Doc refs no longer introduce new dependencies into files. Instead,
they're parsed globally, and any doc ref lookup is also made
globally. This allows unit based dependencies to correspond more
to what files actually really need at compile time/runtime, with
docs being irrelevant to that; it also simplifies the API.
The doc resolution API now takes Eolian_State instead of
Eolian_Unit, too.
When we have an eina.Value_Native (representing an Eina_Value passed by
value) and assign it to an eina.Value (a class with an IntPtr to an
underlying Eina_Value) we copy it so the eina.Value can take ownership
and free the data normally.
A possibly better alternative would be adding an extra flag to
eina.Value (something like OwnsPointer) to check whether we should free
the struct we point to or not.
When transferring the ownership of a ptr(struct) from Unamanaged to
managed, we should marshal the reference-typed fields or they can point
to Managed memory that would make no sense to access from C (for
example, strings would return garbage).
The downside is that it can cause potential leaks if the receiver of the
memory do not free it. In the current state of the EFL api this can
happen in two places:
- Efl.Ui.List.SegArray::remove
return -> ptr(Efl.Ui.List.LayoutItem) @owned
- Efl.Ui.Focus.Manager::fetch
return -> ptr(Efl.Ui.Focus.Relations) @owned
The resources copied by both structs may leak when those functions are
overriden in C# and the values returned to the C code.
Also hide some internal stuff instead of exporting it and generate
implicit conversion operators for struct external/internal.
Added support for Eolian_Object, made other luaified types
"inherited" from Eolian_Object, removed type-specific file_get
as it was replaced by Object's file_get, declarations API still
in place
This reverts commit 135154303b.
Revert "efl: move signal events from efl.loop to efl.app"
This reverts commit 3dbca39f98.
Revert "efl: add test suite for efl_app"
This reverts commit 3e94be5d73.
Revert "efl: create Efl.App class, the parent of Efl.Loop"
This reverts commit 28fe00b94e.
Go back to before efl.app because I think this should be done with
superclassing here not a parent object. reasons?
1. multiple loops per single thread make no sense. so if multilpe loop
objects they wont be contained in a single app object and then deleted
like this.
2. the app object is not really sharable in this design so it cant be
accessed from other threads
3. it makes it harder to get the main loop or app object (well 2 func
calls one calling the other and more typing. it is longer to type and
more work where it is not necessary, and again it can't work from
other threads unless we go duplicating efl.app per thread and then
what is the point of splittyign out the signal events from efl.loop
then?)
etc.
As it is no longer necessary to pass unit when evaluating exprs,
it is not necessary to pass it here either. Convert all the APIs
to the new style and update all instances in our tree.
This commit adds the "documentation" generator, which gets the
documentation_def attribute of the given item and generates xml comments
to be exported by MCS.
For items requiring some customization of the generated comments (e.g.
functions and its parameters), the helpers to generate the preamble
(summary), body (paragraphs) and epilogue (currently just the @since
tag) were added.
Currently we do not support converting Eolian references into xmldoc
references.
As we explicitly generate Get/Set methods for properties, for now the
generator tries to get the get/set specific documentation first. If it
is not present, fallback to the common docs.
Later this could be changed to generate the common one as paragraphs of
the Get/Set.
Also some generated code like the wrappers for calling C# methods
from C can be private. This will cleanup the introspection results
and warnings when generating documentation.
Due to this visibility change, the binbuf tests had to be changed
to add redirect calls to the native methods instead of directly
calling the DllImport'd methods.
Fix several integer binding type deduction based in its size on C.
Generation for function pointers no longer use modified argument name
which is different from the parameter name.
New generation context for structs.
bool from UnmanagedType.I1 to UnmanagedType.U1 (correct use
inside structs according to mono documentation).
byte (signed char) and int8 now is correctly represented by
sbyte in C#.
Check parameter direction in some out generators in parameter.hh.
Add efl_libs.csv to gitignore.
Make eina.Value pointer constructor public.
Add missing fields to efl.kw_event.Description struct.
Remove eina.File workaround (let struct gen handle it).
Remove is_function_ptr bool from regular_type_def and
add a typedecl_type enum to it. Also add some helper
methods for easier comparison.
Left some test cases commented for when pointer parameters
are properly working.
This API is meant to be used by parts only, and by bindings dealing with
part objects. This patch fixes make check which got broken in the after
the previous one (cxx).
This is really just calling efl_del() and detaching the internal pointer
from the C++ object. This will not affect other references, which means
after del the object may still be alive, probably without a parent.
This prevents generation of del().
I also removed constructor, finalize and destructor as I believe this
requires special work with eo_inherit (where did this work go??).
I'll hide some controversial features behind this, until we come to an
agreement with @felipealmeida and people who actually know C++ (iow: not
just me^^).
Features protected:
- easy wref (using -> without locking)
- xxx_event_cb_add() functions in object classes
- instantiate(obj) to create a new object
- add as a synonym for instantiate (both in efl::eo)
I think some concepts are not handled properly in this set of classes.
I'll do some more experiments to see if I can find a working solution,
but I think we need 3 variants of eina_value, instead of just the two
provided.
This still uses the instantiate object but provides a more convenient
syntax for objects declared before their creation (eg. a global win).
Note: I wonder if we shouldn't rename instantiate to add. It would be
closer to EFL API's while being much much easier to type.