Commit Graph

8 Commits

Author SHA1 Message Date
Jean-Philippe Andre a90876c337 Evas fonts: Fix minor deviation in RLE font render
So I've discovered some weird output values after drawing
some text. The destination alpha would become 0xFE even
when the back buffer had a background with 0xFF alpha.

Example:
Dest is 0xff00ff00 (green).
Color is 0xffffffff (white).
Current font alpha is 170 (0xaa).
--> Output was 0xFEaaFEaa instead of 0xFFaaFFaa.

This is because of some slightly invalid calculation
when doing the font masking (mtab[v] = 0x55 above).

Indeed, MUL_256 takes alpha values in the range [1-256]
and not [0-256] as was assumed.
2015-01-06 19:41:10 +09:00
Jean-Philippe Andre 624787c42a Evas font: Improve RLE rounding alpha8 to alpha44
This should ensure that the difference between the original
pixel value and the rle4 encoded one is <= 8.

The previous fix was a bit stupid as it was not taking into
account the conversion a4 to a8 (which is a8 = (a4 << 4) | a4).
2014-12-09 11:02:01 +09:00
Jean-Philippe Andre 52d117c905 Evas font: Compress font algo should round instead of floor
This is an attempt at having higher quality font rendering
while still using RLE-based font compression.
2014-12-08 18:02:44 +09:00
Jean-Philippe Andre f62b612797 Evas: Remove invalid cast and fix warning/bug on windows
On Windows, long is 32 even on Win64.
Thanks Vincent for spotting this.

@fix
2014-05-29 17:31:16 +09:00
Jean-Philippe Andre ac8140ccd1 Evas filters: Rename RGBA_Image::mask.data into image.data8
The structure should not be changed, despite the union modification.

I am renaming for consistency with older branches that had a mask
field in RGBA_Image. Also, the mask.data or data8 is really just
a way to avoid casting between DATA8 and DATA32 (and it shows
clearly what kind of data you are dealing with).
2014-03-04 12:10:29 +09:00
Jean-Philippe Andre 4c4b44a575 Evas fitlers: Implement SLOW font draw to alpha targets
Well, raster did some great job at optimizing font draw... but only
to RGBA32 targets. In this font effects case, we also want to render
text on ALPHA buffers.

For now, reuse the existing alpha blending & glyph decompress
functions. It's MUCH easier, and works. Definitely slower than
decompressing on-the-fly and optimizing everything. But for now,
this will not even be the performance bottleneck in an effect
(blur will be a lot slower).
2014-02-07 17:33:17 +09:00
Jean-Philippe Andre 9adbbe0bd1 Evas fonts: Pass RGBA_Image instead of DATA32 buffer
Since we want to be able to draw to alpha buffers, it's
easier if we pass the whole image struct instead of just
the data pointer.
2014-02-07 15:38:43 +09:00
Carsten Haitzler 86a97efeea evas - fonts - move to using 4bit and rel 4 bit compressed font glyphs
this changes the internal encoding of font glyphs in evas to use 4bit
uncompressed if small, or 4bit rle (run length encoded) if larger.
this caves at least 50% of memory on fonts - and more if bigger. with
large fonts (40-80pixel size) we can save in the region of 80% of
memory used for glyphs. this also happesn to allow speedups in
rendering too.
2014-01-13 05:15:32 +09:00