Summary:
evas_gl_common_image_content_hint_set makes RGBA_Image NULL if content hint
is EVAS_IMAGE_CONTENT_HINT_DYNAMIC with 'sec_tbm_surface' and 'egl_tbm_ext'.
efl_file_save(_efl_canvas_image_internal_efl_file_save_save) does not work
in this case because ENFN->image_data_direct_get returns FALSE.
This patch makes ENFN->image_data_direct_get work but you need to free its
returned data after using it.
Reviewers: Hermet, jsuya
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8516
Summary:
1. src_event_in should not be initialized when grabbed object exists.
2. when object of pointer grab is deleted and if object has proxy,
proxy object of pointer grab should be deleted together.
Reviewers: Hermet
Reviewed By: Hermet
Subscribers: zmike, cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8698
Instead of using old way for linear search for Escape Strings or Escape values, we will sort these values and string in compile time then binary search them.
In simple words:
Instead of having one array with pair of {escapeChar,escapeValue} and linear search it.
We will have two arrays with pair of {escapeChar,escapeValue}, one with escapeChar Sorted, and one with escapeValue sorted.
and we will use one of the array to binary search escape chars, and use the other to binary search escape values,
1- This will increase the speed for the search a lot for both Escape characters and Escape values.
2- Make code more easy to understand and trace
3- This will also fix bug for
```
int value;
const char * value = evas_textblock_string_escape_get("",&value)
//because of some unhanded case in previous code, this will return "&qout;" , which is first element in predefined escape character array
```
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D8610
Previously, animation was not applied immediately when player starts
animation because elapsed time is 0.
This caused flickering object if animation begins with alpha 0 because
the alpha 0 animation is not applied immediately.
Now, animation is applied immediately when player start animation.
Summary:
it FINALLY happend! With this python bindings should be able to work
again with a meson build, you can also enable b_lundef right now. And it
appears to work, with this we can also get another step closer to a
windows build.
Depends on D8669
Reviewers: zmike, stefan_schmidt, cedric, vtorri
Reviewed By: zmike
Subscribers: #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8670
Summary:
with this we don't have any static module anymore in the engine
directory. This means either *all* modules in the enignes directory are
static OR shared. There is no mixture anymore. This is a requirement for
the directory to be build whenever we want it to be build.
Depends on D8667
Reviewers: zmike, stefan_schmidt, cedric, vtorri
Reviewed By: zmike
Subscribers: #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8668
evas map has used integer coodinate system since it's born,
since object's transition is jiggled, not perfectly smooth.
It's obvious because Positioning must be stepping with integer units
without any subpixel rendering.
Currently, this patch is a sort of preparatory to improve this,
only valid for high-quality evas map (smooth + anti-aliasing)
Summary:
the perspective could be handled in the gl backend,
Here map coordinates don't need to get perspective ones but
local coordinates instead as it does same to integer coordinates.
I have no idea origin issues exactly,
but this changed fx, fy values are working correctly in client side.
Reviewers: devilhorns, #committers
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8563
Issue with global list item, used to same styles. (in destructor we do not remove styles from it, which will cause memory leak)
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D8578
Summary:
If another mask is set in the mask source, the rendering of the mask is performed in order.
The mask will render one buffer in order.
And depending on some types, the initial values of the buffers may be different. (alpha zero or 255).
If the implementation for masking is
efl_canvas_vg_node_mask_set(layer, mask1, MASKADD);
efl_canvas_vg_node_mask_set(mask1, mask2, MASKSUBSTRACT);
efl_canvas_vg_node_mask_set(mask3, mask4, MASKINTERSECT);
Supports rendering for consecutive masks.
Reviewers: Hermet, cedric
Reviewed By: Hermet
Subscribers: #reviewers, #committers, smohanty, kimcinoo
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8517
We need a proper interface to toggle high-quality mapping,
until that, we disable the anti_aliasing feature.
Since adjecent polygons(such as textpath) shouldn't get this aa feature.
Remove old anti-alias code since high quality map is replaced with new one.
New anti-aliasing is logically same but having a regression bug,
it should be stablized.
Summary:
This new implementation of evas map texture mapping
is designed for high quality rendering same level to GL.
If you use a high-end device, performance is not too bad, you can turn this on.
You might have practical image quality even in software rendering.
Since this implementation still have a few optimization points (+simd)
and stablizings, it may be useful in somewhat limited envrionments right now.
However the functionality definitely works fine, so please turn this on by
demand (anti_alias + smooth) for a while.
{F3667773} {F3667776} {F3667778}
Reviewers: #committers, devilhorns, raster
Reviewed By: #committers, raster
Subscribers: raster, devilhorns, cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8106
Summary:
When I add "efl_event_callback_add(btn, EFL_GFX_ENTITY_EVENT_VISIBILITY_CHANGED, _cb, NULL)",
_cb is not called. Because of callback_mask is not set correctly.
Test Plan: unit test
Reviewers: zmike, cedric
Subscribers: #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8528
There is a wrong case that fails caching ector surfaces.
Those vector objects manually constructing shapes,
passed wrong pointer as the cacahing key instead of root node pointer.
This fixes it.
Summary:
The EVAS_CALLBACK_RENDER_POST callback has been deferred when the callback is registered during the render(inside_post_render flag on).
In the sync render case, the logic to call deferred callbacks is missing, and callbacks are not being called in certain cases.
@fix
Reviewers: ManMower, Hermet
Reviewed By: Hermet
Subscribers: zmike, cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8478
Summary:
there have been wrong function calls, that did not work at all, since
the function pointer had the wrong type. This fixes the segfaulting
examples of evas3d. However, they still do not render, at least, they
don't crash anymore.
Depends on D8381
Reviewers: cedric, segfaultxavi, zmike, stefan_schmidt
Reviewed By: zmike
Subscribers: #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8382
this path should not be triggered for objects which are being deleted,
which was the case in all of the referenced bug reportst
fix T4904, T7100, T7421
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D8445
Summary: Previous @since tags have already been removed from eo files.
Test Plan: Everything builds, but stable classes now have Since tags in the docs.
Reviewers: zmike, bu5hm4n
Reviewed By: bu5hm4n
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8446
Summary:
All legacy @since tags have already moved to the *.legacy.h files.
EO files are now devoid of @since tags (except some eldbus still
needed for legacy).
Upcoming patches will add @since 1.22 to those APIs which come out
of beta in this release.
APIs marked @beta do not need @since tags.
Test Plan: Everything builds, EO docs (like DocFX) have no Since tags.
Reviewers: zmike, bu5hm4n, lauromoura, cedric
Reviewed By: cedric
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8430
Coverity reports that both pname & file variables can be null here,
and that we are potentially passing NULL to strcmp. Check for valid
variables before passing to strcmp
Fixes Coverity CID1399423, CID1399421
@fix
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D8350
Summary:
Since we're now going to be shipping some eo classes as stable,
there is no point in keeping the eo api behind a macro, and it
should be enabled by default. Another case is beta classes, but
those are behind the EFL_BETA_API_SUPPORT guard.
This also changes includes around the place where things are
clearly broken (such as an included header needing something
from another header but that other header being guarded, notably
efl_ui_widget.h needing focus manager but focus manager being
behind beta in Elementary.h)
Reviewers: zmike, cedric, bu5hm4n, stefan_schmidt, segfaultxavi
Reviewed By: cedric, segfaultxavi
Subscribers: segfaultxavi, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8322
Summary:
This patch prevent that event_freeze_count is greater than 1 in
`evas_object_freeze_events_set`
Test Plan: make check
Reviewers: bu5hm4n, zmike
Reviewed By: zmike
Subscribers: zmike, cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8325
Summary:
this is done because .eo files are not stable, and in order to stop
people depending on it, its better for now to disable the installation
of them for now.
ref T7676
Reviewers: stefan_schmidt, cedric, zmike, devilhorns
Reviewed By: zmike
Subscribers: #reviewers, #committers
Tags: #efl
Maniphest Tasks: T7676
Differential Revision: https://phab.enlightenment.org/D7897
Coverity reports that 'pos' could be null here and we are potentially
dereferencing a NULL pointer, so lets add a check for 'pos' here
before trying to use it.
Fixes Coverity CID1399091
@fix
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D8313
Here is a replacement to use eina_file from a vg obj instance
to map file data by vg loaders.
This brings a benefit that integrated access to load data
between vg object and vg loaders.
Summary:
these types are not currently being released and eolian should not have
generated legacy code using them
Reviewers: segfaultxavi
Reviewed By: segfaultxavi
Subscribers: cedric, #reviewers, #committers
Tags: #efl_api
Differential Revision: https://phab.enlightenment.org/D8288
Summary:
This enables all the checks unconditionally, without ignoring
classes that don't have an Efl namespace. This required a lot
of beta marking to make it build. It most likely doesn't
mark types correctly, as that is not fully enabled yet.
Reviewers: zmike, cedric, segfaultxavi, bu5hm4n
Reviewed By: segfaultxavi
Subscribers: #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8266
This reverts commit c876ac52d9.
This is not safe to remove - this breaks enlightenment. perhaps test
with the reason efl exists in the first place before delcaring it
safe? specifically this removed some function symbols in
efl_canvas_event_grabber_eo.legacy.c ...
the tiles rotator is faster no matter what. this will fix D8099 by
movoing to tiled rotation and nuking the neon code and we end uop
being faster anyway in all cases.
@fix