Commit Graph

107 Commits

Author SHA1 Message Date
Tom Hacohen 55c915ff43 Edje entry: Fix memory leak with markup filter.
Spank Spank WooHyun.

SVN revision: 68124
2012-02-19 15:28:42 +00:00
Cedric BAIL c11e02df7c edje: follow the rest of the EFL.
SVN revision: 66802
2012-01-03 17:04:44 +00:00
Prince Kumar Dubey 3cc8139906 From: Prince Kumar Dubey <prince.dubey@samsung.com>
From: Govindaraju S M <govi.sm@samsung.com>
Subject: edje multisense patch for sound sample, tone and haptic play

... This is the beginning of sound (and haptic) support in Edje - it
works, but only at certain basic sample playback levels. more will come.



SVN revision: 64731
2011-11-04 12:18:13 +00:00
Carsten Haitzler 8af403fcff fix edje_shutdown being calle3d before all edje object are deleted -
keep edje internal data around until all refs to edje are gone from
objects, then shtudown the core.



SVN revision: 61984
2011-08-02 07:23:05 +00:00
Cedric BAIL c83256416a edje: refactor text_class and color_class code.
SVN revision: 60627
2011-06-23 09:55:57 +00:00
Cedric BAIL 6d4c47e879 edje: fix huge memory leak.
SVN revision: 60593
2011-06-22 14:51:53 +00:00
Cedric BAIL 66098e4c82 edje: don't forget to del text_class when destroying object.
SVN revision: 60585
2011-06-22 09:47:16 +00:00
Cedric BAIL 3a69fed6f5 edje: trying to add back my small improvements.
SVN revision: 59999
2011-06-06 17:47:32 +00:00
Carsten Haitzler 1b7ff0248e CEDIRC: SEGV CAUSING BUG. go to e17 font settings -> advanced
and sewt a font for menu item.. or menu title. segv. (try it under
falgrind) the members list in the hash is garbage when its trying to
remove a member. double heck your changes and test :)



SVN revision: 59902
2011-06-02 15:21:21 +00:00
Leandro Pereira 8be447ef4e [Edje] Make sure ed->members isn't NULL when freeing an Edje object.
SVN revision: 59853
2011-05-31 18:27:28 +00:00
Cedric BAIL f64e71a19c edje: refactoring.
SVN revision: 59851
2011-05-31 17:02:58 +00:00
Cedric BAIL 995527500a edje: improve speed when deleting text member class.
SVN revision: 59850
2011-05-31 16:51:48 +00:00
Carsten Haitzler 5829d373c9 doxy -> .h
SVN revision: 58478
2011-04-08 07:45:46 +00:00
Brett Nash 6894af9d5e Edje: (trivial) Put the clipper/evas pointer in the base structure.
I say trivial in the sense it has no functional changes, however it's a large
patch.  Recommendation from Gustavo.

SVN revision: 58080
2011-03-25 03:21:07 +00:00
Gustavo Sverzut Barbieri 7ac13f931f better log.
* lower case domain names;

 * binaries use their own color (EDJE_CC_DEFAULT_LOG_COLOR)

 * log messages do not take multiple lines, it's annoying. The colors
   should call your attention already.

 * the ever annoying "did you forgot fixed: 1 1;" message that used to
   consume 3 lines is now bit more descriptive and uses a single line.



SVN revision: 53178
2010-10-08 00:24:22 +00:00
Vincent Torri 1e1bb3b6a4 Put everything in edje_private. It should fix a compilation
bug on Windows

SVN revision: 52736
2010-09-25 17:10:33 +00:00
Carsten Haitzler 5e36f9979b nuke old obsolete lua stuff - except edje_lua.c. let it dangle with
the actual lua code in it entirely not being compiled just as reference until
it's killed off.



SVN revision: 51622
2010-08-25 01:09:44 +00:00
Lucas De Marchi 0a4617ae38 FORMATTING
* Remove vim modelines:
 find . -name '*.[chx]' -exec sed -i '/\/\*$/ {N;N;/ \* vim:ts/d}' \{\} \;
 find . -name '*.[chx]' -exec sed -i '/\/[\*\/] *vim:/d' \{\} \;

* Remove leading blank lines:
 find . -name '*.[cxh]' -exec sed -i '/./,$!d'

If you use vim, use this in your .vimrc:
set ts=8 sw=3 sts=8 expandtab cino=>5n-3f0^-2{2(0W1st0



SVN revision: 50816
2010-08-04 16:57:32 +00:00
Gustavo Sverzut Barbieri dcced661a2 fix amalgamation after lua2 changes.
BTW, if lua2 is the default, maybe we could remove the mess that is
the first version? SVN serves as history as well.



SVN revision: 50157
2010-07-09 14:24:14 +00:00
Vincent Torri 45ba76b16e remove useless namespace
SVN revision: 49881
2010-06-26 19:41:04 +00:00
Carsten Haitzler 2136ee4451 edje -> version info
SVN revision: 49281
2010-05-29 08:05:11 +00:00
Carsten Haitzler cc621a2685 not fully done string insert approval cb for entry
SVN revision: 49276
2010-05-29 06:40:56 +00:00
Iván Briano 3c61844af1 Make the Edje Smart inheritable.
Pretty much moving some things around and extending the smart class
to allow overloading some common functions. Edje_Edit will make use
of this.


SVN revision: 47841
2010-04-08 19:21:54 +00:00
Gustavo Sverzut Barbieri 49da44bf6f convert some printfs to eina error.
SVN revision: 47451
2010-03-25 17:30:59 +00:00
Cedric BAIL 44193541f7 * ecore: Move ecore_job inside ecore.
Patch from Albin "Lutin" Tonnerre <albin.tonnerre@gmail.com>.


SVN revision: 45570
2010-01-25 21:59:21 +00:00
Cedric BAIL 018a9dad66 * edje: Use Eina_Log.
Patch from Mathieu Taillefumier.


SVN revision: 44655
2009-12-22 13:46:00 +00:00
Cedric BAIL b32c9a3eae * edje: Add Fixed Point Math support to Edje.
You can try it by passing --enable-fixed-point to the configure. It
	will produce an ABI/API compatible Edje library that use internally
	Eina_F32p32 instead of double. It will load Eina_F32p32 instead of
	double from eet file (thanks to eet ability to convert them on the
	fly), so edje file are compatible between fixed point and floating
	point version.

	This patch touch almost all internal calc of Edje, I did test it with
	elementary_test, enlightenment and all my test apps, but it could
	certainly break some of your preferred Edje file. If you see any
	unexpected behaviour please report them to me as soon as possible.

	Note: For devs, I put few macros in edje_private.h that should now
	be used when doing calc in Edje, please use them so that Fixed Point
	doesn't break in the futur.


SVN revision: 44323
2009-12-09 15:44:54 +00:00
Carsten Haitzler eac3646b27 fmting
SVN revision: 44313
2009-12-09 07:54:43 +00:00
Carsten Haitzler aad24b249c make nan const... cosnt!
SVN revision: 44307
2009-12-09 06:26:59 +00:00
Carsten Haitzler 4d42a6d2db warnings--
SVN revision: 44306
2009-12-09 05:46:02 +00:00
Carsten Haitzler 8700b81cb2 much better nan!
SVN revision: 44305
2009-12-09 05:30:43 +00:00
Gustavo Sverzut Barbieri d40d8d123d edje external support, part 1.
Patch by Fabiano Fidêncio <fidencio@profusion.mobi>



SVN revision: 43927
2009-11-23 15:03:19 +00:00
Iván Briano 22952844c4 and bring external back now that the file was added
SVN revision: 43306
2009-10-27 01:08:19 +00:00
Carsten Haitzler d3fd0c30cb REVERT! broke edje.
try again and dont forget to add edje_external.c! (and any others needing
adding)



SVN revision: 43304
2009-10-27 00:27:50 +00:00
Iván Briano 68756f92b2 External objects support by Brian 'rephorm' Mattern
Since we are on a freeze, the patch goes on updated to current svn, but without changing its API. After the freeze some things will be added, and some will change :)


SVN revision: 43302
2009-10-26 21:33:56 +00:00
Vincent Torri 0ad8c4a466 add logging in edje_main.c only for now. Could be extended
to other files later.


SVN revision: 42980
2009-10-09 05:41:05 +00:00
Vincent Torri 1c7fa1c81b rename _edje_edd_setup() and _edje_edd_free() to respectively
_edje_edd_init() and _edje_edd_shutdown() to follow standard
naming convention


SVN revision: 42978
2009-10-09 05:17:19 +00:00
Vincent Torri 4c3b28a804 Check if one of the dependencies fails in edje_init()
SVN revision: 42975
2009-10-08 21:58:32 +00:00
Vincent Torri 25bec0854c * simplify a bit edje_init() and edje_shutdown() a bit
* change behavior of edje_shutdown() to make it more standard
 * move eet_shutdown()

the order still seems strange. I don't know if i can freely move
the init/shutdown functions


SVN revision: 42958
2009-10-08 07:05:19 +00:00
Vincent Torri e4bea597c7 Fix documentation
* update Doxyfile file
 * fix end of groups
 * fix some warnings
 * fix link in head.html for Edje API ref


SVN revision: 42794
2009-09-29 06:13:33 +00:00
Iván Briano 4e33c6fd65 Improve documentation for Evas, Ecore, Edje and Elementary.
Work by:
 - Thiago R. Masaki (mostly)
 - Fabiano Fidencio
 - Gustavo Lima


SVN revision: 42552
2009-09-17 22:38:35 +00:00
Cedric BAIL 6c7f8ce84c * edje: Remove warning, mainly due to lua merge.
SVN revision: 41838
2009-08-17 11:32:56 +00:00
Hanspeter Portner da75132793 From: "Hanspeter Portner" <ventosus@airpost.net>
This concerns Ticket #109: Add Lua support for Edje

It adds Lua as scripting facility to Edje, letting Embryo untouched.
It should be easier to use and be more flexible than Embryo, imho ;-)

---
The patch
---

Lua 5.1 is used in sandboxed mode. Lua byte code is not
platform/architecture independent, Lua code is saved as text in the Edje
container and parsed at load time, therefore.

The patch goes in two directions

1) Analogous to Embryo for scripting logic, messaging and custom states.
The same things are implemented as in Embryo:

    - messaging from and to C
        - manual creation of timers, animators, pollers for custom events /
            animations
                - manual manipulation of Edje parts by means of the public
                    edje_object_part_* and internal functions and custom states
                    
                        -> those routines are actually implemented as Lua
bindings to
    functions in Edje.h and Ecore.h
        -> the implementation is done in an object oriented way, so that the
            interface gives the feel of an object description language, pretty
                similar to EDC itself
                    -> combining custom states and custom animators allows
for fancy
    animations and transitions, e.g circular/spline translations or
        complex/conditional transitions, etc.
            -> this is just the same as Embryo does, but implemented in Lua, so
                nothing new here, actually
                
                2) Dynamic object creation and manipulation
                
                    - this interface stems from the 'script_only' objects in
Edje. Those
    objects are a kind of scriptable Edje counterparts to Evas_Smart
        objects. The infrastructure for Embryo is already there, but has
            never been used
                - I added this in Lua and added some first bindings to
experiment
    with
        - I thought it would be useful to allow for a limited dynamic
            creation of ui parts
                - We can create instances of groups from within the same Edje
                    container and use them just like the main Edje object as
stated in
    1)
        - And there are some stand-alone bindings to dynamically create
            Evas_Image, Evas_Table, Evas_Line, Evas_Polygon as examples
            
                -> this may be useful to decouple the program from the ui
even more,
    to be able to do things that have to be done in the program itself
        atm, but actually belong to the user interface, but need dynamic
            creation of objects or complex interactions
                -> those objects are manipulated manually with Lua bindings
to the
    corresponding edje_object_* and evas_object_* functions
    
    ---
    Discussion points
    ---
    
    Both stuff in 1) & 2) is functioning, but needs testing, feedback,
    improvements, ...
    
    Stuff in 1) can already fully replace Embryo scripting with Lua
    scripting. There still is space for improvements/additions, though.
    
    Of the stuff in 2), I think it may only make sense to add the dynamic
    creation of groups defined in the same Edje container.  Dynamic creation
    of other Evas_Objects makes not much sense, as most of them can already
    be used as Edje parts and be manipulated with custom states (apart from
    polygons and lines) and it would make the whole theming potentially more
    programing-like and much more susceptible for errors, etc.
    
    Would this be useful, or drop it all?
    
    The scripting should be there just for logic, conditionals, custom
    states and animations, not for a whole dynamic canvas, imho.
    
    There is a patch around with EXTERNAL Edje parts. Seems to be a better,
    faster, more secure way to extend Edje with custom objects.
    
    There would be the possibility of precompiling Lua code at compile time
    (edje_cc) for faster loading, but we would have to patch and run our own
    Lua version.
    The Lua parser is pretty fast, though, and using
    byte-converted/endianness-swapped byte-code does only pay off for Lua
    chunks of some kilo lines.
    Byte code also occupies much more space than text in the final Edje
    container, as it includes debug symbols.
    
    ---
    
    Cedric and Vincent told me, that the plan was to replace Embryo totally
    by Lua before the official release of Edje at the end of the year? So it
    would make sense to bring Lua to svn soon and look how it fits in, test,
    debug, adapt it further to the themers needs, decide on its final shape,
    GATHER SOME PEOPLE TO HELP ;-)
    
    ---
    
    The Lua enhanced Edje is in sync with svn and can be get directly here
       git clone git://repo.or.cz/edje_lua.git
          cd edje_lua
             git checkout -b lua_patch origin/lua_patch
             
             or apply the attached patch
             
             There are also some examples to show the usage of the things
mentioned
above
    - showcase.edj: shows usage of custom animators, custom states,
        messaging and the script_only object
            - test.edj: test cases of script usage and bindings (custom states,
                custom transitions, tween_states, animators, timers,
object_parts),
    but most of it are experimental script_only objects
    
    http://didgmo.sourceforge.net/showcase.edj
    http://didgmo.sourceforge.net/test.edj
    
    The source of showcase.edc is attached, too, to just have a glimpse at
    Lua inside of EDC
    
    ---
    
    So, what do you guys think?
    
    Thanks and sry for the looong mail, hehe ;-)



SVN revision: 41802
2009-08-16 02:34:02 +00:00
Cedric BAIL 7df190d264 * edje_calc: Major cleanup.
- Edje_Real_Part use less memory.
		- Edje_Real_Part and Edje_Real_Part_State now use a mempool.
		- When both param1 and param2 are the same, only recalc param1.
		- Don't compute Edje_Real_Part more than one time per edje_recalc_do.



SVN revision: 41771
2009-08-14 17:19:42 +00:00
Iván Briano 0ee4d07727 Edje Box in. Have fun with it.
SVN revision: 37783
2008-11-24 05:15:15 +00:00
Vincent Torri 0d8b00fdeb * move standard header files to source files
* remove gendoc


SVN revision: 37158
2008-10-26 17:18:19 +00:00
Cedric BAIL fa66dbf40a Remove Evas list from Edje and use Eina instead.
SVN revision: 36961
2008-10-22 11:34:42 +00:00
Cedric BAIL b489e1936b Switch evas_stringshare to eina_stringshare.
SVN revision: 36672
2008-10-15 14:11:11 +00:00
Cedric BAIL dec2f04734 Actually call eet_init/eet_shutdown and fix another potential memory leak.
SVN revision: 35615
2008-08-22 14:32:25 +00:00
Gustavo Sverzut Barbieri a85c8a5f2b Fix name incoherency: rename Edje->part to group.
It is very confusing to have "part" there and in the methods call,
because we want the group name, not part.


SVN revision: 35483
2008-08-14 18:04:43 +00:00