Commit Graph

15 Commits

Author SHA1 Message Date
Jean-Philippe Andre 3d2f1a3d9b evas filters: Implement mask filter in pure GL
This reuses the existing mask infrastructure, but adds a color
flag to use the whole RGBA range, rather than just the Alpha
channel.

Filters are still very slow (glReadPixels and non-optimized use of
GL buffers...), but this is progress :)
2017-04-14 11:26:43 +09:00
Youngbok Shin f83ce20e1c evas: clean up GL images for emojis when GL context is free'd
If GL context is free'd before processing font shutdown,
textures for emoji glyph's GL images will be free'd without clean
up its GL images. It causes eina mempool infinite loop issue when
emoji's GL images are free'd in shutdown process.

So, the patch will make a list for emoji's GL images in context and
clean up them when the context is free'd. Just like font textures in
context.

@fix

Differential Revision: https://phab.enlightenment.org/D4695

Signed-off-by: Jean-Philippe Andre <jp.andre@samsung.com>
2017-03-08 19:35:03 +09:00
Jean-Philippe Andre e38f5cafd5 Evas masking: Ensure texture is up-to-date before drawing (GL) 2015-04-01 11:02:18 +09:00
Jean-Philippe Andre 740995e089 Evas GL generic: Simplify "scaled" images (used for masking)
Invert the meaning of scaled (w,h), so that im->(w,h) corresponds
to the final scaled size, and the original size is stored directly
in the texture itself.

This simplifies code a little bit.

Also, lift the limitation on the maximum texture size, as those
virtual textures are not limited by GPU texture size.
2015-04-01 09:59:49 +09:00
Jean-Philippe Andre 32009a0e8c Evas masking: Refactor GL code
Use the same method as for map masking:
- Pass absolute geometry of the mask to the push functions,
- Compute absolute position in the shader (like gl_Position)
  and apply scaling factor + offset to sample the mask.

Masking now uses a single vec4 attribute instead of hi-jacking
other vertices.

This way, all masking shaders share the same code and are way
simpler. On the other hand, the vertex shaders have a little bit
more work to do.
2015-04-01 09:53:55 +09:00
Jean-Philippe Andre fddaf62fcc Evas masking: Add fast path for image-only masks in GL.
This will currently optimize most of the masks when using the
GL engine[1].

This is a very special case that adds a highly optimized path
for masking in GL. It works by creating a virtual image, containing
a pointer to the original image and a new geometry[2].

Instead of creating a new FBO-based surface (image_map_surface),
we refer to the original image and adjust the mask geometry on
the fly.

KNOWN BUGS:
- masking a map with such a scaled image is now broken.

[1] Right now all masks are simple Evas Object Image, so that means
    all cases of masking, except masks of masks, or masks of maps,
    will be optimized with this new method.

[2] This virtual image mechanism is still quite hackish and may
    be improved (for memory usage, refcounting, etc...)
2015-02-27 13:06:09 +09:00
Cedric BAIL cb1aae1fd2 evas: do not compute things twice.
Fix CID 1265599, 1265597, 1265598 and 1265596.
2015-01-21 16:13:50 +01:00
Jean-Philippe Andre f876cf31f8 Evas masking: Fix invalid geometry after mask redraw
The proper geometry should be set when rendering the mask,
otherwise we can't create a new surface if it changed dimensions.
2015-01-07 15:06:03 +09:00
Jean-Philippe Andre a2604956f9 Evas masking: Add support for BGRA/ARGB masking
Also, refactor font & image GL masking.
2015-01-07 15:06:03 +09:00
Jean-Philippe Andre 1fac1dcf57 Evas masking: Font masking for GL 2015-01-07 15:06:03 +09:00
Carsten Haitzler 8b796edce7 evas gl - fixz minor leak on exit of rectangles
these were static rect cutouts, so they stayed around on exit and thus
we "lost" them. this nukes them on context free and each new frame.
fixes the "leak"
2014-08-07 18:15:50 +09:00
Carsten Haitzler 86a97efeea evas - fonts - move to using 4bit and rel 4 bit compressed font glyphs
this changes the internal encoding of font glyphs in evas to use 4bit
uncompressed if small, or 4bit rle (run length encoded) if larger.
this caves at least 50% of memory on fonts - and more if bigger. with
large fonts (40-80pixel size) we can save in the region of 80% of
memory used for glyphs. this also happesn to allow speedups in
rendering too.
2014-01-13 05:15:32 +09:00
Carsten Haitzler 3c891b4058 evas gl: cover some more cannot-allocate-texture cases. 2013-07-15 10:59:29 +09:00
Cedric Bail 1403b3a9ad evas: preliminary work on texture destruction for async preload of texture. 2013-06-14 16:38:18 +09:00
Vincent Torri c15e9c6575 merge: and now Evas
I've tested make -j 3 install and it works nicely

I've tested expedite with software and opengl xlib,
and it works. Not tested other engines, so please
report any problems (engines or other) on the ML.

TODO: examples and tests, I'll add them later

ISSUE: Eina_Unicode size check. It indirectly depends on
       eina_config.h, which is created at the end of the
       configure script. So its size is always 0. I don't
       know how that size is used, so I can't do a lot,
       for now.


SVN revision: 78895
2012-11-04 11:51:42 +00:00