Commit Graph

1001 Commits

Author SHA1 Message Date
Cedric BAIL 35da5ff856 evas: use a tricky NULL texture.
Note: this help the driver to know that we don't it
to swizzle back the pixel from GPU format, because we
are going to replace all pixels.


SVN revision: 63201
2011-09-05 14:58:18 +00:00
Cedric BAIL 2654b654e7 evas: fix tarball generation.
SVN revision: 63179
2011-09-04 23:19:41 +00:00
Cedric BAIL 20300dfedc evas: and now MT12 gain Open GL support.
SVN revision: 63174
2011-09-04 21:15:04 +00:00
Carsten Haitzler 27ebb83c4e put generic loaders in libdir/evas/utils/
SVN revision: 63103
2011-09-03 03:48:39 +00:00
Rui Seabra 639bded43a Fix build breakage.
SVN revision: 63070
2011-09-01 21:39:43 +00:00
Cedric BAIL ea61ff9379 evas: SPANK ! SPANK ! SPANK ! Tasn you forgot some engine !
Patch by Youness Alaoui <kakaroto@kakaroto.homelinux.net>.


SVN revision: 63013
2011-08-30 23:03:07 +00:00
Cedric BAIL 5a4163f5f2 evas: use simpler format as much as possible.
SVN revision: 62975
2011-08-29 21:52:00 +00:00
Cedric BAIL 26ee52dd61 evas: add NV12 and MT12 colorspace.
MT12 is has documented in Linux videodev documentation
a 64 * 32 macro block tiled colorspace format used on
Samsung hardware.


SVN revision: 62967
2011-08-29 20:56:48 +00:00
Cedric BAIL a4601bb4b7 evas: refactorise code.
SVN revision: 62788
2011-08-25 08:28:34 +00:00
Sung W. Park f3d21a04d0 From: "Sung W. Park" <sungwoo@gmail.com>
Subject: [E-devel]  [Review] [Patch] Evas_GL bug fixes/updates


I've fixed some minor issues that I've been pushing off for later.

The patch does the following:

1. Evas_GL and Evas had an issue where the viewport parameters were
being reset in the wrong context. Previously, this issue was temporarily
patched by flushing evas' pipeline and setting
evas_gl_common_context_use(NULL) in EvasGL's
make current. I know, it was pretty hacky. It turns out that in
evas_engine,
there was a code evas_gl_common_context_resize(NULL) without doing
eng_window_use() first.  So i've added that part and problem went was
resolved properly. :-)

2. Naturally, I've taken out the temporary patch from 1.

3. I've added code that took care of glBindFramebuffer(..., fbo) where
the
fbo had to be saved and restored in case the user wanted to use his
own fbo.
Also, I've had to take care of the case when fbo is 0 since 0 need to
point
to evas_gl surface.

4. I've updated make_current a little as well.



SVN revision: 62780
2011-08-25 06:30:52 +00:00
Carsten Haitzler 5cc90f00d9 oh my bad! i broke desktop gl compilation! bad bad bad me. spank! fix.
SVN revision: 62777
2011-08-25 05:17:43 +00:00
Jiyoun Park 4b59fd460e From: Jiyoun Park <jy0703.park@samsung.com>
Subject: [E-devel] [Patch] evas gl engine's texture creation

Hello. 

1. _pool_tex_dynamic_new function, it didn’t set pt to NULL when secsym_eglCreateImage function failed.
In this case, it returns wrong pt pointer and it has possibility to make crash.
So I add free pt code and return NULL code into _pool_tex_dynamic_new function.

2. I modified eng_image_data_get of gl engine.

If Evas_GL_Image's texture creation failed and evas_gl_image's cache image was droped, 
Im->im can be NULL. So I add check code. 
Example: evas_gl_common_image_content_hint_set
     1) EVAS_IMAGE_CONTENT_HINT_DYNAMIC , it drop cache image
     2) if evas_gl_common_texture_dynamic_new failed
     3) then, im->im =NULL, im->tex=NULL
        In this situation, if application call's evas_object_image_data_get function, 
It make crash in evas_cache_image_load_data function.

3. I think function's related with evas_object's engine data have to be return NULL if it failed.
If function's returns null, evas object code can handle error more easily.  
But evas object's code was implemented differently each case. Does my suggestion right?
I add engine data null check code to evas_object_image based on upper consumtion.
If it is wrong , the patch code related with evas object image have to be removed.
If it is right , I will survey other evas object type also.  



SVN revision: 62775
2011-08-25 04:48:45 +00:00
Cedric BAIL cea7b9dddb evas: refactorize OpenGL engine.
SVN revision: 62752
2011-08-24 16:20:15 +00:00
Cedric BAIL 7ae4bd0f31 evas: add YUY2 shader to GL engine.
TODO: add NV12 and NV12T to evas.


SVN revision: 62721
2011-08-23 15:13:40 +00:00
Jiyoun Park 9cce5f3959 From: Jiyoun Park <jy0703.park@samsung.com>
Sometimes, gif loader can miss some previous frame.
In that case, display can be dirty.
If frame N loaded without N-1 make these problem.
I fixed this problem. 
And I modified wrong document.



SVN revision: 62712
2011-08-23 06:08:02 +00:00
Christopher Michael f7d1b738e6 Evas: Check for the presence of shm extension (in
evas_software_xcb_can_do_shm) first before trying to make calls to the
shm extension.



SVN revision: 62638
2011-08-20 22:15:44 +00:00
Christopher Michael 0fb55da5bc Evas: Iterating the pixmap formats from xcb_setup can be expensive,
so cache the found format for reuse so we don't have to keep iterating.



SVN revision: 62626
2011-08-20 10:59:53 +00:00
Christopher Michael 641c9c4ee8 Evas: Fix compiler warning wrt comparison of signed & unsigned.
Remove unused function.



SVN revision: 62625
2011-08-20 10:26:41 +00:00
Christopher Michael 6c477d5a0f Evas: When doing eng_output_free, even if there is no Render_Engine,
we still want to shutdown common_font & common_image anyway.



SVN revision: 62624
2011-08-20 10:19:17 +00:00
Christopher Michael 897011100f Evas: No need to 'find format for depth' everytime, just use the
buffer depth. Fix typo in error message. Add a missing
cache_image_drop call. When doing mask_set, use the proper variable
for the _create_gc function.



SVN revision: 62603
2011-08-19 22:53:04 +00:00
Carsten Haitzler 5f365281fd fix buffer over/underflow errors with jpeg mmap load. ugh. mmap adds
pains to loading.



SVN revision: 62584
2011-08-19 06:58:33 +00:00
Sebastian Dransfeld 402ff0f918 evas: Add missing return declaration
SVN revision: 62553
2011-08-18 07:35:02 +00:00
우승수 f34ac1e24a From: 우승수 <om101.woo@samsung.com>
Subject: [E-devel] [Patch] Map/Unmap image for zero-copy texture

this modifies the zero copy texture feature to map and unmap on get and put
data to allow the put to "flush gpu caches".



SVN revision: 62493
2011-08-16 07:06:36 +00:00
Daniel Juyung Seo 3277e6b5e0 evas: Fixed indentations with arbitrary files.
SVN revision: 62370
2011-08-12 03:50:57 +00:00
Carsten Haitzler 69e27edbe5 how about you actuallyl fix the code correctly rather than break it?
SVN revision: 62369
2011-08-12 02:34:34 +00:00
Mike Blumenkrantz 25a6b8c980 COMMITS: DO THEM PROPERLY!!!!1111
SVN revision: 62366
2011-08-11 23:18:34 +00:00
Mike Blumenkrantz 8e5ee9e2f5 COMPILE WARNINGS: FIX THEM!!!!!!11111
SVN revision: 62361
2011-08-11 21:35:17 +00:00
Jiyoun Park dae46003e7 From: Jiyoun Park <jy0703.park@samsung.com>
Subject: RE: [E-devel] [Patch] Animation gif feature patch

Animated gif suport in evas and api's to handle animated images and
frame flipping. from jy.



SVN revision: 62331
2011-08-11 06:04:08 +00:00
Cedric BAIL 1dc2512897 efl: remove mman as we Eina_File now.
Patch from Vincent Torri.


SVN revision: 62244
2011-08-09 09:19:25 +00:00
Christopher Michael f7359f74c9 Evas: Make evas xcb engine match xlib engine almost exactly.
NB: Next is to fine-tooth the ecore code.



SVN revision: 62167
2011-08-06 03:32:27 +00:00
Christopher Michael c63715e01d Evas: Fix typo in Frame_Queuing check for xcb.
SVN revision: 61991
2011-08-02 12:15:33 +00:00
Carsten Haitzler 7239b6894f thanks jiyoun... for finding this... silly me... spank spank me.
SVN revision: 61935
2011-08-01 07:34:05 +00:00
Carsten Haitzler 7542b592c0 SOMEONE.... changed the evas jpeg loader to use a membuf src... like
eina_file.... and that SOMEONE didnt check to see if libjpeg always
calls the term func... lkike when decoding headers... when it DOESNT.
force the term func to be called whenever destroying the compress
anyway (and if its already done it'll savely just return and not free
anything)



SVN revision: 61914
2011-07-30 01:13:29 +00:00
Christopher Michael b3469dd413 Evas: Remove rectangle free's (no, it's not a leak) ;)
Add missing Asyn Push code (tho it's disabled anyway). 
Use shmget like xlib did and create with 0777 permissions.
Add a Sync call if try_shm == 2.
Add checks for frame_queuing & low libext version safety.




SVN revision: 61895
2011-07-29 14:41:18 +00:00
Leandro Pereira 00e0fe6dbe evas: ecore_evas_buffer_new(bla, *very large number*) would crash on memset
Instead of zeroing out each line of the buffer, zero out the whole buffer "at once".



SVN revision: 61714
2011-07-25 22:42:54 +00:00
Christopher Michael 068b3a9c65 Evas: Fix 'variable undeclared': I assume we wanted the xr rectangle
there ? ;)

NB: Fixes building w/ xcb.



SVN revision: 61685
2011-07-25 10:37:43 +00:00
Carsten Haitzler e413884dac fix latent onebuf code (was never used before)
SVN revision: 61684
2011-07-25 10:30:20 +00:00
Cedric BAIL 5cbc6350ba evas: add software YUY2 colorspace converter.
NOTE: will shortly learn how to write the corresponding shader and add it soon.


SVN revision: 61548
2011-07-21 10:36:05 +00:00
ChunEon Park 5440167a6d evas/evas_engine - patched by Seung-Soo Woo <om101.woo@samsung.com>
Dear all,

eng_image_stride_get() of gl backend get fault stride value.
In case of using dynamic image, it get from dyn.w*4.
But, dyn.stride was already got from secsym_eglGetImageAttribSEC() in _pool_tex_dynamic_new().
dyn.stride can be changed according to DDK.
So, the stride needs to get from dyn.stride.

Please find enclosed file.

Thanks.



SVN revision: 61463
2011-07-18 05:32:06 +00:00
ChunEon Park cf4ed126c4 [E-devel] [Patch] evas_gl_shader patch for get_program_binary extension
from gl77.lee@samsung.com

Dear all,

I attached a patch of evas_gl_shader.

I've removed a comment which is creating dummy shader when using GL_OES_get_program_binary extension.
Mr. Haegeun Park who is in charge of GPU driver fixed get_program_binary bug in the SGX driver.
There's no need to create dummy shaders any longer.

And I've added link status checking code to validate the binary object.

Please review this patch.

Thanks.



SVN revision: 61309
2011-07-13 00:56:12 +00:00
ChunEon Park 6852dc4971 evas/evas_engine - patched by Seung-Soo Woo.
Dear all,

There is a below issue.

Problem : Evas gl engine call eglWaitNative() and eglWaitGL() before/after eglSwapBuffers().
The sync APIs are not call only in case of SGX_DDK.
Resolution : It is necessary to check MALI string too.

So, I fixed it.
Please find enclosed file.

Thanks.



SVN revision: 61226
2011-07-11 06:29:20 +00:00
Jiyoun Park 81098de5a6 evas: fix _evas_jpeg_membuf_src_skip bug
If file was corrupted , the size value of app frame is bigger than real file
size.

For example, if somebody change file using editor, the file start with (FF
D8 FF E0 FF DB ..).

But real file size can be small than (FF DB).

In that case, _evas_jpeg_membuf_src_skip set src->pub.bytes_in_buffer to
negative value, it make crash later.

Signed-off-by: Jiyoun Park <jy0703.park@samsung.com>

SVN revision: 61222
2011-07-11 02:29:16 +00:00
Christopher Michael 2148b1d2f6 Evas: Remove dependency on xcb-aux and add code to find the visual
based on id, as we were only using one function from there.



SVN revision: 61171
2011-07-09 13:48:39 +00:00
Iván Briano 541012930b Fix building gl_xlib as a static module
SVN revision: 61164
2011-07-09 01:47:01 +00:00
Christopher Michael 88d1949180 Evas: Commit new XCB engine code for Evas.
NB: XCB Engine is currently disabled by default as it's not considered
'complete' yet and is of little use to users/devs at the moment
without the needed ecore_x & E changes.



SVN revision: 61139
2011-07-08 00:21:17 +00:00
Christopher Michael 5b771c43f5 Evas: Fix building of gl engine w/ new autofoo stuffs.
SVN revision: 61138
2011-07-08 00:19:06 +00:00
Carsten Haitzler 2bff72b07a actually handle -1 pointer return from shmat correctly. man. i cant
believe the code has checked for NULL all these years rather than -1!!



SVN revision: 61036
2011-07-05 09:54:57 +00:00
Carsten Haitzler 17a27a3763 use eina mmap safety.
SVN revision: 60982
2011-07-04 09:44:11 +00:00
Cedric BAIL 2759f47524 evas: raise level of warning.
SVN revision: 60758
2011-06-28 14:26:22 +00:00
Carsten Haitzler 7e9a7c59df actually - we dont need to clear at all. rely on engine alpha
returning right value and let evas_render do it.



SVN revision: 60748
2011-06-28 08:11:07 +00:00
Carsten Haitzler 5e6d04feaf fix clear of gl buffer for alpha dest gl engine rendering
SVN revision: 60724
2011-06-27 08:35:59 +00:00
Christopher Michael af78dafc91 Evas: Pass 'make distcheck' for gl_common.
SVN revision: 60607
2011-06-22 20:32:43 +00:00
Vincent Torri 18d1e68924 whitespaces--------
SVN revision: 60426
2011-06-17 07:47:28 +00:00
Jiyoun Park 8729820393 From: Jiyoun Park <jy0703.park@samsung.com>
Subject: [E-devel] [Patch] Evas_image_load_gif bug fix

I found if gif file didn't have colormap, evas make segmentation fault. 
So I add null check code of the gif color map . 



SVN revision: 60337
2011-06-15 09:34:16 +00:00
Tom Hacohen 80a5464888 Evas: Fixed some annoying Wshadow warnings.
SVN revision: 60305
2011-06-14 14:04:07 +00:00
Carsten Haitzler 6b8645a8b4 from sungwoo <- fix gl context setup with evas_gl when working between
windows.



SVN revision: 60257
2011-06-13 06:03:00 +00:00
Boris Faure e6119fa4d9 remove .cvsignore files
SVN revision: 60246
2011-06-12 21:38:37 +00:00
Christopher Michael 01c5c9f340 Evas: GL_X11 engine: Do not set UNUSED on variables that we actually
use and remove some extra whitespace between functions.



SVN revision: 60153
2011-06-09 19:25:21 +00:00
Cedric BAIL 1e62ad24a3 evas: use Eina_File for JPEG loader.
SVN revision: 60039
2011-06-07 13:34:18 +00:00
Carsten Haitzler 5d2bd283c3 disable evas filter code. buggy. doesn't work right.
SVN revision: 59898
2011-06-02 10:40:43 +00:00
Carsten Haitzler 3fa85660f8 fix gl engine make current impl (for ne evas gl stuff so no chlog
needed)  to handle make current return value right



SVN revision: 59834
2011-05-31 07:10:37 +00:00
Lucas De Marchi 10237c5b56 evas: fix misspellings
Misspellings found by codespell



SVN revision: 59822
2011-05-30 16:45:08 +00:00
Tom Hacohen a8ddf9b1f8 Evas engines: Adjust all the rest of the engines to use Evas_Font_Set.
SVN revision: 59784
2011-05-29 13:56:23 +00:00
Tom Hacohen 60aa86a0ef Evas font-engine: Added two font opaque types.
Added Evas_Font_Instance and Evas_Font_Set which correspond to
RGBA_Font_Int and RGBA_Font. This is very important for strict type
checking which we now finally have.

This commit does not include logic changes, only casting and changing
types of pointers to the opaque pointer types.

SVN revision: 59782
2011-05-29 13:00:54 +00:00
Tom Hacohen 81b217f8c4 Evas font-engine: Fixed font fallback in the same script run.
SVN revision: 59777
2011-05-29 09:20:18 +00:00
Christopher Michael 943cd64c7f Evas: Png Loader: Fix shadow declaration of variable 'compress'.
SVN revision: 59718
2011-05-27 02:00:15 +00:00
Cedric BAIL 2600ac9160 evas: use Eina_File when possible.
SVN revision: 59645
2011-05-24 10:19:06 +00:00
Carsten Haitzler f854f1f275 fix glpipe optimization that stops the pipes from being used with many
maps



SVN revision: 59638
2011-05-24 06:51:47 +00:00
Vincent Torri 70c27550cf Evas: Fix compilation with libjpeg 8 on Windows.
SVN revision: 59609
2011-05-23 06:45:19 +00:00
Christopher Michael 8c2397f8c2 Evas: Add UNUSED to evas_engine function 'eng_image_load_error_get'
for data paramater (it is not used in the function).



SVN revision: 59547
2011-05-20 01:35:41 +00:00
Carsten Haitzler 4dd1d5cf62 fix load of data to ACTUALLY set the load error in evas's image
objects. including preload.



SVN revision: 59529
2011-05-19 11:19:22 +00:00
Carsten Haitzler 59bc413e1f handle surf alloc failures.
SVN revision: 59524
2011-05-19 09:28:43 +00:00
Carsten Haitzler 3789e32040 check return of alloc surf for eet loader.
SVN revision: 59523
2011-05-19 09:25:31 +00:00
Carsten Haitzler 19b70919ad small fix - check surface alloc return and reurn alloc failure.
SVN revision: 59522
2011-05-19 09:22:35 +00:00
Carsten Haitzler 23c715b282 fixed issues on evas gl suport from sungwoo.
SVN revision: 59492
2011-05-18 09:49:58 +00:00
Vincent Torri f0cbd4add5 add some guards for non Windows headers and reorder
alphabetically some autotools stuff

SVN revision: 59393
2011-05-15 05:42:30 +00:00
Carsten Haitzler 9d945dd593 fix svg load WITH scaling - scale down size request broken. 2
different sizing methods.



SVN revision: 59329
2011-05-11 11:26:51 +00:00
Carsten Haitzler a5d62bdbcd Fix: egl mode in engine forgot to call pre/post swap callback. thanks
guanglim!



SVN revision: 59322
2011-05-11 09:14:59 +00:00
Cedric BAIL 21971b92a0 evas: fix xcb build.
SVN revision: 59302
2011-05-09 15:18:03 +00:00
Cedric BAIL 849eea718d evas: fix software 16 sdl.
SVN revision: 59290
2011-05-09 10:56:32 +00:00
Cedric BAIL ba96d1220f evas: actually check if loading header was fine.
SVN revision: 59232
2011-05-06 09:01:18 +00:00
Carsten Haitzler 97a12de552 make get program binary able to be disabled via env var and display if
wee find the extn too. tested on gles now too.



SVN revision: 59178
2011-05-04 08:05:46 +00:00
Jiyoun Park 56111d2b69 From: Jiyoun Park <jy0703.park@samsung.com>
Subject: [E-devel] [Patch] Evas gl shader use binary shader

I make patch related with evas gl binary shader.
 
The concept of binary shader is  compile shader only once.
 
Some people want to use binary shader because of performance issue.
 
In current evas gl engine, every application have to compile shader each
time. 

But I modify code , so only first running application need compile shader.

Other application use already compiled shader(binary shader)

 
The binary shader is made under HOME/.evas/gl_common_shaders directory. 

Binary shader is created according to GL vendor,GL renderer, GL version and
Module_arch.

The basic flow is
 
1.     First running application which use gl engine check binary shader
directory, but it can't find binary shader. 
2.     After compiling shader, It saves compiled shaders..
3.     Other application checks shader directory, it can use binary
shaders.
 
In mobile target, using binary shader, I can save 150ms. (that time, there
is 11 shaders).

If there is more shaders and more applications, this flow maybe save more
total time. 

(the above is now in, changelog coming, with change to using ~/.cache,
some formatting fixes, make ity do the desktop gl one right with the
retrievable hint parameter ont he program etc. - doesn't break desktop
gl at least. yay. a,so fixes to mke it compile at all).



SVN revision: 59167
2011-05-04 06:15:00 +00:00
Carsten Haitzler 569ca2b315 wrn--
SVN revision: 59139
2011-05-03 03:11:08 +00:00
Tom Hacohen e93f10b8aa Evas font-engine: Remove passing of strings to font_draw.
This is not needed anymore because we have working string objects.

SVN revision: 59133
2011-05-02 15:33:46 +00:00
Sung W. Park bc8af94bfa From: "Sung W. Park" <sungwoo@gmail.com>
Subject: evas_gl_api_get patch.

Here's a patch that simply overrides the GL functions for Evas_GL
except for two functions that I provide on my own.  It may have some symbol
resolving warnings but that'll all go away eventually when we do everything
via dlsym or getProcAddress.
 
You can apply the patch to the latest revision of evas.  (I've just
updated them) I'm also attaching a sample GLES program that uses
evas_gl_api_get. You don't need to link it to -lGL.



SVN revision: 59092
2011-05-02 02:14:00 +00:00
Vincent Torri c7b9d3d14e whitespaces--
SVN revision: 59062
2011-05-01 06:06:56 +00:00
Carsten Haitzler 54f2389187 make generic loader 2 stage (head + data)
SVN revision: 58927
2011-04-26 09:41:07 +00:00
Carsten Haitzler 4af57920a8 fixme++
SVN revision: 58923
2011-04-26 08:45:21 +00:00
Carsten Haitzler 0e57095d06 add generic image loader. allows for GPL loaders, unstable loaders and
more. making a loader is a matter of a binary of a specific name and
evas passes certain input on the cmd-line and your binary produces
output on stdout (and also optionally additionally in a shm or tmp
file).



SVN revision: 58914
2011-04-26 01:03:06 +00:00
Sung W. Park d12e4f28d4 From: "Sung W. Park" <sungwoo@gmail.com>
Subject: [E-devel] [Review] [Patch] Evas - OpenGL on Evas: surface
texture creation patch

I'm attaching a patch that addresses the awkward usage case. It's something
that didn't bother me initially but the more I look at it, i think
it's a little off. :-)

The initial version of the evas_gl that I've submitted had the
following use case.

   evasgl = evas_gl_new(e);
   sfc = evas_gl_surface_create(...);
   ctx = evas_gl_context_create(...);

// Make current triggers surface texture and FBO to be created
   evas_gl_make_current(evasgl, sfc, ctx);

// Then you can do a surface_get to retrieve the proper texture and set it
   evas_gl_native_surface_get(evasgl, sfc, &ns);
   evas_object_image_native_surface_set(img_obj, &ns);
   
   The unnatural thing about this use case is that you have to call the make_current
one time in order for evas_gl to generate a surface texture.  This is because
you need a context to create a texture.  Unfortunately, this makes the usage
case really awkward.

So, instead, I've decided to get rid of the need for calling the make_current
by generating a surface texture when evas_gl_surface_create() is called
by using the evas' gl context.  This works because the newly created context
shares resources with evas.  in fact, this is what i'm currently doing with surface
deletion anyway so I thought this solution was reasonable.

Here's how it looks after you get rid of the make_current:

   evasgl = evas_gl_new(e);
   sfc = evas_gl_surface_create(...);
   ctx = evas_gl_context_create(...);

   evas_gl_native_surface_get(evasgl, sfc, &ns);
   evas_object_image_native_surface_set(img_obj, &ns);

The patch is pretty small and straightforward.
            


SVN revision: 58892
2011-04-25 08:41:36 +00:00
Carsten Haitzler 15d22f9c47 warnings--
SVN revision: 58884
2011-04-25 02:36:14 +00:00
Carsten Haitzler 75292cc435 lets have a Makefile.am shall we?
SVN revision: 58882
2011-04-25 02:28:42 +00:00
Cedric BAIL 0cef5e41fe evas: add psd file format support.
Patch from Thierry el Borgi with some rework of myself.

NOTE: I don't have much file to test, so if some don't
contact us with those file and we will fix the loader
if needed.


SVN revision: 58873
2011-04-24 19:45:43 +00:00
Carsten Haitzler c885080057 an initial test at trying pixman instead of evas software rendering.
results... in comments. disabled atm unless u --enable it. only
replaces 1 operation in 2 cases.



SVN revision: 58824
2011-04-22 11:47:14 +00:00
Christopher Michael 2dce8da128 Evas: Fix typos from 'old mans' recent commit sot hings build again
wrt xcb.



SVN revision: 58804
2011-04-21 15:21:40 +00:00
Carsten Haitzler b1285ae71a add in lots of ptr checks to sw-x11 outbut code... this may only
happen if we ran out of mem and mallocs failed... but we can avoid a
crash.



SVN revision: 58797
2011-04-21 12:33:35 +00:00
Sung W. Park db20d2aeab From: "Sung W. Park" <sungwoo@gmail.com>
(part of the evas-gl work)

the patch basically checks to see if the current context is evas' gl context
and if it is, it'll call evas_gl_common_context_flush().  I think this
is the proper



SVN revision: 58786
2011-04-21 09:23:42 +00:00
Brett Nash 5c88b6c8f2 Evas: filter: Remove warning from evil type things.
SVN revision: 58780
2011-04-21 06:26:49 +00:00
Brett Nash d157c43997 Evas: Mask: Add the part where evas actually uses the mask in GL.
SVN revision: 58778
2011-04-21 06:22:06 +00:00