Removed the engine handling out from smart object, later the module
API will change and we'll be able to simplify many things.
My plan is to allow generic players to register along as regular
modules.
SVN revision: 82597
* emotion_init() and emotion_shutdown() now exist, let's do our
initialization from there.
* smart_add/smart_free will call init/shutdown for legacy apps.
* use eina_prefix to determine runtime location.
* use eina_module_arch_list_get()
SVN revision: 82509
this one was quite a huge work, but hopefully it's correct.
NOTES:
* removed vlc generic module, it should go into a separate package.
* gstreamer is enabled by default (see --disable-gstreamer)
* xine is disabled by default (see --enable-gstreamer)
* generic is always built statically if supported
* gstreamer and xine can't be configured as static (just lacks command line options, build system supports it)
* v4l2 is enabled by default on linux if eeze is built (see --disable-v4l2)
* emotion_test moved to src/tests/emotion and depends on EFL_ENABLE_TESTS (--with-tests), but is still installed if enabled.
TODO (need your help!):
* fix warnings with gstreamer and xine engine
* call engine shutdown functions if building as static
* remove direct usage of PACKAGE_*_DIR and use eina_prefix
* add eina_prefix checkme file as evas and others
* add support for $EFL_RUN_IN_TREE
* create separate package for emotion_generic_modules
* check docs hierarchy (doxygen is segv'in here)
SVN revision: 82501