Summary:
Previous implementation loaded data from memory first and then checked the borders.
Here I check the borders first as it is for C implementation.
This prevents read of non-accessible memory.
Reviewers: cedric, jypark, Hermet, jiin.moon, jpeg
Reviewed By: jpeg
Projects: #efl
Differential Revision: https://phab.enlightenment.org/D3809
This reverts commit e6a27e13b5.
While preloading itself is fixed, we forgot a little detail there is limit to
the amount of files we can open on any system. This is high enough on Linux that
we never see the issue, but on MacOS X, we can't even build elementary theme.
Reverting this for now and until we have a proper fix for this.
So I forgot to clean my hard drive from previously generated files,
and obviously everything still worked. This lead to having to roll back
evas_smart_clipped.eo as a public eo object until we merge elementary.
Still I would like someone to take a look at elm_pan.eo and figure out
how to not rely on smart clipped there.
Prior to this fix, window rotation was not operating correctly and the
surface contents would get rendered at the wrong size and position.
This patch fixes the engine so that rotation operates properly now.
NB: Tested with the Window States(2) test in elementary
Thanks to shiin for reporting :)
@fix
Signed-off-by: Chris Michael <cpmichael@osg.samsung.com>
Add several garbage collector callbacks for cleaning allocated C and C++
data used inside v8:External objects.
Fix eo_unref of already freed object in eo_js_construct_from_eo.hh.
Ensure all structs are allocated with malloc.
Add test for garbage collection.
Had to created .sh script because shebang clause do not support multiple
arguments.
Add specialization of eina::iterator for Eo* C++ wrappers.
Specialize ibegin/iend methods in eina::list and eina::array of
Eo* wrappers to use the new eina::iterator.
Add unit test.
Summary:
script_override variable is initialized as EINA_FALSE
when group is created, but assign EINA_TRUE can mislead
some developers to think script_override default value
is EINA_TRUE.
Reviewers: Jaehyun_Cho
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D3803
Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
EGL Fullscreen is a module intended to support many proprietary GL driver that come
with custom API to create framebuffer/window. This one is starting by covering Android
with libhybris/hwcomposer. Later on, it should be able to support easily the Raspberry Pi
driver.
At this moment this does not work properly. Activate it at your own risk ! Do not report
bug if you don't know what you are doing :-) A backend for Ecore_Evas will come later on
along with a patch for Ecore_FB to use libinput. Finally a few patch should hopefully
enable this backend to work and compile more easily (relying on proper header detection
and dlopen/dlsym for access to proprietary function).
You can read more about the goal of this patch by reading our wiki at :
https://phab.enlightenment.org/w/boot2efl/
Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
A previous commit added these functions so we can test if native image
is supported, however that commit did not actually override this
functions (evas api override). This small patch simply does that.
ref 20b4d9dd6a
@fix
Signed-off-by: Chris Michael <cpmichael@osg.samsung.com>
If we are going to define native_init & native_shutdown functions,
then we should probably be using them ;) Also, as this is a wayland
egl engine, we can return from native_init based on
eglQueryWaylandBufferWL
ref 20b4d9dd6a
@fix
Signed-off-by: Chris Michael <cpmichael@osg.samsung.com>
Summary:
If a group inherits from the other, group script block is copied
only when there are program script blocks in parent group.
This patch makes edje_cc always copies group script block,
but allows to override group script block in child group.
The content of reverted D3799 is included. That reveals this inconsistency.
Reviewers: cedric
Subscribers: Jaehyun_Cho, woohyun, jpeg
Differential Revision: https://phab.enlightenment.org/D3802
There's no point in calling fill_set AND fillet_set(false).
If a users wants to specify the fill, that should be enough
to switch to non-filled mode.
Maybe the "filled" mode should even be called auto or something?
Summary:
If 2 evases refer to same pixmap, use same EvasGL_Image.
But EvasGL_Image can have only one engine data.
When evas related to native is destroyed and another evas use that native, crash occur.
So native callbacks need to be independent to engine data.
Test Plan: mobile, local test
Reviewers: cedric, spacegrapher, wonsik, jpeg
Reviewed By: jpeg
Differential Revision: https://phab.enlightenment.org/D3800
This reverts commit 37408aef95.
This commit is reverted temporarily to prevent build fail.
This commit reveals the hidden bug when elementary theme is built.
This commit will be applied after the hidden bug is resolved.
Summary:
Example using static LOD in evas.canvas3d
It should be applied after D3731
Reviewers: Hermet, raster, cedric
Subscribers: jpeg
Differential Revision: https://phab.enlightenment.org/D3732
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary: Code doesn't need to be copied every time when program is copied.
Reviewers: cedric
Reviewed By: cedric
Subscribers: jpeg
Differential Revision: https://phab.enlightenment.org/D3799
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
Summary:
Applications usually use edje syntax like as,
```
part { name :"bg";
type: SWALLOW;
description {
state: "default" 0.0;
rel1.relative: 0.0 0.0;
rel2.relative: 0.0 0.0;
align: 0.0 0.0;
min: 100 100;
}
}
```
But edje does not calculate it exactly without "fixed: 1 1".
So edje calculation is repeated until 4000 x 4000, it is waste of time.
Reviewers: woohyun, raster, Hermet, id213sin, cedric
Reviewed By: cedric
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D3801
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
This is a bit artificial, as all image objects are still based on
the Evas.Image main class. The inheritance tree alone does not
give much information on what features are supported by which
class (eg. only Efl.Canvas.Image supports the file interface for
file_set).
This replaces standard Evas_Object_Image when it is used "normally",
ie. it's an image from a file or from a pixel buffer. All other APIs
(proxy, snapshot, 3d, gl, ...) are disabled on this object.
Also, reduce number of failing calls when the object is not a legacy
object, but a legacy function is called. This is because a lot of
image APIs are called internally using the legacy APIs, often in
order to reset the state of the image object (eg. set file to NULL,
etc...)
This patch fixes an issue detected by Coverity where 'obj' is written
twice with the same value
CID1353363
@fix
Signed-off-by: Chris Michael <cpmichael@osg.samsung.com>
This patch fixes an issue detected by Coverity where 'obj' is written
twice with the same value
CID1353365
@fix
Signed-off-by: Chris Michael <cpmichael@osg.samsung.com>
This patch fixes an issue detected by Coverity where 'obj' is written
twice with the same value
CID1353365
@fix
Signed-off-by: Chris Michael <cpmichael@osg.samsung.com>