Those APIs should provide a cleaner interface than the
old data_set/data_get APIs, by making sure the operations are
atomic (ie. no need to call size_set, cspace_set and then data_set).
padding/duplicated borders are not supported.
TODO: Implement legacy API on top of the new API, instead of
this quick patch
Hopefully the doc and signature are better than the current
evas image equivalents data_get/data_set.
Those APIs are not like map/unmap so we need to decide which
model we prefer.
This interface groups all low-level animated image functions.
FIXME:
- Rename to Efl.Image.Animated once eolian is fixed
- Fix mess with emile enum (loop_hint)
It's not actually implemented anywhere. There's a flag that's
never read. Proper support would require quite some work.
Once we actually implement fill_spread support, we can bring
the API back without breaking compatibility.
Mostly unused vars following the removal of eo_do_ret().
However, there are some cases where the migration script got some things
wrong, and I had to manually fix them.
I just ran my script (email to follow) to migrate all of the EFL
automatically. This commit is *only* the automatic conversion, so it can
be easily reverted and re-run.
- Remove @beta flags,
- Update @since to match stabilization,
- Change methods to properties with keys,
- Use eo_prefix and add filter_ prefix to all properties since
they use very generic names,
The filter API stays under Efl.Gfx since there are other kinds of
filters, and this one is the particular "graphical filter" or
"effect" API.
The EO API mostly not change from an application point of view,
except for "source_get" which now returns a string directly. Also,
state and data can now be queried.
This was broken because the wrong image size was used
in the proxy's fast path (proxy of another image).
Why did snapshot use a specific surface_w,h instead of
reusing the usual cur->image.w,h? (@cedric)
Simplify code.
All examples and docs point to using only the dirty flag in
order to trigger a redraw of an Evas GL surface. The commit
21c4352823 broke this behaviour (for a good reason, but not
related to Evas GL).
This is a compatibility fix.
marking images as dirty is only meant to have the pixle get callback
called IF rendered. you ADD update regions to get it to be called.
this is how it has always meant to work, but evas image objects where
adding updates just if dirty. this ends up with e as a compositor
redrawing ENTIRE eindows if even a single blinking cursor is blinking.
oh so bad.
@fix
Summary:
Eina_Rectangles are removed from pixel_updates list without eina_rectangle_free during render pre stage.
@fix
Test Plan: check memory leak.
Reviewers: cedric, jypark
Subscribers: jypark, cedric
Differential Revision: https://phab.enlightenment.org/D3006
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
This should theorically work, need some test. Design is easy to understand. Render
every part of a snapshot object by rendering the content below it, before rendering
the stack above it using that object content.
This patch deprecates the following functions:
- evas_object_image_data_convert
- evas_object_image_pixels_import
- evas_object_image_reload
I could not find any place where they are used.
The old documentation is kept in the header, but not as a doxygen
anymore.