Current vector drawing requires several methods for compositing,
it's shouldnt have only masking but other blending functions
such as matte in lottie, porter&duff in android, etc.
Previously we didn't specify this method name,
just reserved the options and now we started to define the methods
with ector_renderer_composite_method() instead of mask_set().
Summary:
This patch extends efl_canvas_vg_object class to implement efl_gfx_frame_controller
to suppor any playable animation on it.
Plus, vector object takes care of lottie animation by using json loader.
it's caching mechanism is changed to cache only static frame, not all frames.
vg_cache supports json loader and make it animation request properly.
This feature has been stabilized enough, it's using in Samsung Galaxy Watch active product,
proved its stability enough.
Depends on {D8940}
Co-authored-by: JunsuChoi <jsuya.choi@samsung.com>
Reviewers: #committers, jsuya
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8941
Summary:
When the precomp layer(parent layer) has alpha transparency and has more than 1 child layer
and they overlap each other if vg object just propagate the alpha to child layer
it will be applied twice in overlapped area.
Even if the child layer does not have alpha transparency, parent alpha is applied to each child.
Test Plan: N/A
Reviewers: Hermet, smohanty
Reviewed By: Hermet
Subscribers: cedric, #reviewers, kimcinoo, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D9072
Here is a replacement to use eina_file from a vg obj instance
to map file data by vg loaders.
This brings a benefit that integrated access to load data
between vg object and vg loaders.
Summary:
instead of passing a string which requires reading docs to know which
arbitrary string key=value sets can be passed, use an extensible struct
which contains more easily referenced values
ref T7672
Depends on D8035
Reviewers: segfaultxavi
Reviewed By: segfaultxavi
Subscribers: segfaultxavi, cedric, #reviewers, #committers
Tags: #efl
Maniphest Tasks: T7672
Differential Revision: https://phab.enlightenment.org/D8039
Previous masking image is generated on vg rendering time,
though context is changed to main vg rendering to masking,
This had a issue that ector context switching which is not allowed
in software backend because of asynchronou method.
Now, this improvment brings the masking rendering move to
vg render pre step with synchronous rendering method,
then use the masking surface in the main vg rendering.
Dectected huge amount of unnecessray internal events triggering
which were signaled via vg nodes.
By events, nodes were connected with each others,
and finally reaches to vg object to update its rendering properly.
However GFX_PATH_CHANGE signal is too commonly triggered for scenarios,
listening and response it is too burdensome.
We acutally don't need to do this if all nodes could share the
vg object. Nodes directly notify vg object to update it.
Next patch will come to remove stupid GFX_PATH_CHANGE that's aweful
in performance wise.
This implementation uses Ector_Buffer to generate mask image from vg container,
and pass it to Ector engine. Ector renderer could blend this image as a mask.
Yet only vg container works as a mask, we could extend shape to support masking later.
Still vector gl drawing is not completed, We use software ector buffer to draw on it.
This is on progessing.
There was a big trouble that vg cache didn't free cached data properly.
Plus, there was a unnecessary copy of vg tree data.
This revised version is a improvement of our evas vg cache
in stable and optmization.
capsulate vector file data from efl canvas vg.
hide vector file data structure, capsulate it,
cut off the dependency by vector object.
yet it has evas_cache_entry interface.
Summary:
1. Pointed out gradient prepare step triggered duplicatedly,
because they are immediate children of container.
But gradients is desigend to fill shape,
shape could get ready of the gradients which are applied to.
So, container doesn't need to prepare gradient children.
2. Ector shape does prepare its gradient renderer in it's prepare time,
each gradients objects doesn't need to prepare renderer separately.
Here code skip duplication of sequences of gradients preparation step.
by cleaning up logic.
Reviewers: #committers
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D7269
Summary:
Following our naming rule, rename to like other primitives.
i.e. efl_canvas_rect, efl_canvas_image, efl_canvas_vg ...
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D7013
tbh, current vg interfaces a little bit bad... here is one scenario to this
stupid case.
efl_parent_set() and evas_object_vg_root_node_set() both do re-parent
job. They could be conflicted if user calls both apis in either way.
efl_parent_set(root_node, NULL); but Vg Object still keeps the root node
which is just a dangling pointer that occurs a crash while rendering.
Summary:
viewbox, fill_mode and align property required to scale the vg tree that
we get from the svg file or manually created depending on the vg canvas
size.
Reviewers: jpeg, cedric
Subscribers: jenkins, cedric
Differential Revision: https://phab.enlightenment.org/D5358
Summary:
Currently user ask for the root_node from the evas_vg object and then attach its tree by setting the root node as parent.
With this change this process will be explicit. user has to set the root node to the evas_vg object and the object will take the ownership
of the tree. User can query the current vg_tree by root_node_get api.
Test Plan:
Fixed the test app to reflects this change.
Reviewers: jpeg, cedric
Reviewed By: jpeg, cedric
Subscribers: cedric
Differential Revision: https://phab.enlightenment.org/D5347
Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
It's a complex struct but defined in EO as a simple struct. ABI-wise
it's equivalent to Eina_Rectangle. Some macros that use Eina_Rectangle
also work on Eina_Rect out of the box, most of the code dealing with
x,y,w,h will require no modifications either.
But Eina_Rect provides direct access to a size or position 2d component,
as well as the usual x,y,w,h. The field "rect" is provided as a
convenience for code dealing with both Eina_Rectangle and Eina_Rect. We
may or may not require it.
Note: Size2D could use unsigned values but I have spotted a few places
in the code that actually use -1 to indicate invalid size (as opposed to
0x0).
@feature
Honestly I can't see why gfx & gfx.path "changed" need a manual
definition, instead of relying on EO. If the API needs to be
internal only, then EO needs to handle internal APIs. In this
case, the event was exposed as a C API but not a EO... why?
Efl.Object.event_callback_call no longer calls legacy smart callbacks;
calling only event callbacks registered with the given event description
pointer.
Create the method Efl.Object.event_callback_legacy_call to inherit the old
behavior from Efl.Object.event_callback_call, calling both Efl.Object events
and legacy smart callbacks.
Update all other files accordingly in order to still supply legacy
callbacks while they are necessary.
Summary: let me know whats your thought
Reviewers: Hermet, cedric
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D3893
Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
I just ran my script (email to follow) to migrate all of the EFL
automatically. This commit is *only* the automatic conversion, so it can
be easily reverted and re-run.