Tom Hacohen
f21ade6123
Automatic migration to Eo4.
...
I just ran my script (email to follow) to migrate all of the EFL
automatically. This commit is *only* the automatic conversion, so it can
be easily reverted and re-run.
2016-03-03 09:58:08 +00:00
Cedric BAIL
05fdfcc76a
evas: add logic to duplicate recursively an Efl_VG_Node tree.
2015-08-21 16:40:31 +02:00
Cedric BAIL
7cb92ff35d
evas: add support for interpolating Efl_VG_Node tree.
2015-08-21 16:40:31 +02:00
Cedric BAIL
d595324a8d
evas: add an unique name for each Efl.VG.Base object and make it possible to find it from parent.
2015-08-21 16:40:31 +02:00
Subhransu Mohanty
451a15802a
evas: update matrix calulation as the behaviour of eina_matrix api changed.
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Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-04-17 10:52:28 +02:00
Subhransu Sekhar Mohanty
3dea7dbfaf
evas: update and propagate Evas_VG_Base transformation.
2015-04-03 16:31:29 +02:00
Cedric BAIL
eb2bd9a8d8
evas: move Evas.VG_* to Efl.VG.*
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This also introduce legacy API for all of them.
2015-04-03 16:30:59 +02:00
Cedric BAIL
0f6328b04f
efl: introduce EFL_GFX_CHANGED event and properly propagate up to Evas.
2015-04-03 16:30:42 +02:00
Cedric BAIL
c000ee8099
efl: rename namespace Graphics to Gfx.
2015-04-03 16:23:16 +02:00
Cedric BAIL
4248bc2870
evas: actually return the right type and fix warnings.
2015-04-03 16:23:06 +02:00
Cedric BAIL
5aafae94f1
evas: actually we want the Ector_Renderer, not the Evas_VG_Node.
2015-04-03 16:23:04 +02:00
Cedric BAIL
502ac45916
evas: properly propagate Eina_Matrix from the VG scene graph to the Ector_Renderer.
2015-04-03 16:23:03 +02:00
Cedric BAIL
6097178ec3
evas: start properly implementing render_pre for Evas_VG_Node.
2015-04-03 16:22:58 +02:00
Cedric BAIL
621d3b5660
evas: those function should have been static.
2015-04-03 16:22:57 +02:00
Cedric BAIL
75728e7fff
efl: move PATH manipulation from Evas into Efl interfaces.
2015-04-03 16:21:48 +02:00
Cedric BAIL
1d49ff7df2
efl: rename geometry to graphics to be more general.
2015-04-03 16:15:02 +02:00
Cedric BAIL
411bb5b64e
efl: use Efl_Geometry_Shape.
2015-04-03 16:14:55 +02:00
Cedric BAIL
8097b8ab47
evas: move Evas_VG_Node structure declaration into a shared header to use it directly from Evas_VG.
2015-04-03 16:14:48 +02:00
Cedric BAIL
ea9330bfe8
evas: declare internal evas_vg helper.
2015-04-03 16:14:46 +02:00
Cedric BAIL
9ba6e1a0ae
evas: add initial Evas_Object_VG.
...
Evas_Object_VG is meant to become an object that can hold a SVG
scenegraph inside of it.
2015-04-03 16:12:59 +02:00