Commit Graph

57 Commits

Author SHA1 Message Date
Hermet Park b0737c7434 Revert "ector: code refactoring."
This reverts commit dad166f84a.

Ector is not public, this breaks enlightenment compilation,
2019-08-20 20:24:27 +09:00
Hermet Park dad166f84a ector: code refactoring.
Current vector drawing requires several methods for compositing,
it's shouldnt have only masking but other blending functions
such as matte in lottie, porter&duff in android, etc.

Previously we didn't specify this method name,
just reserved the options and now we started to define the methods
with ector_renderer_composite_method() instead of mask_set().
2019-08-20 18:23:41 +09:00
Hermet Park 625e11f584 evas vector: support lottie animation as using json loader.
Summary:
This patch extends efl_canvas_vg_object class to implement efl_gfx_frame_controller
to suppor any playable animation on it.

Plus, vector object takes care of lottie animation by using json loader.
it's caching mechanism is changed to cache only static frame, not all frames.

vg_cache supports json loader and make it animation request properly.

This feature has been stabilized enough, it's using in Samsung Galaxy Watch active product,
proved its stability enough.

Depends on {D8940}

Co-authored-by: JunsuChoi <jsuya.choi@samsung.com>

Reviewers: #committers, jsuya

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D8941
2019-06-21 17:35:48 +09:00
junsu choi c7b1a40b5e ector: Fix precomp layer rendering issue when it has alpha value
Summary:
When the precomp layer(parent layer) has alpha transparency and has more than 1 child layer
and they overlap each other if vg object just propagate the alpha to child layer
it will be applied twice in overlapped area.
Even if the child layer does not have alpha transparency, parent alpha is applied to each child.

Test Plan: N/A

Reviewers: Hermet, smohanty

Reviewed By: Hermet

Subscribers: cedric, #reviewers, kimcinoo, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D9072
2019-06-20 16:07:05 +09:00
Hermet Park d45e3df689 evas vg: replace to eina_file instance caching by vg.
Here is a replacement to use eina_file from a vg obj instance
to map file data by vg loaders.

This brings a benefit that integrated access to load data
between vg object and vg loaders.
2019-03-12 12:58:31 +09:00
Mike Blumenkrantz 540d3b9587 efl.file_save: rework save flags
Summary:
instead of passing a string which requires reading docs to know which
arbitrary string key=value sets can be passed, use an extensible struct
which contains more easily referenced values

ref T7672

Depends on D8035

Reviewers: segfaultxavi

Reviewed By: segfaultxavi

Subscribers: segfaultxavi, cedric, #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7672

Differential Revision: https://phab.enlightenment.org/D8039
2019-02-27 13:17:35 -05:00
Hermet Park da36a87bb3 evas vg: improve masking render logic.
Previous masking image is generated on vg rendering time,
though context is changed to main vg rendering to masking,
This had a issue that ector context switching which is not allowed
in software backend because of asynchronou method.

Now, this improvment brings the masking rendering move to
vg render pre step with synchronous rendering method,
then use the masking surface in the main vg rendering.
2019-01-28 16:57:56 +09:00
Hermet Park 149dcb17cb evas vg: optimize vg object internal connections.
Dectected huge amount of unnecessray internal events triggering
which were signaled via vg nodes.

By events, nodes were connected with each others,
and finally reaches to vg object to update its rendering properly.

However GFX_PATH_CHANGE signal is too commonly triggered for scenarios,
listening and response it is too burdensome.

We acutally don't need to do this if all nodes could share the
vg object. Nodes directly notify vg object to update it.

Next patch will come to remove stupid GFX_PATH_CHANGE that's aweful
in performance wise.
2018-12-20 14:42:38 +09:00
Hermet Park 3f17b4f054 evas vg: remove redundant function code. 2018-12-17 19:59:29 +09:00
Hermet Park fbe92aa67f evas ector: add software implmentation for masking feature.
This implementation uses Ector_Buffer to generate mask image from vg container,
and pass it to Ector engine. Ector renderer could blend this image as a mask.
Yet only vg container works as a mask, we could extend shape to support masking later.

Still vector gl drawing is not completed, We use software ector buffer to draw on it.
This is on progessing.
2018-12-07 19:50:08 +09:00
Hermet Park 950059ce9a evas vg: revise basic vg cache logic.
There was a big trouble that vg cache didn't free cached data properly.
Plus, there was a unnecessary copy of vg tree data.

This revised version is a improvement of our evas vg cache
in stable and optmization.
2018-12-07 19:08:34 +09:00
Hermet Park 072f5a2fa0 evas vg: code refactoring.
capsulate vector file data from efl canvas vg.

hide vector file data structure, capsulate it,
cut off the dependency by vector object.
yet it has evas_cache_entry interface.
2018-12-07 18:06:38 +09:00
Hermet Park 093e32a0fb evas vg: code refactoring.
keep internal variable and structre names consisteny.
no logical changes.
2018-12-07 17:14:15 +09:00
Hermet Park ca3ddc21e4 evas vg: code refactoring.
make code clean and neat, no logic changes.

use macro to reduce lines.
rename ambiguous internal variables.
remove unused variables.
2018-12-07 15:37:02 +09:00
Hermet Park 111e1eb9c6 evas vg: code refactoring.
This doesn't change any logics.
just renamed internal variables and functions.
2018-11-21 20:01:09 +09:00
Hermet Park e2cd8eea55 evas vg: optimize gradient sequences.
Summary:
1. Pointed out gradient prepare step triggered duplicatedly,
because they are immediate children of container.
But gradients is desigend to fill shape,
shape could get ready of the gradients which are applied to.
So, container doesn't need to prepare gradient children.

2. Ector shape does prepare its gradient renderer in it's prepare time,
each gradients objects doesn't need to prepare renderer separately.

Here code skip duplication of sequences of gradients preparation step.
by cleaning up logic.

Reviewers: #committers

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7269
2018-11-14 21:50:50 +09:00
Hermet Park 2614179af8 Revert "evas vg: changed "vg object" to "vg""
This reverts commit ec69abed9d.

Ooops, I didn't intended this patch.  @#!@#!@#!@#
2018-09-10 17:27:42 +09:00
Hermet Park ec69abed9d evas vg: changed "vg object" to "vg"
Summary:
Following our naming rule, rename to like other primitives.

i.e. efl_canvas_rect, efl_canvas_image, efl_canvas_vg ...

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7013
2018-09-10 14:06:58 +09:00
Hermet Park c8c0dbb32b evas vg: prevent a corner-case crash.
tbh, current vg interfaces a little bit bad... here is one scenario to this
stupid case.

efl_parent_set() and evas_object_vg_root_node_set() both do re-parent
 job. They could be conflicted if user calls both apis in either way.

efl_parent_set(root_node, NULL); but Vg Object still keeps the root node
which is just a dangling pointer that occurs a crash while rendering.
2018-06-15 01:11:26 +09:00
Xavi Artigas a217d4b455 Efl.Canvas.Vg.Object (from Efl.Canvas.Vg)
Also, Efl.Canvas.Vg.* (from Efl.Canvas.VG.*)
Ref https://phab.enlightenment.org/T6847

Reviewed-by: Cedric Bail <cedric@osg.samsung.com>
2018-04-24 09:03:30 -07:00
Cedric BAIL c515ee36e6 evas: parent of an Efl.Vg.Node can also be a Efl.Canvas.VG 2018-03-29 14:07:54 -07:00
Mike Blumenkrantz 7eb0375c0e efl_vg: namespace moves
efl.vg -> efl.canvas.vg.node
efl.vg.* -> efl.canvas.vg.*

ref T6714
2018-02-21 14:04:59 -05:00
Mike Blumenkrantz a03bcd34af efl_vg: use efl.object's name property instead of implementing a new one 2018-02-12 15:56:46 -05:00
Jean-Philippe Andre 1fdbb00e22 efl: Move VG-specific change event to efl.gfx.path 2017-12-13 13:47:48 +09:00
subhransu mohanty 41062cb15d evas/vg: use surface cache for efl vg canvas 2017-11-10 11:20:38 +09:00
subhransu mohanty 64231ae699 evas/vg: Added vg tree caching support 2017-10-27 14:58:38 +09:00
subhransu mohanty 57ba3318dc evas/vg: Added align, viewbox and fill_mode property to the vg canvas
Summary:
viewbox, fill_mode and align property required to scale the vg tree that
we get from the svg file or manually created depending on the vg canvas
size.

Reviewers: jpeg, cedric

Subscribers: jenkins, cedric

Differential Revision: https://phab.enlightenment.org/D5358
2017-10-25 20:17:20 +09:00
subhransu mohanty 880dd63a0c evas/vg: renamed the evas_vg class to efl_canvas_vg
Reviewers: jpeg

Subscribers: jenkins, cedric

Differential Revision: https://phab.enlightenment.org/D5357
2017-10-24 15:19:53 +09:00
subhransu mohanty d267595557 evas: add set function for root_node property.
Summary:
Currently user ask for the root_node from the evas_vg object and then attach its tree by setting the root node as parent.
With this change this process will be explicit. user has to set the root node to the evas_vg object and the object will take the ownership
of the tree. User can query the current vg_tree by root_node_get api.

Test Plan:
        Fixed the test app to reflects this change.

Reviewers: jpeg, cedric

Reviewed By: jpeg, cedric

Subscribers: cedric

Differential Revision: https://phab.enlightenment.org/D5347

Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
2017-10-23 11:05:38 -07:00
Jean-Philippe Andre f3eff6eb3e efl: Introduce Eina.Rect and switch EO APIs to it
It's a complex struct but defined in EO as a simple struct. ABI-wise
it's equivalent to Eina_Rectangle. Some macros that use Eina_Rectangle
also work on Eina_Rect out of the box, most of the code dealing with
x,y,w,h will require no modifications either.

But Eina_Rect provides direct access to a size or position 2d component,
as well as the usual x,y,w,h. The field "rect" is provided as a
convenience for code dealing with both Eina_Rectangle and Eina_Rect. We
may or may not require it.

Note: Size2D could use unsigned values but I have spotted a few places
in the code that actually use -1 to indicate invalid size (as opposed to
0x0).

@feature
2017-09-18 13:22:52 +09:00
Jean-Philippe Andre e79f27ae0c efl: Remove manual definitions of event "changed"
Honestly I can't see why gfx & gfx.path "changed" need a manual
definition, instead of relying on EO. If the API needs to be
internal only, then EO needs to handle internal APIs. In this
case, the event was exposed as a C API but not a EO... why?
2017-04-18 11:07:46 +09:00
Vitor Sousa 8356b16a49 Efl Object: remove legacy callback calls from event_callback_call
Efl.Object.event_callback_call no longer calls legacy smart callbacks;
calling only event callbacks registered with the given event description
pointer.

Create the method Efl.Object.event_callback_legacy_call to inherit the old
behavior from Efl.Object.event_callback_call, calling both Efl.Object events
and legacy smart callbacks.

Update all other files accordingly in order to still supply legacy
callbacks while they are necessary.
2016-08-26 15:45:07 -03:00
Tom Hacohen e65aae994e Eo: Finish the renaming of Eo to the EFL.
This renames all the rest of the API to the EFL namespace except for
Eo_Event that will follow soon.

Obviously breaks both API and ABI.
2016-08-15 15:07:42 +01:00
Tom Hacohen c662934be8 Change the EFL to follow the new Eo rename. 2016-08-11 17:04:43 +01:00
Subhransu Mohanty 655ed09ab4 evas: propagate the change to child when object is a vector graphic container
Summary: let me know whats your thought

Reviewers: Hermet, cedric

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D3893

Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
2016-05-19 02:23:56 -07:00
Tom Hacohen d64f2fdd43 Efl vg: Remove the no longer needed .Base hack. 2016-05-11 13:13:27 +01:00
Mike Blumenkrantz fd1c06153b evas: move Evas_VG_Data struct to separate header 2016-05-05 10:49:30 -04:00
Tom Hacohen f21ade6123 Automatic migration to Eo4.
I just ran my script (email to follow) to migrate all of the EFL
automatically. This commit is *only* the automatic conversion, so it can
be easily reverted and re-run.
2016-03-03 09:58:08 +00:00
Cedric BAIL 05fdfcc76a evas: add logic to duplicate recursively an Efl_VG_Node tree. 2015-08-21 16:40:31 +02:00
Cedric BAIL 7cb92ff35d evas: add support for interpolating Efl_VG_Node tree. 2015-08-21 16:40:31 +02:00
Cedric BAIL d595324a8d evas: add an unique name for each Efl.VG.Base object and make it possible to find it from parent. 2015-08-21 16:40:31 +02:00
Subhransu Mohanty 451a15802a evas: update matrix calulation as the behaviour of eina_matrix api changed.
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-04-17 10:52:28 +02:00
Subhransu Sekhar Mohanty 3dea7dbfaf evas: update and propagate Evas_VG_Base transformation. 2015-04-03 16:31:29 +02:00
Cedric BAIL eb2bd9a8d8 evas: move Evas.VG_* to Efl.VG.*
This also introduce legacy API for all of them.
2015-04-03 16:30:59 +02:00
Cedric BAIL 0f6328b04f efl: introduce EFL_GFX_CHANGED event and properly propagate up to Evas. 2015-04-03 16:30:42 +02:00
Cedric BAIL c000ee8099 efl: rename namespace Graphics to Gfx. 2015-04-03 16:23:16 +02:00
Cedric BAIL 4248bc2870 evas: actually return the right type and fix warnings. 2015-04-03 16:23:06 +02:00
Cedric BAIL 5aafae94f1 evas: actually we want the Ector_Renderer, not the Evas_VG_Node. 2015-04-03 16:23:04 +02:00
Cedric BAIL 502ac45916 evas: properly propagate Eina_Matrix from the VG scene graph to the Ector_Renderer. 2015-04-03 16:23:03 +02:00
Cedric BAIL 6097178ec3 evas: start properly implementing render_pre for Evas_VG_Node. 2015-04-03 16:22:58 +02:00