Commit Graph

14 Commits

Author SHA1 Message Date
Xavi Artigas 9bb2df9966 Unify "animated" flags
There exist several flags to indicate whether an object should be animated, with inconsistent names:
Efl.Canvas.Layout.animation: bool indicating if Edje animations should be played
Efl.Ui.Spotlight_Manager.animation_enabled: bool indicating if page transitions should be animated
Efl.Canvas.Animation_Player.animation: Efl.Canvas.Animation object

This commit unifies all of them: "animated" is now a flag, and "animation" is an object.

Note: Animation_Player is in the process of being replaced by an "animation" property in the
Efl.Canvas.Object, hence the need for non-clashing animation flags.

Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D10645
2019-11-20 09:58:23 +01:00
Yeongjong Lee fa90880055 efl_gfx_arrangement: change content_padding param type and remove scalable
Summary:
This change `content_padding` parameter type to int from double for consistency
of size properties.

`scalable` should be handled in more common size API.

Co-authored-by: Mike Blumenkrantz <zmike@samsung.com>

ref T7864

Test Plan: ninja test

Reviewers: zmike

Reviewed By: zmike

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7864

Differential Revision: https://phab.enlightenment.org/D10154
2019-10-02 12:11:15 +02:00
Marcel Hollerbach 594fc08442 efl_ui_win: default the window type to basic
normally when you create a window, you just want to have it beeing a
basic window. If not you still can set the window type.

ref T8229

Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Differential Revision: https://phab.enlightenment.org/D10049
2019-09-24 16:00:44 +02:00
Marcel Hollerbach 588745e995 efl_ui_spotlight: migrate from active_index to active_element
after playing arround with the widget, we found out that it feels quite
weird to have a index, where most of the time you work with widgets.

We might want to add syntax suger in the future to make it easier to
just jump to the next element, or to the previous, but that still is to
be decided.

The event and the communication to the spotlight manager are still left
to be used with the index, reason for this is, that we might need to
fill there an invalid pointer, if a deletion is triggering an animation,
which seems quite weird. That needs further discussing.

Docx have been updated, the sitemarks about the shifting of the
active_index can be removed, as the element is not subject of change
during content adds/deletes.

ref T7991

Reviewed-by: Jaehyun Cho <jae_hyun.cho@samsung.com>
Differential Revision: https://phab.enlightenment.org/D9813
2019-09-06 16:10:40 +02:00
Jaehyun Cho a3b3f8d95a test_ui_spotlight: remove dead default in switch 2019-08-23 13:51:19 +09:00
Marcel Hollerbach 9baa96c352 efl_ui_check: migrate from own property to Efl.Ui.Selectable
this is the basic work for getting radio group as a single_selection
interface, which can be a part of mutli_selection. Which will come both
later on.

ref T8057

Differential Revision: https://phab.enlightenment.org/D9504
2019-08-06 17:09:42 +02:00
Jaehyun Cho b218dcbc3f efl_ui_spotlight: pop() unpacks content although there is one content
Previously, pop() does not unpack content if there is one content.

Now, pop() unpacks content without transition if there is one content.
Since there is no transition, NULL future is returned.

Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D9450
2019-07-31 12:21:06 +02:00
Marcel Hollerbach c0082b1c71 efl_ui_range_display: move events from spin
we concluded min,reached and max,reached should be on every widget that
implements range_display. This here is the start of that work, the
events are moved, next commit fixes all widgets, the last commits
enables tests in the spec unit test.

ref T7897
ref T7895

Differential Revision: https://phab.enlightenment.org/D9371
2019-07-31 10:18:20 +02:00
Jaehyun Cho 959c68ca2e efl_ui_spotlight: add scroll_block to Manager_Scroll
To support blocking of scrolling movement, @property scroll_block has
been added to Manager_Scroll.
If scroll_block is set to be true, then scrolling movement by mouse
input is blocked.

Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D9444
2019-07-31 08:42:08 +02:00
WooHyun Jung 77e268e6ab efl_input_clickable: rename efl_ui_clickable to efl_input_clickable
Summary:
Renamed all efl_ui_clickable_XXX to efl_input_clickable_XXX based on
the discussion in T7847

ref T7847 T7976

Reviewers: zmike, bu5hm4n, segfaultxavi

Reviewed By: segfaultxavi

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7976, T7847

Differential Revision: https://phab.enlightenment.org/D9427
2019-07-29 11:43:01 +02:00
Marcel Hollerbach 2a970046bc efl_ui_spotlight_container: mirror the behavior of view_manager
setting the parent here is usefull, as we can forgot about this object
then, and do not have to free the object by hand.

Differential Revision: https://phab.enlightenment.org/D9305
2019-07-25 20:42:39 +02:00
Mike Blumenkrantz a9504b9e75 elm_test: fix some range api misuse in spotlight test
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D9286
2019-07-12 16:24:39 +02:00
Jaehyun Cho b7801edbe4 efl_ui_clickable: fix not to be clicked if pointer is processed
If pointer is processed by a container in its POINTER_MOVE event
callback, then clickable calls efl_ui_clickable_button_state_reset not
to be clicked by efl_ui_clickable_unpress.

e.g. Efl.Ui.Active_View.View_Manager_Scroll sets pointer processed in
POINTER_MOVE event callback not to click button during scrolling.

Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D9204
2019-07-09 10:34:39 +02:00
Cedric BAIL 47c5736ef9 elementary: rename Activew_View to Spotlight.
View is something that is expected in the context of MVVM, so using it somewhere else is
going to lead to some confusion. Spotlight does descrive the objective of all of this
widget in actually a more explicit way as they all give the spotlight to one sub widget
at a time.

I have also renamed the View_Manager to be just Manager as the View there wasn't useful.
2019-07-05 19:18:22 +02:00