Patch from a series of patches to rename EAPI symbols to specific
library DSOs.
EAPI was designed to be able to pass
```__attribute__ ((visibility ("default")))``` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.
MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.
For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.
With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).
Example 1:
dll1:
```
EAPI void foo(void);
EAPI void bar()
{
foo();
}
```
dll2:
```
EAPI void foo()
{
printf ("foo\n");
}
```
This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
```__atttribute__((visibility("default")))```.
However, the following:
Example 2:
dll1:
```
EAPI extern int foo;
EAPI void foobar(void);
EAPI void bar()
{
foo = 5;
foobar();
}
```
dll2:
```
EAPI int foo = 0;
EAPI void foobar()
{
printf ("foo %d\n", foo);
}
```
This will work on mingw but will not work for MSVC. And that's why
EAPI is the only solution that worked for MSVC.
Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
If there is a string larger than the size of entry
and when the entry is auto scrolling, cursor is not visible.
Using _edje_entry_cursor_geometry_get guarantees the minimum size of the cursor,
and guarantee the size from edje. (min_restricted_calc)
Reviewed-by: Ali Alzyod <ali198724@gmail.com>
Differential Revision: https://phab.enlightenment.org/D11649
This removes EINA_UNUSED when obj is actually used
like in a call ed = _edje_fetch(obj);
Please note the macro GET_REAL_PART_ON_FAIL_RETURN
also uses obj.
No functional changes, just cleanup.
Reviewed-by: Christopher Michael <devilhorns@comcast.net>
Reviewed-by: Stefan Schmidt <stefan@datenfreihafen.org>
Differential Revision: https://phab.enlightenment.org/D11471
This avoids calling any functions like _edje_fetch if part is NULL, because it's unnecessary. This does not fix any null pointers, the EINA_SAFE* macros are just used for convenience.
Differential Revision: https://phab.enlightenment.org/D11189
Summary:
Implementation of new cursor text object.
This Patch Contains :
1- Remove Efl.Text.Cursor & Efl.Text_Markup_Interactive interfaces and replace them with one Class Efl.Text.Cursor
=> there are some modifications on cursor methods
2- Update all related classes to use Efl.Text.Cursor object instead of the old interfaces
3- If class uses Efl.Text_Cursor_Cursor (handle), mainly annotation it will stay as it is until we update other annotations into attribute_factory
4- Add main cursor property into efl.text.interactive
5- Add cursor_new method in efl.ui.text (I think we may move it into efl.text.interactive interface)
There still some parts that need discussion: especially cursor movement functionality, I prefer to move function with Enum, instead of special function for each movement.
```
enum @beta Efl.Text.Cursor_Move_Type
{
[[Text cursor movement types]]
char_next, [[Advances to the next character]]
char_prev, [[Advances to the previous character]]
cluster_next, [[Advances to the next grapheme cluster]]
cluster_prev, [[Advances to the previous grapheme cluster]]
paragraph_start, [[Advances to the first character in this paragraph]]
paragraph_end, [[Advances to the last character in this paragraph]]
word_start, [[Advance to current word start]]
word_end, [[Advance to current word end]]
line_start, [[Advance to current line first character]]
line_end, [[Advance to current line last character]]
paragraph_first, [[Advance to current paragraph first character]]
paragraph_last, [[Advance to current paragraph last character]]
paragraph_next, [[Advances to the start of the next text node]]
paragraph_prev [[Advances to the end of the previous text node]]
}
move {
[[Move the cursor]]
params {
@in type: Efl.Text.Cursor_Move_Type; [[The type of movement]]
}
return: bool; [[True if actually moved]]
}
```
or old way:
```
char_next {
[[Advances to the next character]]
// FIXME: Make the number of characters we moved by? Useful for all the other functions
return: bool; [[True if actually moved]]
}
char_prev {
[[Advances to the previous character]]
return: bool; [[True if actually moved]]
}
char_delete {
[[Deletes a single character from position pointed by given cursor.]]
}
cluster_next {
[[Advances to the next grapheme cluster]]
return: bool; [[True if actually moved]]
}
cluster_prev {
[[Advances to the previous grapheme cluster]]
return: bool; [[True if actually moved]]
}
// FIXME: paragraph_end is inconsistent with word_end. The one goes to the last character and the other after the last character.
paragraph_start {
[[Advances to the first character in this paragraph]]
return: bool; [[True if actually moved]]
}
paragraph_end {
[[Advances to the last character in this paragraph]]
return: bool; [[True if actually moved]]
}
word_start {
[[Advance to current word start]]
return: bool; [[True if actually moved]]
}
word_end {
[[Advance to current word end]]
return: bool; [[True if actually moved]]
}
line_start {
[[Advance to current line first character]]
return: bool; [[True if actually moved]]
}
line_end {
[[Advance to current line last character]]
return: bool; [[True if actually moved]]
}
paragraph_first {
[[Advance to current paragraph first character]]
return: bool; [[True if actually moved]]
}
paragraph_last {
[[Advance to current paragraph last character]]
return: bool; [[True if actually moved]]
}
paragraph_next {
[[Advances to the start of the next text node]]
return: bool; [[True if actually moved]]
}
paragraph_prev {
[[Advances to the end of the previous text node]]
return: bool; [[True if actually moved]]
}
```
Reviewers: woohyun, tasn, segfaultxavi
Reviewed By: woohyun
Subscribers: a.srour, bu5hm4n, segfaultxavi, cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10542
Summary:
This reduce in elementary_test the number of callback registered on the
canvas from hundreds to around 10.
Depends on D10486
Reviewers: zmike, raster, bu5hm4n, Hermet
Reviewed By: zmike
Subscribers: #reviewers, #committers
Tags: #efl
Maniphest Tasks: T8321
Differential Revision: https://phab.enlightenment.org/D10487
this is a bit of an overhaul wherein the existing 'play' mechanics are
all inverted. 'pause' is a state which stops playback but does not affect
the playback_position property.
this patch also includes implementations of Efl.Player::playing for
a couple classes which (now) only implement pause, as this is a requirement
for the objects to actually activate their animations
test cases:
* unit tests
* all elm_test animation cases
* elm_test video
* rage
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D10114
this takes the current generated output from eolian for legacy code in
evas and adds it to the tree, then removes legacy references from the
corresponding eo files. in the case where the entire eo file was for
a legacy object, that eo file has been removed from the tree
ref T7724
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D8119
Summary:
the previous implementation/api had a number of issues:
* "file" property contained both "file" and "key" values
- also performed file loading operation
* "load_error" property which was specific to image objects
* no methods for controlling file loading/unloading
this patch attempts the following changes:
* split "file" property into "file" and "key" properties
- also remove "key" from existing "mmap" property
* remove "load_error"
* directly return error codes from operations
* add "load" and "unload" methods for directly controlling load state
* add implicit file loading if file/mmap is set during construction
* rewrite all efl.file implementations to move file loading into load() method
* rewrite all usage of efl.file api based on these changes
* add C extension functions to mimic previous behavior
ref T7577
Reviewers: segfaultxavi, bu5hm4n, cedric
Reviewed By: segfaultxavi
Subscribers: vitor.sousa, #reviewers, #committers
Tags: #efl_api
Maniphest Tasks: T7577
Differential Revision: https://phab.enlightenment.org/D8018
Summary:
edje_object_part_text_cursor_prev/next/up/down has return value.
It has to return EINA_TRUE when only it successed.
But, when these funcs moved to legacy, it changed to return EINA_TRUE
whenever it fails or success. It must return EINA_FALSE when it fails.
@fix
Test Plan:
- Run test suite
make check
Reviewers: herdsman, raster, cedric, woohyun
Subscribers: zmike
Differential Revision: https://phab.enlightenment.org/D5972
This allows to safely verify if a part exists, without triggering any
potential call to NULL object, or even requiring the efl_part() handle
to be created.
This is perfectly equivalent to edje_object_part_exists(), but
implemented by both edje object and elm layout.
For now I made this EO-only but this definitely could be expose in
legacy API as well.
This simply gives exact information about the type of part, after doing
a recursive search. Edit Edit doesn't do a recursive search, only a
direct one, which can yield invalid results (eg. RECT or NONE instead of
TEXT in case of "elm.units.max" for a slider).
@feature
We're not 100% sure yet but there seems to be an issue with GCC and -O2
where rage scrolling doesn't work anymore, since the first patch below:
See 641a58f735
See f53fe993a6
This commit unfortunately doesn't solve the issue.
calc_size_min was just a helper passing 0,0 to the restricted form.
Let's not duplicate APIs in EO and use an optional argument instead.
Bindings should be nicer and C could use a macro if it's too cumbersome
to pass in 0,0.
It's a complex struct but defined in EO as a simple struct. ABI-wise
it's equivalent to Eina_Rectangle. Some macros that use Eina_Rectangle
also work on Eina_Rect out of the box, most of the code dealing with
x,y,w,h will require no modifications either.
But Eina_Rect provides direct access to a size or position 2d component,
as well as the usual x,y,w,h. The field "rect" is provided as a
convenience for code dealing with both Eina_Rectangle and Eina_Rect. We
may or may not require it.
Note: Size2D could use unsigned values but I have spotted a few places
in the code that actually use -1 to indicate invalid size (as opposed to
0x0).
@feature
In Edje and Elementary, we have part objects, which are what is returned
by the interface efl_part(). Those objects can't be of an opaque type as
this doesn't work nicely with strongly typed languages such as C++ or
C#. In JS, Lua, C the types are weak and mostly runtime-based so it
doesn't matter much.
As a consequence, the documentation and the types need to look nice in
this EO API. Thus, we remove the abusive term "internal" and explicitly
call all those classes "part" something.
Eventually we want the types to be declared in the EO file so bindings
(C#, C++, ...) can generate the proper access methods, returning the
best possible types.
Note that right now a few of those part types are used in the legacy API
but don't actually need to be exposed externally.
This is kind of a mega commit that does all the renaming at once, but
it's really just a big sed operation. The power of good IDEs :)
Ref T5315
Ref T5306
Those APIs can then be used by Elm.Layout, hopefully
simplifying the API.
I wonder if the APIs should be prefixed "calc_" (as is)
or "layout_calc_". The extra "layout_" prefix would make
it common with other layout APIs (eg. signals, data,
size min/max, ...).
Ref T5315
It was always returning true. There is little point in returning
a bool here, an invalid scale value (eg. <= 0) wouuld lead to a
state where scale_get() != scale_set() and that's about it.
The following API is now supported with efl_part:
- Efl.Text.text { set; get; }
- Efl.Text.Cursor.cursor { get; }
- Efl.Text.Cursor.cursor_paragraph_first;
- Efl.Text.Cursor.cursor_paragraph_last;
- Efl.Text.Cursor.cursor_position { set; get; }
- Efl.Text.Cursor.cursor_coord_set;
- Efl.Text.Cursor.cursor_line_char_first;
- Efl.Text.Cursor.cursor_line_char_last;
- Efl.Text.Cursor.cursor_char_next;
- Efl.Text.Cursor.cursor_char_prev;
- Efl.Text.Cursor.cursor_line_jump_by;
- Efl.Text.Cursor.cursor_copy;
- Efl.Text.Cursor.cursor_content { get; }
- Efl.Text.Cursor.cursor_geometry { get; }
- Efl.Text.Cursor.cursor_text_insert;
Many of the 'part_text' functionality was moved to legacy, too.
See the edje_object.eo to see which ones are still supported.
This introduces the new interface Efl.Ui.Base, intended to
share some APIs between Edje and Elm:
- mirrored (rtl)
- language
- scale
base_scale remains in Edje.Object for now. I don't think it
applies to generic widgets.
The new interface uses eo prefix "efl_ui". It could be renamed
as Efl.Ui (no Base), or anything else. As always, I'm open to
propositions!
Ref T5315
As Dave pointed out, those are meant for internal use by Edje and
the plugins implementation, rather than for apps. This removes
ugly and complex code. Makes me happy :)
Note that I've kept the composition for now. We can remove it
as efl_content_get() must work on the part handle anyway. But it
can be used as a quick solution.
This moves all part_drag APIs to legacy and implements them for
EO using efl_part(). All parts now support these APIs, even if
they are not draggable. Making this more fine grained would
probably be much extra work for little gain.
This creates a new interface Efl.Ui.Drag.
This implements edje_object_part_external_object_get() using
efl_content_get() on the part object. Note that there are now
two ways to call APIs on the external part:
- direct call to the efl_part() as if it was the object itself
(implemented by composition),
- get a handle with efl_content_get(efl_part()) and manipulate
it directly (it is the real object).
Do we need this? Do we need the composition trick? Should we have
only one of those solutions implemented?
This adds a new class: Efl.Canvas.Layout.External.
I hate this long name...
This class represents an external part, and for now only
supports param_set/get as well as param_type_get. For now
param_type_get() still returns an Edje_External_Param_Type and
not another more generic type.
TODO: enumerate choices, return object, return content
Original patch by Jinwoo Shin:
If edje has multiple levels of child group,
edje_object_message_signal_process cannot process message on
child group. To cover that, it needs to add new API which
traverses its hierarchy and process messages.
@feature
Signed-off-by: jinwoo.shin <jw0227.shin@samsung.com>
Differential Revision: https://phab.enlightenment.org/D4914
This refactors even more the edje part eo internals. But now
common part APIs can easily be implemented in edje_part.c
The API now looks like:
efl_gfx_geometry_get(efl_part(edje, "part"), &x, &y, &w, &h)