Summary:
In the case when you have multiple future in flight related to one object, you
couldn't use the previous version of efl_future_then. Now all function calls
take a void* pointer that allow multiple future to have their private data
request data accessible in all the callback.
This should not break released API as Eo.h is not released yet and so
was efl_future_Eina_FutureXXX_then.
Depends on D7332
Reviewers: felipealmeida, segfaultxavi, vitor.sousa, SanghyeonLee, bu5hm4n
Reviewed By: segfaultxavi
Subscribers: #reviewers, #committers
Tags: #efl
Maniphest Tasks: T7472
Differential Revision: https://phab.enlightenment.org/D7379
It is expected that when the connection state is forcefully set, that all
hanging connection should be stopped instead of them continuing and later
resetting the state to having a connection.
Differential Revision: https://phab.enlightenment.org/D7397
This is a better way to avoid race execution by the async end callback
that could happen at some later random point in time. The thread are
cancelled right away, so event if their is a "wait" time set, it should
never actually matter and be always instantaneous.
Differential Revision: https://phab.enlightenment.org/D7396
This changes a lot of things all across the EFL. Previously,
methods tagged @const had both their external prototype and
internal impl generated with const on object, while property
getters only had const on the external API. This is now changed
and it all has const everywhere.
Ref T6859.
On destructor we're not supposed to emit events, I even thought that
would be implicit, but it's not. If we do, for example an event
handler that would 'efl_del()' on "EFL_IO_CLOSER_EVENT_CLOSED" would
trigger too-many unrefs.
On Windows SOCKET is unsigned, thus will cause sign errors when
formatting with "%d" or comparing with signed values.
On UNIX it was quiet and easy to miss, thus a new #define can be used
to check for those. It will use 'unsigned long' as SOCKET, thus will
complain out loud and not even work correctly when using pointers on
64bits UNIX on mistakes -- which should improve the situation.
This helped to fix lots of missing conversions, all fixed.
This partially addresses D4357.
Thanks to vtorri for poiting out about close() is not the correct
socket function, we should use closesocket() instead.
Also defined SOCKET to int on Linux so we can use the same 'type' and
avoid lots of ifdef in our code. On Windows it's unsigned, thus would
cause some warnings about incorrect signed comparison.
SOCKS is implemented in its own thread using synchronous/blocking
primitives, which simplifies the code a lot -- as well as simulate the
usage of Ecore_Thread as our users will likely do.
Since SOCKSv4a and SOCKSv5 allow name resolution, the whole
getaddrinfo() is done in the same thread, when needed, instead of a
separate thread to do that, which should also save some resources.
Instead of the legacy ECORE_CON_SOCKS_V4 and ECORE_CON_SOCKS_V5, now
we use socks_proxy, all_proxy and no_proxy. This matches our other
dialers http/websocket (which will use http_proxy, all_proxy and
no_proxy). If desired it's easy to add back support for those
variables, but I think we should just deprecate them. (The legacy code
will keep unchanged, thus direct users of ecore_con_server will still
use those -- just the previous users of ecore_con_server will be
converted to use the new API).
Efl_Future actually work with weak reference. So you do not need to
set things to NULL, but you actually need to register the memory location
of the future with efl_future_use.
both resolve (getaddrinfo()) and connect() are now done in
Ecore_Thread, avoid to block the main loop.
My plan is to always use the threaded connect() using a blocking
socket, only set it to non-blocking after the socket is returned to
the main thread and before it's accessible to the user. It will make
the connect behavior more uniform.
Some errors were moved from HTTP to Dialer as they are more generic.
Efl.Object.event_callback_call no longer calls legacy smart callbacks;
calling only event callbacks registered with the given event description
pointer.
Create the method Efl.Object.event_callback_legacy_call to inherit the old
behavior from Efl.Object.event_callback_call, calling both Efl.Object events
and legacy smart callbacks.
Update all other files accordingly in order to still supply legacy
callbacks while they are necessary.
Efl.Net.Server defines how to accept new connections, doing the
bind(), listen() and accept() for protocols such as TCP.
Efl.Net.Dialer defines to to reach a server.
Both are based on Efl.Net.Socket as communication interface that is
based on Efl.Io.Reader, Efl.Io.Writer and Efl.Io.Closer, thus being
usable with code such as Efl.Io.Copier.
The Server will emit an event "client,add" with the established
Socket, which is a child and can be closed by both the server or the
user.
The Dialer extends the Socket and allows for creating one given an
address, that will be resolved and connected.
TCP is the initial implementation so we an validate the
interfaces. UDP, Unix-Local and SSL will come later as derivate
classes.
The examples are documented and should cover the basic principles:
- efl_io_copier_example can accept "tcp://IP:PORT" and will work as a
"netcat", can send data from socket, file or stdin to a socket,
file, stdout or stderr.
- efl_net_server_example listens for connections and can either reply
"Hello World!" and take some data or work as an echo-server,
looping back all received data to the user.
More complex interactions that require a "chat" between client and
server will be covered with new classes later, such as a queue that
empties itself once data is read.