Commit Graph

20 Commits

Author SHA1 Message Date
Tom Hacohen f21ade6123 Automatic migration to Eo4.
I just ran my script (email to follow) to migrate all of the EFL
automatically. This commit is *only* the automatic conversion, so it can
be easily reverted and re-run.
2016-03-03 09:58:08 +00:00
Cedric BAIL 05fdfcc76a evas: add logic to duplicate recursively an Efl_VG_Node tree. 2015-08-21 16:40:31 +02:00
Cedric BAIL 7cb92ff35d evas: add support for interpolating Efl_VG_Node tree. 2015-08-21 16:40:31 +02:00
Cedric BAIL d595324a8d evas: add an unique name for each Efl.VG.Base object and make it possible to find it from parent. 2015-08-21 16:40:31 +02:00
Subhransu Mohanty 451a15802a evas: update matrix calulation as the behaviour of eina_matrix api changed.
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-04-17 10:52:28 +02:00
Subhransu Sekhar Mohanty 3dea7dbfaf evas: update and propagate Evas_VG_Base transformation. 2015-04-03 16:31:29 +02:00
Cedric BAIL eb2bd9a8d8 evas: move Evas.VG_* to Efl.VG.*
This also introduce legacy API for all of them.
2015-04-03 16:30:59 +02:00
Cedric BAIL 0f6328b04f efl: introduce EFL_GFX_CHANGED event and properly propagate up to Evas. 2015-04-03 16:30:42 +02:00
Cedric BAIL c000ee8099 efl: rename namespace Graphics to Gfx. 2015-04-03 16:23:16 +02:00
Cedric BAIL 4248bc2870 evas: actually return the right type and fix warnings. 2015-04-03 16:23:06 +02:00
Cedric BAIL 5aafae94f1 evas: actually we want the Ector_Renderer, not the Evas_VG_Node. 2015-04-03 16:23:04 +02:00
Cedric BAIL 502ac45916 evas: properly propagate Eina_Matrix from the VG scene graph to the Ector_Renderer. 2015-04-03 16:23:03 +02:00
Cedric BAIL 6097178ec3 evas: start properly implementing render_pre for Evas_VG_Node. 2015-04-03 16:22:58 +02:00
Cedric BAIL 621d3b5660 evas: those function should have been static. 2015-04-03 16:22:57 +02:00
Cedric BAIL 75728e7fff efl: move PATH manipulation from Evas into Efl interfaces. 2015-04-03 16:21:48 +02:00
Cedric BAIL 1d49ff7df2 efl: rename geometry to graphics to be more general. 2015-04-03 16:15:02 +02:00
Cedric BAIL 411bb5b64e efl: use Efl_Geometry_Shape. 2015-04-03 16:14:55 +02:00
Cedric BAIL 8097b8ab47 evas: move Evas_VG_Node structure declaration into a shared header to use it directly from Evas_VG. 2015-04-03 16:14:48 +02:00
Cedric BAIL ea9330bfe8 evas: declare internal evas_vg helper. 2015-04-03 16:14:46 +02:00
Cedric BAIL 9ba6e1a0ae evas: add initial Evas_Object_VG.
Evas_Object_VG is meant to become an object that can hold a SVG
scenegraph inside of it.
2015-04-03 16:12:59 +02:00