Subhransu Sekhar Mohanty
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3dea7dbfaf
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evas: update and propagate Evas_VG_Base transformation.
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2015-04-03 16:31:29 +02:00 |
Cedric BAIL
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eb2bd9a8d8
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evas: move Evas.VG_* to Efl.VG.*
This also introduce legacy API for all of them.
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2015-04-03 16:30:59 +02:00 |
Cedric BAIL
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0f6328b04f
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efl: introduce EFL_GFX_CHANGED event and properly propagate up to Evas.
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2015-04-03 16:30:42 +02:00 |
Cedric BAIL
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c000ee8099
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efl: rename namespace Graphics to Gfx.
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2015-04-03 16:23:16 +02:00 |
Cedric BAIL
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4248bc2870
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evas: actually return the right type and fix warnings.
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2015-04-03 16:23:06 +02:00 |
Cedric BAIL
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5aafae94f1
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evas: actually we want the Ector_Renderer, not the Evas_VG_Node.
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2015-04-03 16:23:04 +02:00 |
Cedric BAIL
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502ac45916
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evas: properly propagate Eina_Matrix from the VG scene graph to the Ector_Renderer.
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2015-04-03 16:23:03 +02:00 |
Cedric BAIL
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6097178ec3
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evas: start properly implementing render_pre for Evas_VG_Node.
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2015-04-03 16:22:58 +02:00 |
Cedric BAIL
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621d3b5660
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evas: those function should have been static.
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2015-04-03 16:22:57 +02:00 |
Cedric BAIL
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75728e7fff
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efl: move PATH manipulation from Evas into Efl interfaces.
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2015-04-03 16:21:48 +02:00 |
Cedric BAIL
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1d49ff7df2
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efl: rename geometry to graphics to be more general.
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2015-04-03 16:15:02 +02:00 |
Cedric BAIL
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411bb5b64e
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efl: use Efl_Geometry_Shape.
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2015-04-03 16:14:55 +02:00 |
Cedric BAIL
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8097b8ab47
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evas: move Evas_VG_Node structure declaration into a shared header to use it directly from Evas_VG.
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2015-04-03 16:14:48 +02:00 |
Cedric BAIL
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ea9330bfe8
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evas: declare internal evas_vg helper.
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2015-04-03 16:14:46 +02:00 |
Cedric BAIL
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9ba6e1a0ae
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evas: add initial Evas_Object_VG.
Evas_Object_VG is meant to become an object that can hold a SVG
scenegraph inside of it.
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2015-04-03 16:12:59 +02:00 |