Commit Graph

4743 Commits

Author SHA1 Message Date
ChunEon Park a331fe3bca evas/evas_events.c - removed duplicated lines
SVN revision: 64198
2011-10-20 12:21:41 +00:00
ChunEon Park 0d616af28e evas/evas_events - removed useless lines since we support multi downs
but looks bad to keep the only one point in evas. 



SVN revision: 64197
2011-10-20 11:02:22 +00:00
Carsten Haitzler a396da70de we dont need the dirty at the end either.
SVN revision: 64173
2011-10-19 09:50:55 +00:00
Jiyoun Park 0028add9c6 From: Jiyoun Park <jy0703.park@samsung.com>
Subject: [E-devel] [Patch] Add scale down decoding feature to evas png loader

I add scale down decoding feature to evas png loader. 5515X3986 size png image need 80~90M memory, 
but scale down(scale num=2) option can reduce memory to 25~30M.

I use down sample method for scale down. 
(there is more efficient algorithm for scale down, I'll add this to my
todo list)



SVN revision: 64170
2011-10-19 09:04:34 +00:00
Cedric BAIL 519750e778 evas: simplify code at the same time.
SVN revision: 64169
2011-10-19 09:04:18 +00:00
Carsten Haitzler 6f3529fe65 nono - we dont dirty images when we set data...
SVN revision: 64168
2011-10-19 08:59:29 +00:00
Jiyoun Park a1e7fa3103 From: Jiyoun Park <jy0703.park@samsung.com>
Subject: Re: [E-devel] [Patch] Implement scale down decoding feature of bmp loader

I implement scale down decoding feature of bmp loader using down sample algorithm.
Desktop have low risk to go wrong memory problem during big image decoding, 
but mobile device is different.

Raster said it is life (meet memory problem during big image decoding),
and it is enough to return decoding fail.

But I think it seems a bit harsh, because 2 or 3 bmp image (5000X5000 size: for example) 
can cause application close because of memory lack.   



SVN revision: 64163
2011-10-19 06:36:28 +00:00
Tom Hacohen eca175dbe5 Evas font: Oops, hb_fonts should be per font instance, not source.
SVN revision: 64144
2011-10-18 09:58:49 +00:00
Jiyoun Park bfbd9abf9d From: Jiyoun Park <jy0703.park@samsung.com>
Subject: [E-devel] [Patch] modify gl engine's animated function
related with cache entry

I modified the gl engine code related with animated images
This is very trivial.  Evas image object passes images to the engine. 
In the software engine, it is a cache entry , but in the GL engine, it is 
an Evas_GL Image. So I modified the gl engine code to get the cache entry
from the gl image.



SVN revision: 64143
2011-10-18 09:10:26 +00:00
Carsten Haitzler f1bdb3a902 for now - revers eumni touch events patch until we get press state
"getter" api patch. :)



SVN revision: 64140
2011-10-18 08:32:03 +00:00
Sung W. Park c1cc0a7ed2 From: "Sung W. Park" <sungwoo@gmail.com>
Subject: Re: [E-devel] [E-Devel][Review][Patch] Evas GL Extensions + a
bug fix


Here's an initial attempt at the GL extensions issue for Evas GL.

I have been in discussion with a few EFL developers regarding how we should
provide extensions.  Essentially, there are two ways to go about doing this.

1. provide evas_gl_proc_address_get() function as it is done in other
glue layers

2. provide all the extension functions in the EVAS_GL_API struct.

#1 approach is how it's done in other glue layers and the driver implementor can
provide new extensions easily.  It is however pretty annoying to get the
function prototypes right and use the function pointers and etc.

#2 approach provides all the extension functions in the struct so it's
definitely easier to use.  Adding new extensions can be a pain as people may
have to wait for new version releases.

For now, we thought it was OK to just throw them in the struct as in
#2 and try it out.  So, I've implemented this approach.  As for the extensions,
I've basically included all the extensions in gl2ext.h as EvasGL currently
provides all the GLES 2.0 functions.   In order to display the right
information, I had to override glGetString() with GL_EXTENSIONS as parameter to properly
display the supported extensions.

Also, I've added a few EGL extensions that have been
modified for EvasGL use.  For example, eglCreateImage/eglDestroyImage has been
defined as folllows.

   EvasGLImage  (*evasglCreateImage) (int target, void* buffer, int*
                                         attrib_list); void
                                            (*evasglDestroyImage)
(EvasGLImage image);

const char *evas_gl_string_query() function was added to return a string of
supported EvasGL extensions.  So essentially, a user can search this string to see
if the desired extension is supported.  if it is, he can use the functions.  He can
always check if the function pointers are NULL as well.

Take a look at the pach and let me know what you think.

______________

While I was adding the extension code, I've added a few fixes/ changes
to the EvasGL.

1. glDeletBuffers bug
- When I wad destroying evasgl context, I was deleting the context FBO with
glDeleteBuffers instead of glDeleteFramebuffers. This code in effect was
deleting BOs in other contexts and we had some funky behaviors as a
result.  The
bug has been fixed.

2. make_current
- I've made some changes to the make current code and also added a resource
context to the engine data.  the resource context is used for creating surface
texture/ fbos when surface/ context is created.  Before, i was using evas'
context but thought it'd be a good idea to use a separate context.



SVN revision: 64139
2011-10-18 08:13:23 +00:00
Tom Hacohen 4906d50afc Evas font: Cache Harfbuzz font structure for fonts we use.
SVN revision: 64136
2011-10-17 14:24:49 +00:00
Tom Hacohen 387bff89fb Evas textblock: Beautify the DRAW_FORMAT_DASHED macro a bit.
Patch by Shilpa Singh.

SVN revision: 64135
2011-10-17 12:18:57 +00:00
Tom Hacohen 58602fb861 Revert "evas: Deal with harfbuzz API breakage"
Sorry mate, but they broke API without bumping version, that's why I
didn't do this myself. You should probably add your version of harfbuzz.

This reverts commit 64057.

SVN revision: 64134
2011-10-17 12:18:53 +00:00
Tom Hacohen f1f954185a Evas textblock: Cleaned up DRAW_FORMAT/_DASHED macros.
Fixed compiler warnings.

SVN revision: 64132
2011-10-17 10:43:42 +00:00
Tom Hacohen ea9f23ad28 Evas textblock: Added dashed underline support.
Patch by Shilpa Singh

SVN revision: 64131
2011-10-17 10:43:08 +00:00
Carsten Haitzler 46f9ad78bb sorry. we can't depend on svnrev in versions. wish we could. we can't :(
SVN revision: 64121
2011-10-17 05:22:08 +00:00
Mike Blumenkrantz 7c683d0b0c require recent eina
SVN revision: 64115
2011-10-16 15:45:28 +00:00
Youness Alaoui 93d79aa509 Evas: Check for dlsym and disable gl engines if not found
SVN revision: 64091
2011-10-15 09:31:04 +00:00
Youness Alaoui 74c3fe766e Evas: Remove a useless ifdef that was causing dead code.
You can't compile a gl_common .c file based on whether or not the SDL
header was included. The .c file will result in only one .o and since
the Evas_Engine_Sdl.h is not included by evas_gl_context.c itself, then
that ifdef will never be true.
gl_common should request a callback function pointer from the evas engine
for doing symbol resolution. This needs a refactor.

SVN revision: 64086
2011-10-15 09:30:33 +00:00
Christopher Michael 3bb739d7fa Evas: Fix compiler warnings wrt uninitialized variables.
SVN revision: 64079
2011-10-15 01:02:55 +00:00
Mike McCormack 2d4cd8058a evas: Deal with harfbuzz API breakage
Signed-off-by: Mike McCormack <mj.mccormack@samsung.com>

SVN revision: 64057
2011-10-14 02:52:50 +00:00
Cedric BAIL e2d8b7892d evas: only draw the hole when it's needed.
SVN revision: 64047
2011-10-13 09:23:42 +00:00
Vincent Torri ce2cb9d8bf Evas: faster "lround"
SVN revision: 64036
2011-10-13 06:55:12 +00:00
Carsten Haitzler 3a59f00292 round negatives right.
SVN revision: 64035
2011-10-13 06:36:22 +00:00
Carsten Haitzler ff8767dbb4 lets just fal back to "stoopid" mode rounding for non-lround platforms
SVN revision: 64033
2011-10-13 06:15:28 +00:00
Mike McCormack ee5446fb13 evas: Use clists to store the render recalculation list
Rather than trying to avoid removing the list element that is
currently being processed, keep two lists and move elements
to the processed list before recalculating them.

Remove items from the list head only, and always append them
to the tail.

Use the fact that an item can be removed from a clist without
needing to know which list it is in.

Signed-off-by: Mike McCormack <mj.mccormack@samsung.com>

SVN revision: 64030
2011-10-13 02:22:29 +00:00
Carsten Haitzler ab7d9bdd84 fix use of invalid program id IF viewport changed - also disable
GLERR. this can really hurt performance.



SVN revision: 64027
2011-10-12 23:22:26 +00:00
Carsten Haitzler 4d5b4b2f24 fix gl pipeline problem with textures and map and the wrong program id
being set/restored.



SVN revision: 64014
2011-10-12 10:27:17 +00:00
Carsten Haitzler 6412cc1358 fixme--
SVN revision: 64013
2011-10-12 10:15:35 +00:00
Carsten Haitzler a7adef691a more sse3 bugs!
SVN revision: 64006
2011-10-12 03:28:53 +00:00
Carsten Haitzler 9e62992fe8 make more bug notes.
SVN revision: 64005
2011-10-12 02:59:44 +00:00
Carsten Haitzler 23df774e8d all vert shaders always highp on gles.
SVN revision: 64004
2011-10-12 02:54:06 +00:00
Carsten Haitzler b531487495 some nasty hackery to get affine transform mapping to be "pixel
perfect" with 90 degree rotations. i really should have actually
special cased them, for for now i made the generic routine try and punt
out the right numbers.



SVN revision: 63986
2011-10-11 12:32:21 +00:00
Carsten Haitzler 2cf202ff51 disable buggy sse3 routine! test showed it in ello.
SVN revision: 63985
2011-10-11 11:51:54 +00:00
Carsten Haitzler f83bdbc136 fix off-by-one update region calc in map.
SVN revision: 63984
2011-10-11 11:30:37 +00:00
Carsten Haitzler 914a08e206 use lround() for map coord rounding to avoid silly things like
15.999999999999999998 rounding down to 15... whihc leads to
sometimes... odd off-by-1 expected results.



SVN revision: 63978
2011-10-11 06:06:11 +00:00
Carsten Haitzler 0bfb70e48e oops - typo.
SVN revision: 63967
2011-10-11 01:51:49 +00:00
Carsten Haitzler 7597814df2 adapt to SEC direct texture access changes for the last time.
SVN revision: 63959
2011-10-10 10:08:29 +00:00
ChunEon Park af25636ab8 evas/evas_events - trivial changes
SVN revision: 63953
2011-10-10 08:52:08 +00:00
Vincent Torri 06a765d5a1 Evas: big mistake in efl_attribute.m4. My bad
SVN revision: 63935
2011-10-09 19:28:40 +00:00
Vincent Torri 50cfcfc323 Evas: Add GL_EET_CFLAGS tp CPPFLAGS so that Eet.h is found. Patch by JGMiller, fix ticket #874
SVN revision: 63922
2011-10-08 07:16:36 +00:00
Carsten Haitzler 2f674f7059 be quiet about the EEK.
SVN revision: 63921
2011-10-08 05:33:47 +00:00
Carsten Haitzler 6fd17b839d Commit Neil's patch reported here:
http://trac.enlightenment.org/e/ticket/880



SVN revision: 63920
2011-10-08 04:58:57 +00:00
Carsten Haitzler 4e4e7a03a4 fix cedric's nv12 shader! it worked by luck only. tex_y -> tex_c in
vert shdr



SVN revision: 63918
2011-10-08 03:04:16 +00:00
Carsten Haitzler 7c7f8803f5 try and make newgl work again... fail! why does glx hate me?
SVN revision: 63885
2011-10-06 15:05:32 +00:00
Carsten Haitzler 837165ed8a no no.. oops. i missed an error!
SVN revision: 63883
2011-10-06 13:46:06 +00:00
Carsten Haitzler bdbfbbd2d3 newgl work.. now.. why?
SVN revision: 63882
2011-10-06 13:45:14 +00:00
Carsten Haitzler 82b843d222 only use highp *IF* compiler supports it.
SVN revision: 63880
2011-10-06 13:25:18 +00:00
Mike McCormack e5c1e7cc4f evas: remove extra CR
SVN revision: 63867
2011-10-06 02:23:57 +00:00