This started as a small commit, when pressing enter -> set the item as
selected.
However, it was a bit more complex, it seems that there was never config
update code to copy bindings into the user profile. Which lead to the
fact that you are missing a lot of keyboard related features if you
havnt wiped your config in the last 1-2 years. For me keybindings for
Efl.Ui.Scroller Tab_Bar Image_Zoomable (Item) have been missing and were
never inserted. WHich is a problem for a user just constantly updating.
For now i created a function that copies over the bindings from the
system config, and they are merged into the user config. Intentional
leaving our of keybinding structs for a user-config will result in them
beeing merged again on the next config update. If you want to get rid of
key bindings as a user you can just keep the empty struct, which is the
signal for "i know what i am doing, i do not want to have them". The
problem that the system config is partly invalidated (due to moving the
key bindings struct to the user config), is fixed due to the fact that
the config is reloaded after that.
This function should be called everytime someone updates the config in
regards of the keybindings.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Differential Revision: https://phab.enlightenment.org/D9723
Summary: those files are leftover from autotools. They have been missed before
Reviewers: stefan_schmidt, zmike
Reviewed By: zmike
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D9143
Get your seatbelt fastend! It is happening! AUTOTOOLS IS GONE NOW!
All praise to meson!
This time the final version, ci has been adjusted, and now does not try
anymore to build a removed buildsystem. However, the scripts in there
need cleaning up.
Differential Revision: https://phab.enlightenment.org/D9027
Summary:
in eec7bc458e the epoch offset was edited,
which seems to be wrong, as this caused every single config to be
deleted. This also updates the configs in the elementry base configs
as they have been forgotten.
This brings back the ability to edit the config in elementary_config.
Reviewers: segfaultxavi, devilhorns, ManMower, raster
Reviewed By: raster
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D7403
a new shiny buildtool that currently completes in the total of ~ 4 min..
1 min. conf time
2:30 min. build time
Where autotools takes:
1:50 min. conf time
3:40 min. build time.
meson was taken because it went quite good for enlightenment, and is a traction gaining system that is also used by other mayor projects. Additionally, the DSL that is defined my meson makes the configuration of the builds a lot easier to read.
Further informations can be gathered from the README.meson
Right now, bindings & windows support are missing.
It is highly recommented to use meson 0.48 due to optimizations in meson
that reduced the time the meson call would need.
Co-authored-by: Mike Blumenkrantz <zmike@samsung.com>
Differential Revision: https://phab.enlightenment.org/D7012
Depends on D7011
Summary:
this patch refactories a momentum scroll animator logics.
1. animation duration
animating runs within a one second now.
and if it needs more time to animate, it decrease intepolation progress by dividing some value.
current logic makes sense however, it is not easy to read to know how it works.
this patch modify current logic to calculate distance to move, and time to animate.
2. distance to move
we can apply simple physics something like mass of pan and friction of scroller itself.
but this patch apply just geometric seqeunce to calculate distance to go.
it's more easy to customize behavior of scroller than current sine graph based one.
3. accelerate logic
scroller sets 'extra_time' to accelerate a scroller for now.
but this patch modify logic not to use it.
however it uses current momenutum velocity as a bais of next momentum animating.
@feature
Reviewers: zmike, #reviewers, Hermet
Reviewed By: #reviewers, Hermet
Subscribers: Hermet, cedric, zmike
Tags: #efl, #do_not_merge
Differential Revision: https://phab.enlightenment.org/D6643
Summary:
by key bindings..
now we can select TAB with the Return/Space key.
Test Plan: elementary_test -to efl.ui.tab_pager
Reviewers: Jaehyun_Cho, Hermet
Reviewed By: Jaehyun_Cho
Subscribers: YOhoho, cedric, #reviewers, #committers, zmike
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D6779
Summary:
this is part of the datadir distribution, it should not be in a different
directory than the rest of the datadir distribution
the gnu coding standards (https://www.gnu.org/prep/standards/html_node/Directory-Variables.html)
define 'datadir' as:
The directory for installing idiosyncratic read-only architecture-independent
data files for this program. This is usually the same place as ‘datarootdir’,
but we use the two separate variables so that you can move these program-specific
files without altering the location for Info files, man pages, etc.
This should normally be /usr/local/share, but write it as $(datarootdir).
(If you are using Autoconf, write it as ‘@datadir@’.)
The definition of ‘datadir’ is the same for all packages, so you should install your
data in a subdirectory thereof. Most packages install their data under $(datadir)/package-name/.
while this text has no clear requirement or suggestion for a corresponding
repository layout, projects typically employ a certain consistency in their
repository layout both for ease of maintenance and ease of learning for new
contributors.
this project has both a data/ directory, which contains the datadir distribution,
as well as the config/ directory, which also contains the datadir distribution.
this complicates matters both for active maintainers/developers who must
remember that the repository and build tree layouts have this exception,
and for new contributors who will initially be confused by this exception
other well-organized open source projects, such as wayland, have chosen to not
use a data/ directory. these projects have the datadir distribution in the base
directory of the repositor, which is a fine practice as it maintains consistency
for the project since all the files for the datadir distribution are in the same
directory.
by applying this patch, the project will move towards a more easily readable and
learnable layout. current and future developers will no longer need to wonder why
this directory is outside of the data/ directory, and anyone attempting to reference
these files from the source/build trees will be able to do so more easily
Reviewers: cedric, stefan_schmidt, raster
Reviewed By: stefan_schmidt, raster
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D6013