Commit Graph

20 Commits

Author SHA1 Message Date
Tom Hacohen cbca4e3c12 Ector renderer generic: Fix Eolian warnings.
This includes either migrating types to eolian, fixing namespace or
importing extra types.
2016-02-16 14:42:06 +00:00
Tom Hacohen 4bfcc8a347 Eolian eina_types: Add Eina.Matrix3 and start using it. 2016-02-12 14:41:40 +00:00
Jean-Philippe Andre 615b2442b7 Ector: Move drawhelper to static_libs
Rename a few things:
 - draw helper -> efl_draw
 - Ector_Rop -> Efl.Gfx.Render_Op
 - ECTOR_ bla bla -> DRAW_ bla bla (base pixel ops)
 - ector_memfill -> draw_memset32 (and invert arg order to match memset)

The main rasterizer file is now draw.h in static_libs/draw
This is a non functional change, simple code refactor.
2015-12-03 18:42:50 +09:00
Jean-Philippe Andre bad7911cd0 Ector: Use Ector Buffer inside SW and Cairo renderers
Ector Surface now inherits from Ector Buffer, and the current
two renderers (SW and Cairo SW) use Ector.Software.Buffer
implementations for pixel surfaces.

Basic pixel handling is merged and will allow easy extension
(color conversion, etc...).

Buffer classes are Mixins to be fully implemented by the final
class, such as: Ector.Software.Buffer, Ector.Software.Surface
or Ector.Cairo.Surface.

This is a large ugly commit. Sorry.
The code is quite a mess right now.
2015-12-03 18:42:50 +09:00
Cedric BAIL 4f0ef04788 ector: starting decoralating surface and parent by adding a property to access the surface independently.
NOTE: It would be nice to be able to protect independently the setter from the getter in eolian.
2015-11-19 14:52:10 +01:00
Cedric BAIL 6416997382 ector: make it possible to have an unique id per Ector_Renderer.
This is going to be used by an Eina_Hash to deduplicate the number of Ector_Renderer.
2015-09-21 22:50:34 +02:00
Tom Hacohen c25b2bcc3a Migrate more eo files to use Eina.Rectangle. 2015-08-04 10:57:14 +01:00
Daniel Kolesa 7d40ec0ad9 ector,ecore,eio,emotion: convert some docs 2015-06-10 14:35:11 +01:00
Daniel Kolesa 058a9c9d88 eolian: new syntax for params/values/keys
Instead of "@in type name;" we now use "@in name: type;". This change
is done because of consistency with the rest of Eolian; pretty much
every other part of Eolian syntax uses the latter form.

This is a big breaking change in the .eo format, so please update your
.eo files accordingly and compile Elementary together with the EFL.

@feature
2015-05-18 16:14:31 +01:00
Daniel Kolesa ed0988a22d eolian: change all EFL .eo files to use new syntax for properties 2015-05-07 16:36:58 +01:00
Subhransu Mohanty c8764e9279 ector: fix memory leak in Ector.Renderer.Generic.Base class
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
2015-04-03 16:38:18 +02:00
Cedric BAIL 65fb92831b ector: there is no need for bounds get to return a Eina_Bool. 2015-04-03 16:38:06 +02:00
Cedric BAIL 7bca6c00f4 ector: fix the return type of ector_renderer_bounds_get. 2015-04-03 16:34:29 +02:00
Cedric BAIL de08a3bc04 ector: add reference point to define (0, 0) and don't repeat the same value everywhere. 2015-04-03 16:33:19 +02:00
Cedric BAIL bc016aa277 ector: implement a simple virtual to prepare the mask in Ector.Renderer.Generic.Base. 2015-04-03 16:31:43 +02:00
Cedric BAIL 3f3fb4cac7 ector: handle color multiplier in the function declaration. 2015-04-03 16:22:16 +02:00
Cedric BAIL aad1cf28f6 ector: prepare doesn't need surface, as it should always be the parent. 2015-04-03 16:22:14 +02:00
Cedric BAIL 7ba0f46a39 ector: remove surface from draw command as it should be drawn on the parent, always ! 2015-04-03 16:22:10 +02:00
Cedric BAIL a5f8532e27 ector: make the drawing function virtual as it rely on the backend implementation. 2015-04-03 16:15:43 +02:00
Cedric BAIL 272967afe5 ector: move all interface to be in the Generic namespace.
This will enable the possibility to have many implementation for the
backend. Will come first Cairo, followed by Software and GL one day.
2015-04-03 16:15:41 +02:00