Summary:
evas_gl_common_image_content_hint_set makes RGBA_Image NULL if content hint
is EVAS_IMAGE_CONTENT_HINT_DYNAMIC with 'sec_tbm_surface' and 'egl_tbm_ext'.
efl_file_save(_efl_canvas_image_internal_efl_file_save_save) does not work
in this case because ENFN->image_data_direct_get returns FALSE.
This patch makes ENFN->image_data_direct_get work but you need to free its
returned data after using it.
Reviewers: Hermet, jsuya
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8516
Here is a replacement to use eina_file from a vg obj instance
to map file data by vg loaders.
This brings a benefit that integrated access to load data
between vg object and vg loaders.
this takes the current generated output from eolian for legacy code in
evas and adds it to the tree, then removes legacy references from the
corresponding eo files. in the case where the entire eo file was for
a legacy object, that eo file has been removed from the tree
ref T7724
Reviewed-by: Marcel Hollerbach <marcel-hollerbach@t-online.de>
Differential Revision: https://phab.enlightenment.org/D8107
Summary:
this requires some internal hackery to preserve legacy compatibility
and correctly translate the single new event into two legacy events
ref T7558
Depends on D8018
Reviewers: segfaultxavi, bu5hm4n
Reviewed By: segfaultxavi
Subscribers: bu5hm4n, segfaultxavi, cedric, #reviewers, #committers
Tags: #efl_api
Maniphest Tasks: T7558
Differential Revision: https://phab.enlightenment.org/D8019
the API is a little bit problematic. The API takes events as an
parameter. However, only the hide and show events can be used, because
move for example is not intercepted, which leads to a situation that you
cannot attach a translation animation to the event. Further more,
handling the animations directory instead of pipeing them through events
seems to be a little bit easier as the case study of the previous events
have shown. Further more, we should never ever overwrite the
callback_call function of a eo base object, those methods are an
incredible hotpath, by the time we would have 1-2 animations on a
object, the event submission would be significetly slowned down.
ref T7555
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Differential Revision: https://phab.enlightenment.org/D8009
Summary:
For clarity, since there are all kinds of maps, including a navigation map
widget.
Also, corrected some misspellings.
Test Plan: make && make check && make examples all work
Reviewers: cedric, zmike, bu5hm4n
Reviewed By: cedric
Subscribers: Jaehyun_Cho, #reviewers, #committers
Tags: #efl
Maniphest Tasks: T7564
Differential Revision: https://phab.enlightenment.org/D7974
there is basically no reason for this API. You can only use the API when
you know the class, when you know the class you can also just know the
function to call to get this API.
The reason this API needs to go is that we don't want to use
polymorphism on class-functions.
ref T7675
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D7900
Gesture manager doesn't care about focus manager events, animation events,
and various other things it's currently hooking.
We can save a lot of pointer indirection nonsense by only paying attention
to events it can actually do something with.
Differential Revision: https://phab.enlightenment.org/D7764
Signed-off-by: Derek Foreman <derek.foreman.samsung@gmail.com>
We frequently process an array of several events at once, so we can now
look up the gesture manager private data once for the entire array.
Differential Revision: https://phab.enlightenment.org/D7763
Signed-off-by: Derek Foreman <derek.foreman.samsung@gmail.com>
We end up looking this up multiple times, having a getter will sometimes
allow us to get it and use it multiple times.
Differential Revision: https://phab.enlightenment.org/D7762
Signed-off-by: Derek Foreman <derek.foreman.samsung@gmail.com>
Summary:
If widget use both hint_align(HINT_FILL) and hint_max together, there is no way
to set to hint_align. See, elementary_test -to 'efl.ui.box' -
"Button with a quite long text." button. you can control button position
using "Box align" slider, but this is not proper implementation. When there are
two widget which have hint_align(HINT_FILL) and hint_max, those positions are
determined by box_align rather than hint_align. it means widget align cannot be
set individually.
To solve this problem, this patch add hint_fill property. in order to avoid
conflict with legacy API named evas_object_size_hint_fill_set(), it only works
for EO widgets(made by efl_add).
Also, EFL_GFX_SIZE_HINT_FILL is removed.
@feature
Test Plan:
elementary_test -to 'efl.ui.box'
elementary_test -to 'efl.ui.table'
Reviewers: jpeg, Hermet, Jaehyun_Cho, raster, barbieri
Reviewed By: Jaehyun_Cho
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Maniphest Tasks: T3912
Differential Revision: https://phab.enlightenment.org/D7409
Not that these deletes ever walk long lists, but it's trivial to stop
doing it entirely.
Signed-off-by: Derek Foreman <derek.foreman.samsung@gmail.com>
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Reviewed-by: Chris Michael <cp.michael@samsung.com>
Differential Revision: https://phab.enlightenment.org/D7611
This is used to check if an object has been put on or removed from a
hardware plane between calls.
Signed-off-by: Derek Foreman <derek.foreman.samsung@gmail.com>
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D7192
This implementation uses Ector_Buffer to generate mask image from vg container,
and pass it to Ector engine. Ector renderer could blend this image as a mask.
Yet only vg container works as a mask, we could extend shape to support masking later.
Still vector gl drawing is not completed, We use software ector buffer to draw on it.
This is on progessing.
There was a big trouble that vg cache didn't free cached data properly.
Plus, there was a unnecessary copy of vg tree data.
This revised version is a improvement of our evas vg cache
in stable and optmization.
getting smart changed meant another scope data get when we already had
the protected data in the caller. don't do that and just pass down.
saves a lot of overhead...
@optimize
Summary:
Refactor this so it can be used by another call site in a later commit.
Also, reduce its complexity, as we only need the callback to fire, we
don't care about any of the other machinery in _evas_image_pixels_get.
Depends on D7188
Reviewers: Hermet
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D7189
Summary:
Current preloading is too buggy since it's on thread-based.
This is a fundamental improvement to fix a bug.
The critical issue here is,
When preloading img object suddenly cancel its preloading,
the object possibly cannot render image next then because
renderer doesn't have any idea when async cancelling is
finished. Renderer just tries to render regardless of
image loading status, and this could occur no-texture(in gl case)
image object.
So, here improvement is, adding a notification for async cancelled
so that putting img objects to redraw images properly after their preloading is
cancelled.
The best scenario to reproduce this bug is this one.
Evas_Object *img2 = evas_object_image_filled_add(evas);
evas_object_image_file_set(img2, "test.jpg", NULL);
evas_object_image_preload(img2, EINA_FALSE);
evas_object_resize(img2, 200, 200);
evas_object_show(img2);
Evas_Object *img = evas_object_image_filled_add(evas);
evas_object_image_file_set(img, "test.jpg", NULL);
evas_object_image_preload(img, EINA_FALSE);
evas_object_move(img, 200, 200);
evas_object_resize(img, 200, 200);
evas_object_show(img);
evas_object_image_preload(img2, EINA_TRUE);
If you run this on gl backend, occasionally happens rendering fail.
Yet there other bugs on preloading feature....
@fix
Reviewers: #committers, raster
Subscribers: cedric, #reviewers, #committers, zmike
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D6919
Summary:
this is more or less a dead project, having not been actively developed
in over 2 years and instead forcing people to expend more time and energy
to keep it compiling across refactors
fix T7227
Reviewers: stefan_schmidt, Hermet, ManMower, devilhorns
Reviewed By: Hermet, devilhorns
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Maniphest Tasks: T7227
Differential Revision: https://phab.enlightenment.org/D6878
Summary:
If a smart class overrides Evas_Smart_Class.move as below,
then original behavior must not be used for the smart class.
Evas_Smart_Class sc = EVAS_SMART_CLASS_INIT_NAME_VERSION("MyClass");
evas_object_smart_clipped_smart_set(&sc);
sc.move = &myMove;
But current implementation makes original behavior work.
So before using the original method, this patch is checking if the original
method is changed or not.
Reviewers: zmike, devilhorns
Reviewed By: zmike
Subscribers: woohyun, jypark, cedric, raster, jpeg, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D6468
Summary:
To take screenshots, Enlightenment makes a new snapshot object, performs
a manual render, and uses the snapshot results.
Turns out if this happens while an async render is in progress, the
async render's completion triggers a render post callback on the snapshot
object even though it's never been involved in a render.
We need to defer new render post callbacks until any currently running
render completes, then add them during that render's post.
Fix T7156
Reviewers: devilhorns, zmike
Reviewed By: devilhorns, zmike
Subscribers: devilhorns, cedric, #committers, zmike
Tags: #efl
Maniphest Tasks: T7156
Differential Revision: https://phab.enlightenment.org/D6711
Summary:
when focus events have been emitted the smart parent was persistent, now
its not anymore, lets restore this behaviour
Depends on D6227
Reviewers: cedric, zmike, stefan_schmidt
Subscribers: #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D6228
This is clearly a workaround to a bad situation, but there is no case
that I can find that solely lead to object being NULL nor is there any
code that should do that, but still it does in some case...
For SW engine we need to verify that OSMesa is present. The patch
fb048e7312 broke the logic.
Tested by temporarily removing OSMesa from my system.
Fixes T6617 (again)
Summary:
Efl.Player interface simply provides play functions,
but another interface which indicates Efl.Player will play is also
needed.
Test Plan: Run elementary_test->Efl.Animation tests
Reviewers: woohyun, conr2d, Jaehyun_Cho, jpeg, cedric
Differential Revision: https://phab.enlightenment.org/D5662
remove eo apis pointer_in, pointer_device_in, pointer_inside_get &
pointer_inside_by_device_get and add legacy APIs for
pointer_inside_get & pointer_inside_by_device_get.
These four APIs do almost same things.
This removes the internal function pointer for scale_update. This makes
all relevant classes implement the scale API in EO.
This removes the duplicate function in Efl.Canvas.Object and only uses
the one from Efl.Ui.Base interface.
This *seems* to be working as expected. Fingers crossed!
PS: I don't like the name Efl.Ui.Base. It's an interface for a few
common API's between Gfx, Canvas and UI levels... Maybe scale simply
doesn't belong there.
Summary:
dev branch : devs/subhransu/font
The Final goal is to move the evas_font module to ector so that both ector and evas can reuse the code.
make the api simple so that sam eapi can be used by evas_textblock and ector text.
This is the 1st stage to achive that gola, first remove the evas internal dependancy as much as possible before moving to ector library.
Reviewers: jpeg, raster, herdsman, cedric, id213sin
Subscribers: cedric, jpeg
Differential Revision: https://phab.enlightenment.org/D5419
This isn't meant to be installed. The canvas API in EO is based around
the interfaces Efl.Canvas and the widget Efl.Ui.Win. Anything else is
not EO (eg: ecore_evas, evas, ...)
Note: evas_canvas3d is the last remaining thing that is installed along
EO files, but those are all beta APIs.