015-10-20 18:07:21 +09:00
Vincent Torri cb83f1477f efreet: use eina_file_mkstemp() for portability and fix a bug on Windows
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-10-19 14:48:49 -07:00
Vincent Torri 5a3fb40b4c ecore_exe: terminate threads also in destructor
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-10-19 14:48:49 -07:00
Mike Blumenkrantz 89245476c0 ecore-wayland: only do deferred shell surface creation when a surface exists 2015-10-19 16:20:45 -04:00
Mike Blumenkrantz 265ad8b5d0 ecore-wayland: defer shell surface creation for windows if shell is not bound
in the case where a surface is created before the compositor binds its shell(s),
a shell surface would never be created

fixes case where internal windows would not create frames in enlightenment

@fix
2015-10-19 16:15:46 -04:00
Subodh Kumar 69c2b13474 evas textblock: fix memory leak
Summary:
Fix memory leak

Delimiter string is being saved using
eina_stringshare_replace without any del or free
when object is deleted.

@fix

Test Plan: N/A

Reviewers: tasn, herdsman

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D3175

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-10-19 11:34:41 -07:00
Srivardhan Hebbar e2167fe2a0 ecore_x: removing useless assignment.
Summary:
The assigned value has no effect outside the function. So removing it.

Signed-off-by: Srivardhan Hebbar <sri.hebbar@samsung.com>

Reviewers: cedric

Differential Revision: https://phab.enlightenment.org/D3181

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-10-19 11:24:52 -07:00
Srivardhan Hebbar c406cf79e1 ecore_x: handling realloc failure.
Summary:
If realloc fails, lst would be NULL. So handling it.
Signed-off-by: Srivardhan Hebbar <sri.hebbar@samsung.com>

Reviewers: cedric

Differential Revision: https://phab.enlightenment.org/D3182

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-10-19 11:23:33 -07:00
Srivardhan Hebbar d541d9281e ector: removing useless assignement.
Summary:
Null assignment has no effect in the caller function. So removed it.

Signed-off-by: Srivardhan Hebbar <sri.hebbar@samsung.com>

Reviewers: cedric

Differential Revision: https://phab.enlightenment.org/D3184

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-10-19 11:17:25 -07:00
Shilpa Singh 924953591d edje: comparision with non-scaled min values issue fix.
Summary:
In a different scaling environment, wrong comparison of min values causes resize issue as original size is compared instead of scaled size.

Signed-off-by: Shilpa Singh <shilpa.singh@samsung.com>
Signed-off-by: Subodh Kumar <s7158.kumar@samsung.com>

@fix

Test Plan:
Create a layout with some min size and swallow a resizable layout inside the layout.
the parent layout will not expand even when the height has crossed its min size.

Reviewers: cedric, tasn, raster

Subscribers: subodh6129

Differential Revision: https://phab.enlightenment.org/D3185

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-10-19 11:12:26 -07:00
Srivardhan Hebbar 0054ea9514 edje: fix memory leak on realloc.
Summary: Signed-off-by: Srivardhan Hebbar <sri.hebbar@samsung.com>

Reviewers: cedric

Differential Revision: https://phab.enlightenment.org/D3186

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-10-19 11:10:15 -07:00
Jee-Yong Um 49028c599a evas table: fix miscalcuation in cells with span and padding
Summary:
In evas table that homogeneous mode is turned off,
the size of items in cells, whose rowspan or colspan is larger than 1
and horizontal or vertical padding exists, are miscalculatd.

T2655

@fix

Test Plan: elementary_test "Table Padding"

Reviewers: Hermet, cedric

Subscribers: cedric, DaveMDS, Hermet

Differential Revision: https://phab.enlightenment.org/D3192

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-10-19 11:01:23 -07:00
perepelits.m 2d52eedf06 evas: fix memory leak
Summary:
Fix of memory leak in evas_3d_utils.c

@fix

Reviewers: raster, Hermet, cedric

Reviewed By: cedric

Subscribers: artem.popov

Differential Revision: https://phab.enlightenment.org/D3196

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-10-19 11:00:25 -07:00
Jean-Philippe Andre 4a830877f0 Evas GL shaders: Simplify a bit the shaders code
Following raster's change, the Program_Source struct is useless.
This is a big commit, again, but really all is auto-generated.
2015-10-19 20:27:22 +09:00
Daniel Kolesa a3cec656c8 elua: remove non-portable lconv fields (breaks windows) 2015-10-19 11:52:03 +01:00
Jean-Philippe Andre 83b91dfd09 Evas GL: Try to fix automated tests
I forgot the #ifdef in the shaders. This might be it. @stefan,
try again please.
2015-10-19 19:36:22 +09:00
Carsten Haitzler 2eaf33d9cf evas gl common - remove unused struct fields from shader src to save mem
we use a bit more memory than we need by having unused fields for
shaders. the old binary data ptrs and size fields we just have not
used for years now as we dont compile in shader binaries anymore as no
living drivers need this anymore. so this removes that with no actual
side-effects.
2015-10-19 17:06:06 +09:00
Carsten Haitzler 548addbb02 evas gl - fix big endian fully by adding a host of new img shaders
no shortcuts. we used the same img sharder for pixles as for native
surf. so need new shaders to do the swiszzling. add them all,
generation scripts metadata and enums etc.

@fix (along with previous 3 commits)
2015-10-18 18:45:11 +09:00
Carsten Haitzler b70f02a652 evas bigendian fix - only fix img shaders as only these src pixels 2015-10-18 15:49:23 +09:00
Carsten Haitzler 7b568a6152 evas gl fix color on bigendian with gl engine
this fixes rendering on ppc (bigendian) where we have thnigs swizzled
oddly. not bgra -> argb but rgba -> grab ...

so generate a bigendian shader file and use if on bigendian.

this should fix T2721

it fixes it in the visual screenshots i can get remotely.
2015-10-18 12:49:11 +09:00
Carsten Haitzler 94ebd96df5 eo - another 1.5 percent speedup in eo_bench eo_do by removing err handl
so we do a bit of error handling like does a stack fail to allocate,
does setting the tls var fail, have the stack frames been nulled or
not allocated, etc. - these acutally cost every call because they mean
some extra compare and branches, but ore because they cause a lot fo
extra code to be generated, thus polluting instruction cache with code
and cacheline fetches of code that we rarely take - if ever.

every if () and DBG, ERR etc. does cost something. in really hotpath
code like this, i think it's best we realize that these checks will
basically never be triggered, because if a stack fails to grow... we
likely alreayd blew our REAL stack for the C/C++ side and that can't
allocate anymore and has already just crashed (no magic message there -
just segv). so in this case i think this checking is pointless and
just costs us rather than gets us anything.
2015-10-17 11:42:46 +09:00
Carsten Haitzler 1a135fdfb1 evas - clean if check to be a single return point for clarity
if (a) return;
if (b) return;

->

if ((a) || (b)) return;
2015-10-17 11:19:06 +09:00
Mike Blumenkrantz ef89bfbbed ecore-evas-wayland: add frame callback listener during render
when a render occurs, frame callbacks must be managed in order to ensure
successful rendering for future frames. the best place to do this is in the
engine here, since this is the lowest-level place which has access to both
the wl_surface as well as the evas rendering state

ref T2784
2015-10-16 15:55:40 -04:00
Mike Blumenkrantz 5ad3c6358f Revert "ecore-wayland: Redo window animators to not use Custom source animators"
This reverts commit bd83d4c03a.

adding an animator (and then not managing its ticks) causes the animator
to fire constantly. in this case, it was causing 100% cpu usage and forcing a
compositor re-render for every frame regardless of damages
2015-10-16 15:55:40 -04:00
Tom Hacohen 07ea62419a Eo do: Reuse stack fetching across eo functions.
This causes a significant speed up (around 10% here) and is definitely
worth it. The way it's done lets the compiler cache the value across
different eo_do calls, and across the parts of eo_do. Start and end.

This breaks ABI.
2015-10-16 16:38:46 +01:00
Tom Hacohen 3ee44dcef0 Eo do: optimise getting the thread call stack for the main loop thread.
This may look like an insignificant change, but it doubles the speed of
this function, and since this function is called so often, it actually
improves my benchmarks by around 8%.
2015-10-16 16:38:44 +01:00
Tom Hacohen b61556aa87 Eo: Move mainloop checks inside Eo.
This breaks ABI in a harmless way, and it will give us the ability to
drastically improve Eo in the future without breaking ABI again, thus
allowing us to declare Eo stable for this release if we choose to.
2015-10-16 14:53:22 +01:00
Tom Hacohen 8e2e7bd61e Eo events: Add a struct member marking if it's a legacy event or not.
My previous patch to this piece of code
(37f84b7e96), caused a significant
performance regression. This is such a hot path, that even accessing the
strings when we don't have to slows things down drastically. It makes
more sense to just store it in the structure.

This commit breaks ABI (though most people probably won't even need to
recompile anything else because of the memory layout).
It was discussed on IRC and was decided this is a big enough issue to
warrant a fix during the freeze.

@fix
2015-10-16 11:55:07 +01:00
Jean-Philippe Andre 561481f6ad Evas GL: SW engine CID fixes
Following previous changes, there was unreachable code.
- CID 1327421
- CID 1327420
2015-10-16 10:49:34 +09:00
Jean-Philippe Andre c927f6e4ea Evas: Fix image orientation with GL engine
Fixes T2738

Not sure what to do if yinvert is true. How to handle image
orientation then? Flip vertically on top of the current orientation?
2015-10-16 10:49:34 +09:00
Carsten Haitzler a47d14e246 evas - add another layer->evas check in addition to layer
fixes T7215
2015-10-16 08:27:10 +09:00
Carsten Haitzler 0bca7af2e8 evas - was missing evlogs for the threaded rendering handling - fix 2015-10-15 19:29:40 +09:00
Amitesh Singh 048b5f70e5 edje: load - use evas_object_clipees_has instead of evas_object_clipees_get
evas_object_clipees_has is far cheaper than evas_object_clipees_get in case of checking if
clipees exist or not. This should improve the performance in case of large set of clipees.

@fix
2015-10-15 15:04:23 +05:30
Amitesh Singh 8e87e56a7c evas: render - use evas_object_clipees_has instead of evas_object_clipees_get
evas_object_clipees_has is far cheaper than evas_object_clipees_get in case of checking if
clipees exist or not. This should improve the performance in case of large set of clipees.

@fix
2015-10-15 15:02:22 +05:30
Vincent Torri 11846b406b Tests: use eina_environment_tmp_get() 2015-10-15 09:34:33 +01:00
Jean-Philippe Andre 7b401f34da Evas GL: Add more tests
- glReadPixels
- FBO test
- PBuffer test (only GL engine)
- surface formats test (up to depth=24, stencil=8)
2015-10-15 16:20:53 +09:00
Jean-Philippe Andre f6fd05ff74 Evas GL: Add test case for surfaceless contexts 2015-10-15 16:20:53 +09:00
Jean-Philippe Andre e09a4094be Evas GL: Add EGL_KHR_surfaceless_context since it is supported
See 3e39bf3638.
Surfaceless contexts are supported even if the driver does not
support them.
2015-10-15 16:20:53 +09:00
Jean-Philippe Andre 9c69d4c1e1 Evas GL: Error out on surfaceless make_current with OSMesa
While OSMesa may support surfaceless contexts, we don't support
them yet in the SW engine. Instead of switching to NULL, NULL,
let's error out and do nothing instead.
2015-10-15 16:20:53 +09:00
Jean-Philippe Andre 079436d4f1 Evas GL: Don't call eglMakeCurrent if already null
If the current context & surface are already null, avoid
calling eglMakeCurrent again, since it can return an error
(EGL_FALSE but with no error code, thanks Nvidia).
2015-10-15 16:20:53 +09:00
Seunghun Lee 261f083c4e ecore_imf/wayland: Add NULL check for text_input_manager.
Summary: this patch fixes crash caused by accessing the text_input_manager in wayland_im_context_add().

Test Plan: N/A

Reviewers: jihoon

Reviewed By: jihoon

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D3176
2015-10-15 14:16:56 +09:00
Cedric BAIL 229106963a evas: no need to compute clippees list if we just want to know if there is any.
This is a partial fix for a terrible performance scenario where application take
forever to close with a large number of edje object.

@fix
2015-10-14 16:18:37 -07:00
Tom Hacohen 535076f425 Eo: Fix confusing indentation and style. 2015-10-14 20:43:07 +01:00
Chris Michael e7211c1517 ecore-evas-wayland: Don't use custom animators for frame callbacks
Summary: As we now have per-window timer-based animators in
ecore_wayland for frame callbacks, we no longer should be using Custom
animators to handle surface frame callbacks

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-10-14 14:56:17 -04:00
Chris Michael bd83d4c03a ecore-wayland: Redo window animators to not use Custom source animators
Summary: This moves window animators (for frame callbacks) to not use
a custom animator source but rather use a timer-based source. This
also moves animators to be per-window based (in that an animator is
created per-window).

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-10-14 14:54:54 -04:00
Cedric BAIL c4117cdae4 ecore: fix usage eina_condition_timedwait to use relative time instead of absolute time.
This could lead to some very long and unexpected pause as the timeout passed
to eina_condition_timedwait was passed as a absolute time instead of relative.
Hopefully we don't build rocket.
2015-10-14 11:03:21 -07:00
Amitesh Singh 63634ccd30 evas filter: silent coverity on self assignment
This is a false alarm. Just to make coverity happy, use eo_do
instead of eo_do_ret

CID: 1316017
2015-10-14 21:08:20 +05:30
Chris Michael 897132245f edje_edit: Fix clang warning of unused variables
Summary: clang reports that these static variables are not being used
anywhere (and grep confirms this), so remove them.

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-10-14 09:43:12 -04:00
Chris Michael febae611a7 ecore-evas-wayland-egl: Fix clang warning about extra parentheses
@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-10-14 09:39:52 -04:00
Chris Michael a2c1faef70 ecore-drm: Add missing field initializers for vt_mode
Summary: clang reports missing field initializers for usage of vt_mode
structure, so add the missing initializers

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-10-14 09:37:20 -04:00
Chris Michael 3fb78e137b evas: Fix clang warning for missing field 'async' in default_state
Evas_Object_Filter_Data has a bool for 'async' at the end of the
struct. This field was missing from the initialization of
'default_state'

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-10-14 09:28:47 -04:00
Jean-Philippe Andre 425265ca6d Evas GL: Fix support for the SW engines (OSMesa)
Since @raster changed the behaviour of the dirty flag on images,
damages must be added to redraw the GL surface. Evas_Image checks
if it is an Evas GL surface by looking at its native surface.
But in case of SW engine, there was no native surface information
for Evas GL surfaces. Also, the OPENGL surface type was awfully
abused for OSMesa support. Luckily EVASGL surface type lets us
pass arbitrary pointers :)
2015-10-14 20:14:51 +09:00
Jean-Philippe Andre 045f774c27 Evas GL: Improve ERR log (direct rendering failed) 2015-10-14 20:14:51 +09:00
Jean-Philippe Andre 93298d6dc2 Evas GL: Add a test case for Evas GL (make check)
For now this only covers SOME of Evas GL's functions.

It will try to run with opengl_x11 and buffer (OSMesa). It'll also
try to fail silently if the engine initialization failed, or if
OSMesa could not be found. If the engines work, then Evas GL must
work properly.
2015-10-14 20:14:51 +09:00
Jean-Philippe Andre a23fcb8b71 Evas GL: Implement glGetString wrapper for OSMesa
This is only one step into making the software engine actually
work the same as a proper GL engine from Evas GL APIs point of view.

This is necessary for the test suite (coming next).
2015-10-14 19:46:47 +09:00
Jean-Philippe Andre ec7111938c Evas GL: Minor changes inside glGetString 2015-10-14 19:46:47 +09:00
Jean-Philippe Andre 86d1b190c2 Evas GL: Avoid make_current(0,0) during destroy
Show an error message and call make_current(NULL, NULL) only if
the object (context, surface) being destroyed is current.

Otherwise, avoid changing the current context & surface.
2015-10-14 19:46:47 +09:00
Marcel Hollerbach a1be855fe4 gl_x11: val can be everything expected 0 to mean true
For me on a intel driver val is -1 and it needs to be inverted.
So we need to checkout that val is not 0 and not equals to 1.

Thx to raster for helping debugging this thing :).
2015-10-14 11:14:02 +02:00
Vincent Torri d8008f4625 Eina: fix memory leak in eina_file_open()
@fix
2015-10-14 09:44:48 +01:00
Vincent Torri 8854b9f727 Eina: fix eina_file_current_directory_get()
the length was not correctly computed and eina_file_path_sanitize() was
was writing beyond the limit of the string

@fix
2015-10-14 09:44:48 +01:00
Vincent Torri cfe1817315 Eina: fix spelling in eina_tmpstr documentation 2015-10-14 09:44:48 +01:00
Vincent Torri 5e035d7a73 Evil: set EAPI correctly in pwd.h 2015-10-14 09:43:34 +01:00
Carsten Haitzler ef59dc702c evas gl engine - typo remove from previous commit
some typo crept in that... compiled. a stya / on a line. how it
compiled, i don't know.
2015-10-14 15:17:06 +09:00
Carsten Haitzler 620dc45af9 evas - obj destructrion - handle when obj layer is partly destroyed
this should fix T2715 and anything similar as during destruction
object internals are a bit weird.
2015-10-14 14:50:54 +09:00
Carsten Haitzler 094b781b7f evas - fix evlog to push and pop properly 2015-10-14 14:50:53 +09:00
Amitesh Singh b8ab388710 eina: util - set tmp to NULL to fix compilation warning
lib/eina/eina_util.c: In function 'eina_environment_tmp_get':
lib/eina/eina_util.c:96:7: warning: 'tmp' may be used uninitialized in this function [-Wmaybe-uninitialized]
    if (!tmp) tmp = "/tmp";
       ^
2015-10-14 09:19:35 +05:30
Jean-Philippe Andre c22fa8a96a Evas: Some coverity fixes
This are false alarms. But the explicit null check doesn't hurt.
Also, Coverity doesn't like eo_do_ret. Neither do I. :)

- CID 1327246
- CID 1327245
2015-10-14 11:27:47 +09:00
Jean-Philippe Andre cfedba598c Evas render: Fix proxy source_clip with source images
In case the source is an Evas_Image, we skip proxy_subrender,
and so the clip was not set against the source clip.
2015-10-14 11:14:36 +09:00
Jean-Philippe Andre 7b266b5518 Evas render: Fix proxy source_clip logic inversion
As spotted by @FurryMyad I inverted the logic for source_clip.
This should restore the proper behaviour while keeping my previous
fixes working. See D2940.
2015-10-14 11:14:36 +09:00
Nicolas Aguirre 51e0bc022b ecore_cocoa: fix a bug where event timestamp was not retrieved correctly.
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-10-13 15:40:01 -07:00
Nicolas Aguirre d363b88b1c evas: fix build of gl_cocoa engine.
__context_restore and __need_context_restore are undefined when
building gl_cocoa engine.

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-10-13 15:40:01 -07:00
Nicolas Aguirre 44e945abbb ecore_cocoa: use a timer instead of a poller to be more responsive when dealing with cocoa Event.
As all Mouse and Keyboard events comme from Cocoa, the poll period must
be reduced. Backwards of this method is that when no signal are
received for a long period, the timer fired anyway and consumes CPU
for nothig but it seems there is no easy method to integrate NSApplication
mainloop into an existing one.

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-10-13 15:40:00 -07:00
Nicolas Aguirre e9c2d07696 ecore_evas_cocoa: use the same render function as ecore_evas_x
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-10-13 15:40:00 -07:00
Nicolas Aguirre 86030d308c ecore_cocoa: fix warnings, add Debug outputs where needed and remove printfs
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-10-13 15:40:00 -07:00
Chris Michael 29e87eb667 eina: Include <unistd.h> for getuid and geteuid functions
Summary: If we do not include unistd.h, we end up with implicit
declaration warnings when compiling

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-10-13 15:17:51 -04:00
Chris Michael 2f2bfec810 ecore-wl: Add missing EINA_UNUSED for unused function paramaters
Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-10-13 15:14:12 -04:00
Cedric BAIL 8a39069b64 evas: fix performance regression by reducing the unecessary memcpy we are doing.
Actually copying max is pretty useless and super slow. We usually have something
like 1024 slot in a context, but a very small amount of them are acutally active.
It would be better to actually do some kind of copy on write technique here, but
as Eina_Cow doesn't handle array and we are close to a release, let's be
conservative.
2015-10-13 12:10:34 -07:00
Cedric BAIL 0d6c53268d evas: follow API documentation more closely. 2015-10-13 11:45:52 -07:00
Tom Hacohen d8eae4d4e5 Ecore exe win32: Fix double-free errors.
As reported by vtorri, sometimes ecore_exe on win32 will encounter double
free issues. This was because the variable was freed, but not set to NULL
as expected by the cleanup function.

Fixes T2675

@fix
2015-10-13 14:41:57 +01:00
Carsten Haitzler 23f5a5092c Revert "Revert "Revert "evas: fix borked rotation support in GL engine."""
This reverts commit f51168f4ec.

if this is right or not... this RESULTS in enlightenment becoming
totally unusable. put this back WHEN other issues are fixed you think
that exist. last i knew we query yinvert start with glx per native
surface and use that info - so as best i know it is and has been right
for a long time.

:)
2015-10-13 19:43:18 +09:00