As Andy reported, the main menu geometry is not correct after
my recent changes, as the application contents slide underneath
the menu bar. In fact the menu bar is just floating above
everything else.
So I've tried to move the menu to the framespace (as it should
belong to the frame), but the sizing algos for both the window
and the menu make some assumptions that render this task quite
difficult. Eventually I would like to be able to swallow the
menu somewhere else inside the border... but not right now.
Thanks @raster for pointing this out: title bar and menu bar
were resized down to 1 pixel high rather than 0. This meant that
all CSD windows would see a 1-pixel line between the title bar
and the app content, while SSD windows would see a 2-pixel line.
Also clip out the icon, this makes a 1x1 pixel disappear from the
top-left corner.
My previous patches have broken E Wayland internal windows, as
the compositor wants to create Server-Side Decorations[1] but
based on some mysterious heuristics, E will decide to show or
not SSD. It seems the surface geometry, window geometry,
input region and maybe opaque region need to all match. There
was a pixel difference in the theme which broke everything,
also CSD shadows must be turned off in that case.
This also fixes inputs as for some reason a mismatching input
region vs window geometry would break pointer move/up/down in
those internal windows.
[1] I believe this is not a great idea and E should never draw
any server-side decorations in Wayland. Wayland was supposed
to mean only CSD, no more SSD.
Also converts border.edc to lazEDC (easier to read, imho).
This is still work in progress but currently this supports
CSD & no-CSD modes for normal, maximized, main menu usage, shadow
on and off.
Note that shaded support is not implemented. I've made some
attempts towards this goal, with some success under X but it
was ugly code, and didn't work under Wayland (weston). So, no
extra support for shaded mode yet.
Use Efl.Part for window to manipulate the background.
Two part names are used in EDC:
- elm.rect.background
- elm.swallow.background
For apps the part name is only "background".
To set a solid color background (alpha is ok):
efl_gfx_color_set(efl_part(win, "background"), r, g, b, a);
To set an image:
efl_file_set(efl_part(win, "background"), "image.jpg", NULL);
To set an object:
efl_content_set(efl_part(win, "background"), subobj);
The solid bg is invisible by default, will become visible and use
COPY render mode if a color is set. Standard window uses the
swallow part.
@feature
This reverts commit fdaefdbf9a. This is
being reverted because the issue of wayland borders not swallowing
clients has now been fixes and thus mouse_events work as expected wrt
client swallow.
This reverts commit aaf8b86179.
it turns out that this was irrelevant and there was some less-than-competent
engine code trying to manhandle surface sizes
so i had a separate flat theme i was working on but i just can't keep
up with changes so i'm just putting in some of the nicest bits here
slowly like nicer shadows.
@feat