Commit Graph

28 Commits

Author SHA1 Message Date
Cedric BAIL a859e60140 * evas: Make evas_object_move on Evas_Object_Polygon work.
TODO: Make evas_object_resize work also.


SVN revision: 47291
2010-03-16 13:23:37 +00:00
Gustavo Sverzut Barbieri 51c00c6526 fix evas image loading error reporting.
Evas image load was always reporint "generic" error, since it was
disconnected from actual loader modules.

This commit will break the module loader API (as it's restricted to
inside Evas, this should be no problem). The return was turned into
"Eina_Bool" for clarity, while an extra "int *error" is responsible to
report errors. This approach was choosen to force compiler warnings
and to try avoid mistakes as EINA_FALSE == EVAS_LOAD_ERROR_NONE and
thus we'd get opposite behavior if something slips.

Most loaders play well, except by eet that does not provide means to
know if the file open failed due missing file, incorrect format or
corrupted file :-(

Please report any issues. I added eina_log debugging to loader
functions, just run your Evas application as:

     EINA_LOG_LEVELS=evas_main:4 your_app




SVN revision: 44666
2009-12-22 23:11:57 +00:00
Carsten Haitzler 5cc7803ef9 the start of other objects being able to map! text objects work.. tested.
SVN revision: 43323
2009-10-28 08:59:01 +00:00
Cedric BAIL 8984a75799 * evas: Cleanup move to eina log.
Patch from Mathieu Taillefumier.


SVN revision: 43200
2009-10-22 15:22:22 +00:00
Tom 39b6c9148c From: Tom <tom@stosb.com> (tasn)
Hey raster,

Here is the non intrusive patch I talked to you about. Please apply it as it
introduces some fixes, some improvements and mostly and underlying
infrastructure for future RTL improvements.

(note hebrew & yiddish seem fine, but things expedite test seems to show are
wrong (why i don't know as i dont speak the langs- just comparing to pango /
gtk output):

arabic seems lsightl wrong (maybe composition chars not working?)
gujarati - also seems wrong
malayam - also looks wrong
persian - looks wrong
sinhala - looks wrong
tamil - looks wrong

these are what, appear to me, to look wrong. why they look wrong, i don't
know. i'm guessing its compositiong not being handled. but i dont's peak,
read or write any of these languages so i am unsure of what it really should
be like, why and how to fix it.

anyone want to put up a hand? (everything else is displaying fine as best i
can tell - the langauges i read/speak/somewhat understand are working fine).



SVN revision: 42814
2009-09-30 04:23:21 +00:00
Cedric BAIL c259d8addd * evas: Use eina_log.
Patch from Matthieu.


SVN revision: 42598
2009-09-21 16:08:51 +00:00
Cedric BAIL a7f2974e13 * evas: break engine API !!!
Improvements: Now evas rendering loop is the one responsible to
	initialize the surface to 0 correctly (taking into account surface
	alpha and object opacity). This will reduce the number of memset
	we do.

	Note: Current software_x11 (xlib and xcb) are buggy. They are
	copying too much data when the surface use a mask. That's why
	two memset are left in their code. They could be removed, but
	we should fix the surface we copy on change (look at mxob user
	and evas_software_xlib_x_output_buffer_paste).


SVN revision: 41206
2009-06-26 13:26:52 +00:00
Cedric BAIL 575b0579cd * evas: Move to Eina module and make it possible to build a libevas with
everything in it.

	Note: This patch break the module API, so make sure you recompile and install
	every thing.


SVN revision: 41055
2009-06-16 13:01:36 +00:00
Carsten Haitzler adab71dcfd fix engines to match engine func changes with font stuff (R to L)
SVN revision: 40782
2009-05-22 21:11:45 +00:00
Carsten Haitzler e999c88e80 tasn's rtl pathes and improvements... continued!
SVN revision: 40715
2009-05-18 06:08:15 +00:00
Carsten Haitzler 85bff718d6 1. scale cache now allows you to hint at the object if its dynamic, static or
none (ie default) and the engines actually understand it and use it.
2. fixes to scalecache and cserver too. more toto's done and its now been
stress tested by me - and i think cserve is ready to go gold. just enable it
with export EVAS_CSERVE=1 in your env for any eflapps - and run evas_cserve
(cmd-line options avalable plus cmd-line tol to query settings change on the
fly and query statsitics and state)



SVN revision: 40536
2009-05-07 13:29:56 +00:00
Vincent Torri b61328192f API break (well, kind of...)
* evas_engine_info_set() returns now an int, to inform if
   an error occured or not when setting the info of the engine.
 * in the Evas_Func structure, the setup() method returns an int
 * all the engines are updated

I'll fix ecore_evas and ewl later (the compilation is still fine).

Gustavo: should I add EINA_WARN_UNUSED_RESULT at the end of the
evas_engine_info_set() function ?



SVN revision: 39670
2009-03-24 09:05:32 +00:00
Cedric BAIL 5621e47f1c Correctly cancel each image object and not all at once.
SVN revision: 38658
2009-01-20 14:56:37 +00:00
Cedric BAIL 465b76a017 Remove Evas_List from Evas.
SVN revision: 36942
2008-10-21 16:31:05 +00:00
Cedric BAIL bd2c5d6648 Add image preloading support.
This should work without performance impact for all engine.


SVN revision: 36018
2008-09-16 14:52:57 +00:00
Cedric BAIL d102e3db82 * Make RGBA_IMAGE_HAS_ALPHA and RGBA_IMAGE_ALPHA_SPARSE part of
Image_Entry flag structure. This fix a bug with 16 bpp software engine.

        * Change image loader module API to take any Image_Entry. Same goes
        for evas_common_image_premul and evas_common_image_set_alpha_sparse.

        * Use new eet API: eet_data_image_read_to_surface.


SVN revision: 34728
2008-06-03 09:09:39 +00:00
Carsten Haitzler d6f9cc797e adrunko's precise event patch
SVN revision: 30939
2007-07-23 14:22:57 +00:00
Carsten Haitzler f83220c857 not complete yet - actually i need help with the fragment shader.
in evas_gl_texture.c i have a frag shader, and it tries to use a set of 3
textures that act as the yuv planes, BUT the u and v textures (Utex and Vtex)
are simply getting values from the Ytex - regardless of what i try. grrr.
what's up with that?


SVN revision: 27495
2006-12-17 15:48:52 +00:00
Carsten Haitzler 2058cfd58b 1. add new api calls to 1. set a "native surface" for image objects. this
currently does nothing and i have kept it VEEERY generic it's a pointer to a
native surface which can be just about anything - each engine will probably
define a format of its own you need to use VIA the native surface type.
2. add calls to set/get colorspace - moving this down into the engine level.
so far engines do nothing at all with it - but api is there.
3. clean up gl engine a bit - make it more standard.


SVN revision: 27389
2006-12-09 08:52:08 +00:00
Carsten Haitzler 8c93e825a8 same as previous commit.
SVN revision: 26236
2006-09-30 10:18:37 +00:00
sebastid ec72116e3c Exported module functions must be EAPI
SVN revision: 25524
2006-09-06 07:28:46 +00:00
Carsten Haitzler 0889c589f2 added the ability to set load scaledown, dpi or load size - the svg loader
uses these to know what to render and how (or has defaults if these are not
set)


SVN revision: 24868
2006-08-18 14:45:26 +00:00
Carsten Haitzler d7eee7eee6 patches that i said were in - commit. (see my reply emails)
also finish off a TODO item or 2


SVN revision: 23267
2006-06-07 23:30:15 +00:00
Carsten Haitzler 77e35d60a3 jose's software rendering work - slight improvements (about 5-10%). i had to
disable destination alha mmx support for text rendering (mask + color) as it
was broken in tests.


SVN revision: 22440
2006-05-02 07:28:49 +00:00
Carsten Haitzler 21e63c83b9 move engine headers into engine dirs - and removes lots of useless old headers.
SVN revision: 22344
2006-04-25 04:00:21 +00:00
Carsten Haitzler e8bf4cdcbb make hinting an engine api thnig - engine apis need to be mroe easily updated
SVN revision: 20850
2006-02-28 04:07:49 +00:00
Carsten Haitzler 76f7428de7 fix dfb engine - correctness changes for hash
SVN revision: 19845
2006-01-16 03:37:34 +00:00
Carsten Haitzler f435375b19 initial import fo loadable engine modules for evas - from jorge zappie :)
SVN revision: 19775
2006-01-14 12:13:38 +00:00