Commit Graph

1533 Commits

Author SHA1 Message Date
Oleksandr Shcherbina dc0b144cf0 evas: Evas_3D - mechanism for finding node by color pick.
Summary:
See first part https://phab.enlightenment.org/D1811 (backend, gl)

Add get/set for color pick mode at evas_3d_mesh and evas_3d_scene
Add evas_3d_node_color_node_mesh_collect function to collect data at force rendering
Add state flag for scene to avoid useless force rendering in case scene wasn't changed
Add functionality for color pick in evas_3d_scene_pick method

Reviewers: Hermet, raster, cedric

Reviewed By: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1956

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-11 17:44:50 +01:00
kabeer khan 46b9b23144 evas: add image orient set/get API in software backend for now.
Summary:
Added API's to rotate(0, 90, 180, 270), flip(horizontal, vertical, transpose, transverse)
evas image object. Also added example to demonstrate this.

Signed-off-by: kabeer khan <kabeer.khan@samsung.com>

Reviewers: raster, stephenmhouston, cedric

Subscribers: stephenmhouston, cedric

Differential Revision: https://phab.enlightenment.org/D1950

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-11 17:30:54 +01:00
Dongyeon Kim c0d990c724 evas/software_x11: implement tbm native surface type
Summary:
This native surface type is based on the tbm surface used for the tizen platform.
For the software_x11 backend, image data is retrieved from tbm surface
and color format converted appropriately.
This will only work when libtbm.so is present in the system.
@feature

Test Plan: Local tests

Reviewers: raster, cedric, jpeg, Hermet

Subscribers: wonsik, cedric

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-02-10 14:48:53 +09:00
Dongyeon Kim defcc1f2ac evas/software_x11: implement native surface set for x11 type
Summary:
implement native surface set for EVAS_NATIVE_SURFACE_X11 type
on software_x11 backend.
@feature

Test Plan: local tests on PC

Reviewers: jpeg, cedric, raster, Hermet

Subscribers: wonsik, cedric

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-02-10 14:48:22 +09:00
Dongyeon Kim 72f3e684d9 evas/gl_x11: introduce tbm native surface type
Summary:
This native surface type is based on the tbm surface used for the tizen platform.
EGL_TIZEN_image_native_surface EGL extension is used to map
tbm surface to an egl image
@feature

Reviewers: raster, cedric, jpeg

Subscribers: cedric, wonsik

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2015-02-10 14:48:22 +09:00
Jean-Philippe Andre 7a50f5827f Evas render: Improve debug output with REND_DBG
Better formatting and less code clutter.

This is a purely non-functional change as all the
changed lines are ifdef'ed out by default.
2015-02-10 12:00:37 +09:00
Jean-Philippe Andre 888fc6e93f Evas masking: Fix potential issues with map & masking
These bugs have not been observed but the code logic did not
make sense.

@fix
2015-02-10 11:39:24 +09:00
Jean-Philippe Andre c394479afe Evas masking: Fix some garbage pixels with the SW engine
A rare case of garbage data would happen if smooth scaling
was called with a mask and 1:1 scaling. Use the proper
render_op to COPY for the first pass.

@fix
2015-02-10 11:39:24 +09:00
Oleksandr Shcherbina 00c2451656 evas: Evas_3D - ColorPick mechanism finding node and mesh in scene.
Summary:
Added additional texture and framebuffer for rendering meshes to it.
Added function that return OpenGL id additional texture
Added function that return color from target texture by mouse pick coordinates
Added function that render need meshes to target texture
Added engine wrappers for possibility force render to texture

@feature

Reviewers: Hermet, raster, cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1811

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-09 22:03:26 +01:00
Dmytro Dadyka d45d7d3f22 evas: Evas_3D - improve node tree update method.
Reviewers: cedric

Reviewed By: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1862

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-09 22:03:26 +01:00
Youngbok Shin 2d40315127 evas text: fix _ellipsis_get to return -1.0 on failure.
Summary:
When getting ellipsis value from evas text object fails,
the most reasonable return value is -1.0.
Currently, evas_object_text_ellipsis_get API with NULL returns 0.0.
It means ellipsis is not off. It must return -1.0 when API fails.
@fix

Comments by Tom: until now, this was inconsistent. With this change, it
now returns -1.0 consistently. Also, fixed commit summary.

Reviewers: woohyun, Hermet, seoz, tasn

Reviewed By: tasn

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1944
2015-02-09 17:31:35 +00:00
Oleksandr Shcherbina 8802ce2051 evas: Evas_3D - fix order of transformation while updating bounding object.
Summary:
The order of tranformation changed to scale, orientation, position as
in some cases it can lead to incorrect value for the bounding box.

@fix

Reviewers: cedric, Hermet, raster

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1942

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-05 15:37:15 +01:00
Oleksandr Shcherbina 0c4de0235c evas: Evas_3D - fix evas_3d_scene_pick when trying to get empty texcoords from mesh.
Summary:
During filling evas pick public data by API evas_3d_scene_pick
segfault can occur if mesh was created without texcoords.
See functions - _pick_data_mesh_add, _pick_data_texcoord_update

@fix

Reviewers: cedric, Hermet, raster

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1941

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-05 15:37:15 +01:00
Bogdan Devichev 36515241b9 evas: Evas_3D - fix when bounding sphere is large, situation with incorrect frustum calculation was possible.
Summary: When center of bounding sphere was out of frustum and number of intersections between bs and planes of frustum was more then 3, objects disappeared.
@fix

Reviewers: Hermet, raster, cedric

Reviewed By: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1938

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-05 15:37:15 +01:00
Jean-Philippe Andre 69818e7c45 Evas masking: Fix another issue with masking
Fixes rendering in the following case:
- Object with a map has a mask
- Object is child of smart object which also has a map (eg. transit)
--> Masking did not apply to the children before this patch.

NOTE: This works fine in SW but still didn't work in GL, see the
      following commit...
2015-02-05 22:31:16 +09:00
Dmytro Dadyka dad7df18b8 evas: Evas_3D - fix bug with uninit Evas_Mat4 flag.
Reviewers: Hermet, raster, cedric

@fix

Reviewed By: cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1930

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-02-05 11:17:01 +01:00
Jean-Philippe Andre 9466f32dae Evas masking: Fix rendering of restacked masks of masks in a map
I know. This title does not explain anything. Whatever.

This fixes the following issue:
- Mask a genlist (big mask)
- Each item has an icon masked (small mask)
- Apply a map to the genlist
- Scrolling the genlist
--> The big mask still works but totally screws up the
    small icons with masks.

Note: Once again this patch only affects code paths where an
      object is a mask.
2015-02-04 15:03:41 +09:00
Jean-Philippe Andre a688ba45c8 Evas masking: Fix some remaining issues with animations
Yeah, mixing maps and masks of masks in a genlist leads
to tons of amazing bugs :)

This commit removes x,y from the "mask" field in an object,
as they are duplicates of cur->geometry.{x,y} but were not
properly kept in sync.

This patch fixes a situation of:
- A genlist in a map
- Each item has an icon masked
- Scrolling the genlist
--> The masked items would not render properly before this
    patch.

Remaining known problem:
- Mask a genlist (big mask)
- Each item has an icon masked (small mask)
- Apply a map to the genlist
- Scrolling the genlist
--> The big mask still works but totally screws up the
    small icons with masks.

Note: These changes look scary just before the release
      but I would have to backport them to 1.13.x as they
      definitely are bug fixes. Also, they only concern
      code paths used exclusively by masking.
2015-02-04 15:03:37 +09:00
Jean-Philippe Andre fbacbf7350 Evas masking: Fix masking of multiple objects in a map
All those masking bug fixes become harder to explain. But here goes:

 - Take a genlist, apply a mask to it (for example put everything
   in an elm_layout). Also play with various objects in the genlist.
 - Also apply a map to it (for instance, elm_transit zoom).

 --> Now some elements will be masked, some others will not,
     and some may even not render at all.

This patch restores a mask in the current drawing context, instead
of just unsetting it.
2015-02-04 12:48:10 +09:00
Jean-Philippe Andre 5fb43d3559 Evas masking: Forward previous mask where needed
In a situation where an object with mask of mask is in a map
(Yes! It can happen!) the masks would not get properly "multiplied".

Now the problem is that some objects still seem to bypass some
masks... Hmm...
2015-02-04 12:48:10 +09:00
Jean-Philippe Andre 89ee8e1446 Evas masking: Prevent drawing masks in the wrong surface
Masks should be actually rendered only to their specific target
surface.
2015-02-04 12:39:49 +09:00
Jean-Philippe Andre 5afa07bf6c Evas masking: Check only the variable we want to set
This is a left-over from a previous fix a few weeks ago.
The point of this "if" is just to avoid writing the COW value
if not needed.

For reference:
  commit f876cf31f8
  Author: Jean-Philippe Andre <jp.andre@samsung.com>
  Date:   Tue Dec 23 18:57:45 2014 +0900
    Evas masking: Fix invalid geometry after mask redraw
2015-02-03 11:12:20 +09:00
Amitesh Singh 0f32ab49ce evas callback: Fix typo in documentation of evas_object_event_callback_del_full
Reviewers: cedric, seoz

Subscribers: cedric, seoz

Differential Revision: https://phab.enlightenment.org/D1904
2015-02-03 11:02:20 +09:00
Jean-Philippe Andre 5b4e0ece68 evas: fix some clipping issues before/after Evas_Map animations
Summary:
This is an attempt at fixing:
 - T1767: The ultimate evil map & clip bug

Force recalculation and re-propagation of clipper geometry
after or just before a map is applied (only when transiting
between map enabled and map disabled).

I realized that doing clip_unset+clip_set in the E widget
code would fix the issue, but this is not a solution that
makes a lot of sense.

Unfortunately I have no idea about the side effects of this
patch, especially in terms of performance.

Fixes T1767 and maybe T1630.

Test Plan:
Open PackageKit popup in E, check the animations
and that clipping works fine both during, before and after
the animations.

Reviewers: raster, cedric

Reviewed By: cedric

Subscribers: cedric, Hermet

Maniphest Tasks: T1767

Differential Revision: https://phab.enlightenment.org/D1897

Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-01-28 09:28:39 +01:00
Stefan Schmidt 803daba423 evas: Add since tag for new evas_textblock_cursor_range_simple_geometry_get() API 2015-01-27 14:47:59 +01:00
Jean-Philippe Andre bd818f7eca Evas render: Remove useless code
While invesigating some clip & map issues, I found some very
strange piece of code:
{
  tmp = a;
  a = c;
  a = tmp;
}

This actually comes from a very old code refactoring where a
line in-between was removed:

   tobj = obj->cur.map_parent;
   obj->cur.map_parent = obj->cur.clipper->cur.map_parent;
 - evas_object_clip_recalc(obj);
   obj->cur.map_parent = tobj;

Adding this line back there doesn't seem to do anything anyways.
So, let's just remove useless code.

For the record (legacy evas):
  commit e1f6f3c5f239dfd95a307949acd5f98831c0c3c0
  Date:   Fri Aug 17 06:16:04 2012 +0000
  evas/render - code refactoring.
  SVN revision: 75351
2015-01-27 12:28:08 +09:00
Jean-Philippe Andre a376582b4f Evas masking: Fix masking of mapped sub-objects
Some complex examples of masking with mapped smart objects
would fail miserably, rendering the object without any mask,
and/or showing the mask itself somewhere in white color...
2015-01-26 19:25:36 +09:00
Jean-Philippe Andre 77feb96dd7 Evas masking: Fix rendering of masked objects with maps 2015-01-26 19:25:36 +09:00
ChunEon Park d85d9672b5 evas/map: make an internal function to static.
no need this function set external.
2015-01-23 22:52:25 +09:00
Jean-Philippe Andre 4c864f757a Evas masking: And another case of bad mask rendering
A masked object just can't be considered as opaque. As such,
it can't generate an obscure area. This fixes some super
rare rendering bug.
2015-01-23 17:24:51 +09:00
Jean-Philippe Andre 8b889f4892 Evas masking: Fix blending of some border images 2015-01-23 17:24:51 +09:00
Jean-Philippe Andre bc436ba95f Evas masking: Fix another memory leak
When the mask is hidden, free its surface.
This will fix leaks in, say, a genlist full of masked
objects.
2015-01-22 17:44:47 +09:00
Daniel Zaoui 87d523478b warning-- 2015-01-21 20:42:58 +02:00
Jean-Philippe Andre 15f7cefa68 Evas masking: Fix major memory leak
The memory usage graph was going up and to the right!
I was told this is always a good thing!

... maybe not this time :)

Hopefully I didn't forget a case. An intense session of
genlist scrolling with masks all over the place and masks
of masks didn't show any glitch, crash or memory leak.
2015-01-21 17:51:15 +09:00
Jean-Philippe Andre 0793dee86a Evas masking: Try to reduce memory footprint a little
Move some mask object pointers around to spare a few
bytes of memory.

Fixes T2025.
2015-01-21 17:38:22 +09:00
Cedric BAIL c25ba993f6 evas: reduce potential memory hole in Evas_Object_Protected_State.
The main difference between 1.12 and 1.13 memory foot print is actually
related to this two pointer to mask. I am wondering if there is not an
issue here also has we do have a duplicated pointer. We have prev_mask
and mask in both cur and prev state of an Evas_Object, but only mask
and prev_mask from the cur state seems to be accessed.

If we can remove two pointers from those state, we should have a decent
win in expedite benchmark. Hopefully 300KB to win there (Close to half
the additional cost in memory).
2015-01-20 18:46:08 +01:00
Cedric BAIL 201df16d67 evas: reorder structure to avoid structural hole. 2015-01-20 18:46:03 +01:00
Jean-Philippe Andre 6b81f4f220 Evas masking: Fix precise_is_inside for masked smart objects
The flag should be set on the mask itself.
Checking for (x,y) being inside the mask can be an expensive operation,
so further optimization will be required.
2015-01-16 12:09:58 +09:00
Chris Michael b6f74c0a12 evas: Fix unintentional integer overflow
Summary: This fixes CID1261436: unintentional integer overflow

@fix

Signed-off-by: Chris Michael <cp.michael@samsung.com>
2015-01-09 15:26:32 -05:00
Jae Yong Hwang e561570507 evas:fix markup text length issue
Summary:
There was no conversion to the double quotation mark in the evas_textblock_text_utf8_to_markup function.
The price of the text coming out to API and text coming out to Textblock was different as a result.
As a result, Two text lengths came out differently.
So, I added the exceptional treatment part in the evas_textblock_text_utf8_to_markup function.

@fix

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1853
2015-01-08 19:38:49 +09:00
perepelits.m 694f9dbcdb [Evas, Edje] Adding of new structures
Summary:
There will be several methods to set orientation in edc, so we have decided to make one big vector,
the main reason is that we use quaternion by default, but look_at, for example, is given as 6 coordinates.

Reviewers: Hermet, cedric, raster

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D1693
2015-01-08 15:21:17 +09:00
Carsten Haitzler becd02aaa6 evas textgrid - fix drawing of codepoints that are 0
this fixes artifacts if you have cells with 0 codepoints and also have
underlines or strikethroughs in them.

@fix
2015-01-07 22:29:00 +09:00
Carsten Haitzler d5c3ad97e5 evas map aa - match previous fix.
this matches 83eb1aa3c2 fix in the other
map render func
2015-01-07 21:04:58 +09:00
Jean-Philippe Andre 267b8a5ead Evas map: Fix AA with opaque images
Well... actually this is not exactly a fix.
It just restores the previous behaviour, and allows AA to
work. As in, it won't draw ugly black lines but properly
blend to transparent.

But there is still a problem:

The image map render function changes the alpha flag on the source
image if AA is enabled or if the map has an alpha color. This is
actually wrong as images forcefully set to not have any alpha
(with evas_object_image_alpha_set(0)) will then not be opaque
anymore.

Right now I can't think of a solution (also I don't quite follow
the entire pipeline in evas map...). Changing the flag will
make some opaque areas transparent. Not changing the flag will
produce ugly artifacts where AA blending should happen. Fix one
bug and the other appears, and vice versa.

This can be tested with the example evas-map-aa and adding an
alpha channel to cube1.png (with gimp for instance) but manually
setting alpha to 0 in the code. Weird stuff will happen (try
playing with the map and pressing I to switch to/from image mode).
2015-01-07 20:21:16 +09:00
Jean-Philippe Andre 37f3d00a5c Evas map: Kill build warnings and don't set image flag
Don't change a source image alpha flag at render time.
It doesn't make sense at this point.

Also remove unused int pa.
2015-01-07 17:50:33 +09:00
Carsten Haitzler 83eb1aa3c2 evas map - new aa map has extra overflow with line list - fix it.
this fixes a feature added in this version of efl. as above.
2015-01-07 17:23:24 +09:00
Jean-Philippe Andre b601d89f45 Evas masking: Fix a potential issue with pixman
Untested. Just skip pixman path when there's a mask.
2015-01-07 16:48:39 +09:00
Jean-Philippe Andre f876cf31f8 Evas masking: Fix invalid geometry after mask redraw
The proper geometry should be set when rendering the mask,
otherwise we can't create a new surface if it changed dimensions.
2015-01-07 15:06:03 +09:00
Jean-Philippe Andre 592068108b Evas masking: Fix another set of rendering artifacts 2015-01-07 15:06:03 +09:00
Jean-Philippe Andre 4bff14676e Evas masking: Fix mask blend functions (SW engine)
The selected op func was not performing the correct operation,
thus producing rendering artifacts. These functions should not
be used anywhere except in case of masking... which was not an
available option earlier.

It was doing (wrong):
dst = interp(mask, src, dst)

Instead of (correct):
dst = dst + (1 - mask) * src

NOTE:
This commit also disables MMX, SSE3 & NEON implementations of
pixel_mask blend operations, since they are also broken.
2015-01-07 15:06:03 +09:00