This isn't meant to be installed. The canvas API in EO is based around
the interfaces Efl.Canvas and the widget Efl.Ui.Win. Anything else is
not EO (eg: ecore_evas, evas, ...)
Note: evas_canvas3d is the last remaining thing that is installed along
EO files, but those are all beta APIs.
OMG... I do not like this patch.
See T6148, two key down events are received when a key grab is installed
on a Win object. This is because all input events are propagated from
ecore all the way up to win and can be listened on. Unfortunately this
breaks existing applications that use the key grab API properly to
listen to key events.
Another side effect is that ALL key events are received by the window,
which means it's not limited to what the application expected (from its
list of grabs).
Solution (ugly): block propagation of key down/up events if the window
is a legacy window. This means that no key grab is required for EO
windows, but key grabs are still required for legacy windows.
Fixes T6148
@fix
thats just a little helper, where the logic to find and fetch the
provider is bound to the position in the widget tree, this means that
for example gengrid could change the way the logical parent is
evalulated. (For example to map the logical parent to a item)
Simply pass in the strbuf and don't expect the callee to own it. This
makes things simpler and safer (it'll crash only if the callee frees
said strbuf, and shouldn't leak). efl_ebug_name is new in the upcoming
release, EFL 1.21.
Realised this after talking with Amitesh. Thanks.
See 999dbd9764
And c4769ff898
I kept the safety error message for easier debugging.
Test scenario:
elementary_test -to "Window Inline"
Click on an entry. Press Shift+Tab.
Ping @bu5hm4n
the count ?: 1 check is pointless as count is already checked above.
make it clearer that it's > 0 and remove the ? check. silence for
coverity CID 1380542
Summary:
elm_bg was supposed to be used only in legacy,
but since we need a common object to be used as a background of widgets,
it is now renamed as efl_ui_bg and supports EO APIs.
Reviewers: cedric, jpeg, woohyun
Differential Revision: https://phab.enlightenment.org/D5147
This moves the API entry points from Widget to Layout parts. I don't
think the other widgets support translation, but that is easy to fix.
The actual code implementation remains in elm_widget.c.
Legacy-only widgets are covered by Part_Legacy, while all EO widgets
that have text inherit from Layout (except Win but I don't think the
window title was translatable in legacy).
This removes 2/3 remaining part APIs from Widget.
Ref T5363
This will be used to replace the part translation API in Elm.Widget. It
should work for both parts and non-parts (ie. the main text of a button,
for instance).
For now I'm taking the following approach:
- All efl_text_set/get strings are untranslatable, i.e. get() returns
the visible string, set replaces and can not be translated.
- translatable_text_set/get needs to be used to enable automatic
translation, which in turns calls efl_text_set to modify the visible
string. Thus, translatable applications will have to use
efl_ui_translatable_text_set a lot more than efl_text_set, unless
they translate strings application-side.
Note that some other frameworks take a simpler approach equivalent to
calling efl_text_set() with an already translated text. This prevents
runtime language changes of the application, unless the application
handles them specifically.
pause event means that the window is not visible anymore to any user.
resume is triggered when the window became visible again or just
became visible again.
This means that ALL part handles inherit from the base part class
Efl.Ui.Widget.Part. Layout is the only exception where Efl.Part is
specially overridden.
This is a first step towards generic part APIs, including background in
all widgets.
For this patch I decided to add a pseudo legacy wrapper as the function
is called in a very large number of places. Fixing all those calls to
use the size2d form is a lot of work and a greater risk of b0rking
something.
It's a complex struct but defined in EO as a simple struct. ABI-wise
it's equivalent to Eina_Rectangle. Some macros that use Eina_Rectangle
also work on Eina_Rect out of the box, most of the code dealing with
x,y,w,h will require no modifications either.
But Eina_Rect provides direct access to a size or position 2d component,
as well as the usual x,y,w,h. The field "rect" is provided as a
convenience for code dealing with both Eina_Rectangle and Eina_Rect. We
may or may not require it.
Note: Size2D could use unsigned values but I have spotted a few places
in the code that actually use -1 to indicate invalid size (as opposed to
0x0).
@feature
In Edje and Elementary, we have part objects, which are what is returned
by the interface efl_part(). Those objects can't be of an opaque type as
this doesn't work nicely with strongly typed languages such as C++ or
C#. In JS, Lua, C the types are weak and mostly runtime-based so it
doesn't matter much.
As a consequence, the documentation and the types need to look nice in
this EO API. Thus, we remove the abusive term "internal" and explicitly
call all those classes "part" something.
Eventually we want the types to be declared in the EO file so bindings
(C#, C++, ...) can generate the proper access methods, returning the
best possible types.
Note that right now a few of those part types are used in the legacy API
but don't actually need to be exposed externally.
This is kind of a mega commit that does all the renaming at once, but
it's really just a big sed operation. The power of good IDEs :)
Ref T5315
Ref T5306