If query at x coord, which points to rigth half of LTR char,
next position will be returned. The same for left half of RTL char.
Signed-off-by: Yakov Goldberg <yakov.g@samsung.com>
This new engine function will only be used in software generic for
now - since it's the only engine used with the async render.
This function has been introduced in order to avoid growing thread
command queue too much to draw a text_props at a time on render calls
from textgrid objects.
Patch by: Paulo Alcantara <pcacjr@profusion.mobi>
SVN revision: 82832
This patch should make us get a reference on images, maps and glyphs
which are sent in a command to the render thread. Before we were doing
some useless ref and unref operations.
SVN revision: 82666
This is intended to preserve old behavior now that we have
evas_common_font_draw_cb() to handle both sync and async callbacks.
However, we need to check where why we end up with no glyphs in a
text_props even after calling evas_common_font_draw_prepare().
SVN revision: 82664
This sould bring back a little bit of text rendering performance, while at
the same time decreasing memory usage and fragmentation.
Patch by: Leandro Pereira <leandro@profusion.mobi>
SVN revision: 82660
Fixed queue cache handling to let enqueue and process happen at the same
time, even though this is not our use case yet. This also solves a race
with the assignment of cache variables outside the queue lock and
remembers to free the cache when shutting down.
SVN revision: 82296
NOTE: There is still an issue with text rendering, that
is still 4 times slower and impact all text object (text,
textblock and textgrid).
SVN revision: 81912
This is in preparation for threaded render landing: the render thread will
hold a reference to a text object's glyphs while it hasn't been rendered
yet (and will drop that reference after drawing). This changes the internal
API a little bit (evas_common_font_rgba_draw() now takes an Evas_Glyph_Array
instead of an Evas_Text_Props).
SVN revision: 81183
This patch refactors common code for map draws - so that it can be used
by other engines and *threaded* X11.
Signed-off-by: Paulo Alcantara <pcacjr@profusion.mobi>
Patch by: Paulo Alcantara <pcacjr@profusion.mobi>
SVN revision: 79855
This patch refactors common code for line draws - so that it can be used
by other engines and *threaded* X11.
Signed-off-by: Paulo Alcantara <pcacjr@profusion.mobi>
Patch by: Paulo Alcantara <pcacjr@profusion.mobi>
SVN revision: 79854
This patch refactors common code for font draws - so that it can be used
by other engines and *threaded* X11.
Signed-off-by: Paulo Alcantara <pcacjr@profusion.mobi>
Patch by: Paulo Alcantara <pcacjr@profusion.mobi>
SVN revision: 79853
This patch refactors common code for image draws - so that it can be used
by other engines and *threaded* X11.
Signed-off-by: Paulo Alcantara <pcacjr@profusion.mobi>
Patch by: Paulo Alcantara <pcacjr@profusion.mobi>
SVN revision: 79795
This patch refactors common code for rectangle draws - so that it can be
used by other engines and *threaded* X11.
Signed-off-by: Paulo Alcantara <pcacjr@profusion.mobi>
Patch by: Paulo Alcantara <pcacjr@profusion.mobi>
SVN revision: 79785
I've tested make -j 3 install and it works nicely
I've tested expedite with software and opengl xlib,
and it works. Not tested other engines, so please
report any problems (engines or other) on the ML.
TODO: examples and tests, I'll add them later
ISSUE: Eina_Unicode size check. It indirectly depends on
eina_config.h, which is created at the end of the
configure script. So its size is always 0. I don't
know how that size is used, so I can't do a lot,
for now.
SVN revision: 78895