Now evas_common_draw_context_font_ext_set takes 3 more parameters, fix the build
by adding NULL for the function pointers. We really need to switch to gl_generic
here, it would avoid this kind of problems.
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
this patch bypass calls to (un)lockFocus, avoid segv
when closing windows
This is certainly not the cleanest way to do it but it seems
to be working correctly at the moment. this may leads to
unexepected behavior which haven't been identified now
@fix
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
@fix this patch:
catch the window close event from cocoa and send an ecore event
this event is catched by a handler in ecore_evas wich will
call the registered fn_delete_request (from elementary for instance)
/!\ this patch is currently incomplete and leads to a segv when
closing the last window
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Evas GL backend uses a global OpenGL context for all windows inside
an application. Each window has its own texture to render its
content. We use a singleton NSOpenGLContext shared between all
NSOpenGLView, it solves rendering issues for multiple windows.
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Add version param to context_create.
Add support for 1.1 contexts in the GL_X11 engine, and checks
for version in all other engines (return NULL).
Add API wrappers for all OpenGL-ES 1.1 APIs (normal and debug
modes).
Summary:
evas_gl_symbols() (introduced in commit 9a9d78d) was not dlsym()ed
which led to unloaded symbols, so NULL function pointers which were happily
dereferenced, leading to an early segfault, and therefore to a broken engine.
@fix
Reviewers: cedric, raoulh
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D1440
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary: Ensure eng_window_use in image_content_hint_set
Test Plan:
1. make native OpenGLES application.
2. set evas object image with evas_object_image_native_surface_set.
3. GLES Application try to call eglMakeCurrent with own eglContext, then resize evas object resize
Reviewers: Hermet, raster, cedric
Reviewed By: cedric
CC: cedric, seoz
Differential Revision: https://phab.enlightenment.org/D523
Signed-off-by: Cedric BAIL <cedric.bail@samsung.com>
Being annoyed by different types of eina critical macros - CRI, CRIT,
CRITICAL -, I concluded to unify them to one. Discussed on IRC and
finally, CRI was chosen to meet the consistency with other macros -
ERR, WRN, INF, DBG - in terms of the number of characters.
If there is any missing bits, please let me know.
Evas_Common.h should be used for the public header, and rather rename
evas_common.h internal header to another name.
Sa:
Evas_Common_Header.h -> Evas_Common.h
evas_common.h -> evas_common_private.h
Shouldn't have both Evas_Common.h and evas_common.h because of case
insensitive filesystems.
I've tested make -j 3 install and it works nicely
I've tested expedite with software and opengl xlib,
and it works. Not tested other engines, so please
report any problems (engines or other) on the ML.
TODO: examples and tests, I'll add them later
ISSUE: Eina_Unicode size check. It indirectly depends on
eina_config.h, which is created at the end of the
configure script. So its size is always 0. I don't
know how that size is used, so I can't do a lot,
for now.
SVN revision: 78895