Patch from a series of patches to rename EAPI symbols to specific
library DSOs.
= The Rationale =
This patch is from a series of patches to rename EAPI symbols to
specific library DSOs.
EAPI was designed to be able to pass
`__attribute__ ((visibility ("default")))` for symbols with
GCC, which would mean that even if -fvisibility=hidden was used
when compiling the library, the needed symbols would get exported.
MSVC __almost__ works like GCC (or mingw) in which you can
declare everything as export and it will just work (slower, but
it will work). But there's a caveat: global variables will not
work the same way for MSVC, but works for mingw and GCC.
For global variables (as opposed to functions), MSVC requires
correct DSO visibility for MSVC: instead of declaring a symbol as
export for everything, you need to declare it as import when
importing from another DSO and export when defining it locally.
With current EAPI definitions, we get the following example
working in mingw and MSVC (observe it doesn't define any global
variables as exported symbols).
Example 1:
dll1:
```
EAPI void foo(void);
EAPI void bar()
{
foo();
}
```
dll2:
```
EAPI void foo()
{
printf ("foo\n");
}
```
This works fine with API defined as __declspec(dllexport) in both
cases and for gcc defining as
`__atttribute__((visibility("default")))`.
However, the following:
Example 2:
dll1:
```
EAPI extern int foo;
EAPI void foobar(void);
EAPI void bar()
{
foo = 5;
foobar();
}
```
dll2:
```
EAPI int foo = 0;
EAPI void foobar()
{
printf ("foo %d\n", foo);
}
```
This will work on mingw but will not work for MSVC. And that's why
LIBAPI is the only solution that works for MSVC.
Co-authored-by: João Paulo Taylor Ienczak Zanette <jpaulotiz@gmail.com>
Co-authored-by: Lucas Cavalcante de Sousa <lucks.sousa@gmail.com>
Co-authored-by: Ricardo Campos <ricardo.campos@expertise.dev>
Summary:
Add a null check for cases where the param passed
from the filter instruction can be a null pointer.
Test Plan: N/A
Reviewers: kimcinoo, Hermet
Subscribers: #reviewers, #committers, cedric
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D12084
Summary:
If image object geometry is same with image size, then a crash occurs on both
GL and SW engine.
[Test Code]
evas_object_image_size_get(img, &w, &h);
evas_object_resize(img, w, h);
[GL engine]
eng_ector_buffer_wrap should use output instead of engine for calling
evas_ector_buffer_engine_image, because it expects the output not the engine.
[SW engine]
eng_ector_buffer_wrap should check if im->image.data is NULL because
_evas_ector_software_buffer_evas_ector_buffer_engine_image_set returns before
calling evas_cache_iamge_ref if im->image.data is NULL, and it causes
a segmentation fault finally with following backtrace.
(#0) evas_cache_image_drop (im=0x0)
(#1) _evas_ector_software_buffer_efl_object_destructor
(#2) efl_destructor
(#3) _efl_del_internal
(#4) _efl_unref_internal
(#5) _efl_add_internal_end
(#6) _efl_add_end
(#7) eng_ector_buffer_wrap
Test Plan: {F3841366}
Reviewers: Hermet, jsuya
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D11258
Currently, edje.pc gets its lua Requires from the -Dlua-interpreter argument.
If -Dlua-interpreter=lua, an unversioned lua entry ends up in Requires, which
cannot always be satisifed. The evas filters meson.build handles this case by
generating a version-specific entry. This patch copies that logic into the top
level meson.build, and passes the result to the edje subproject.
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D10965
Summary: This is the first version of inverse color filter both GL and SW.
Test Plan:
1. Create filter_example with following .
efl_gfx_filter_program_set(image, "inverse_color ()", "inverse color");
2. Run.
./filter_example (Use ELM_ACCEL=gl for GL engine)
Reviewers: Hermet, jsuya
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10335
Summary:
Initial version implementing grayscale filter in pure GL.
This patch needs a logt of love as 5bce712 did.
Grasyscale formula:
https://www.tutorialspoint.com/dip/grayscale_to_rgb_conversion.htm
Test Plan:
1. Create filter_example with following .
efl_gfx_filter_program_set(image, "grayscale ()", "grayscale");
2. Run.
ELM_ACCEL=gl ./filter_example
Reviewers: Hermet, jsuya
Subscribers: ali.alzyod, cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D9858
Without this, the prefix would get pointed to something like
/path/to/efl/build/share/evas, which is not a valid path when
building. That would cause the docs build to fail.
Summary:
This is detected by static analysis tool.
The variable last could be NULL when it is dereferenced.
Reviewers: Hermet, zmike, bu5hm4n
Reviewed By: zmike
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D9796
Summary:
If an input buffer and an output buffer for the curve filter are same, it reads
and writes to the same texture which behavior is not defined. I could not find
good reference for this, but following could be a reference.
https://stackoverflow.com/questions/11410292/opengl-read-and-write-to-the-same-texture
The texture gets 0 color value as a result. So the curve filter does not work.
This patch makes the curve filter use different input and output buffer.
Test Plan:
This attached file could explain what 'read and write to the same texture' is.
{F3724537}
Reviewers: Hermet, jpeg, jsuya
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D9085
this patch is for selecting lua interpreter such as luajit, lua51
and in addition, little more changes to unify lua dependency over efl
Reviewed-by: Marcel Hollerbach <marcel-hollerbach@t-online.de>
Differential Revision: https://phab.enlightenment.org/D7564
Summary:
When you run filter examples with enabling GL engine support,
you can see critical messages which say don't use efl_unref for buffer object.
So, efl_unref has to be replaced with efl_del.
@fix
Test Plan: Run filter example with GL
Reviewers: cedric, Hermet, raster, woohyun
Reviewed By: Hermet
Subscribers: segfaultxavi, cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D7119
this unifies the system types into 4 boolean flags
This fixes the fact that meson changed the system string accross
versions.
Differential Revision: https://phab.enlightenment.org/D7144
a new shiny buildtool that currently completes in the total of ~ 4 min..
1 min. conf time
2:30 min. build time
Where autotools takes:
1:50 min. conf time
3:40 min. build time.
meson was taken because it went quite good for enlightenment, and is a traction gaining system that is also used by other mayor projects. Additionally, the DSL that is defined my meson makes the configuration of the builds a lot easier to read.
Further informations can be gathered from the README.meson
Right now, bindings & windows support are missing.
It is highly recommented to use meson 0.48 due to optimizations in meson
that reduced the time the meson call would need.
Co-authored-by: Mike Blumenkrantz <zmike@samsung.com>
Differential Revision: https://phab.enlightenment.org/D7012
Depends on D7011
This is very useful to specify precisely which kind of RGBA -> Alpha
conversion you want. If all you wanted was the alpha layer to use as a
mask, set this flag to true.
@feature
Summary:
The Encoding key is no longer required, all desktop files are assumed to
be UTF-8 encoded. See details at:
https://standards.freedesktop.org/desktop-entry-spec/1.1/apc.html
Fix various typos and misspellings
lintian, Debian's package checker, uses strings to check for common typos
in compiled binaries. This change fixes the ones it identified in 1.20.6.
Reviewers: cedric
Reviewed By: cedric
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D5584
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
Becuse ox is set to 0,
it cannot be negative, so negative check will be needless.
Reviewers: jpeg
Reviewed By: jpeg
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D5155
This is an attempt at fixing crashes in empc.
Test scenario:
ELM_ACCEL="" elementary_test -to "Gfx Filters"
And mouse scroll like crazy in the spinner.
@fix
This is the first step toward handling multi output. This patch
remove engine.data.output from Evas structure and use an Eina_List
for it instead. It also start moving code around to fetch an output
or an engine context (which are the same at the moment, but will be
split in a later patch).
This might not be used as over two consecutive runs all the
same buffers should be used. But it could happen if some
parameters in the filter change (eg. blur radius).
Fixes major (GPU) memory leaks. Reuse mode is still leaking.
An odd-sized image scaled down by 2 was losing 1 pixel during the
downscale, and it was not restored after scaling up. The same
happened with downscaling by 4 except the effect was even more
visible.
This meant that a moving snapshot with a large blur would trigger
some really ugly sampling issues if the content below was precise
(such a text).
This dramatically improves the performance and now seems
to give acceptable results. Eventually we need a quality flag
in order to enable this or not. Alternatively, "gaussian" blur
mode would skip this optimization, while "default" would trigger
it.
When the filtered object is an image, without borders, map,
fill info or anything of this sort, then the filter input
buffer is really just a copy of the original image. We can
skip that to save on memory usage and pixel fetches.
This was a poor attempt at improving the performance but
obviously the root cause isn't fixed (too many texel fetches).
Uniform should (theoretically) work better than an attribute
the for loop. Just a guess here.
This also makes GL blur use a float value as radius, allowing
future extension to non-integer blur radii, as well as using
linear scaling as a fast blur approximation.
This will reuse existing buffers by resetting only the minimum
required in the filter context (also reused). Work in progress,
as the actual reuse is disabled for now.
This avoids creating one more FBO and doing one more draw,
by rendering the image input data directly into the input
buffer. This also makes the code common between SW and GL.