Commit Graph

630 Commits

Author SHA1 Message Date
Marcel Hollerbach c1dd57d210 meson: use eolian_gen with -S
this ensures that eolian does not parse installed .eo files

Differential Revision: https://phab.enlightenment.org/D7405
2018-12-03 19:00:26 +01:00
Carsten Haitzler 168fec6995 eina+evas cpu - add theoretical SVE support
SVE is a new-ish ARM vector instruction set like neon... but with
wider vectors (and variable vector sizes). this adds the flags and
hwcaps checks.
2018-12-03 11:04:27 +00:00
Carsten Haitzler ae2d399dd6 build - evas - sse3 optimized code - decouple from eo 2018-11-12 16:42:17 +00:00
Carsten Haitzler c1ad0879a1 meson - add checks/options for mmx, sse3, neon, altivec
so we can build our assembly fast-paths again.... - also clean up the
code a bit to match...
2018-11-09 11:43:59 +00:00
Marcel Hollerbach 47e6bbb397 evas - fix pending object set tracking to not multi-add the same object
flag if obj in pending array and don't add if already there. fixes
run-away slowness in rendering in some cases
2018-10-31 11:43:55 +00:00
Carsten Haitzler 2098f55ba2 evas - remove excess data scope lookup during render when getting changed
getting smart changed meant another scope data get when we already had
the protected data in the caller. don't do that and just pass down.
saves a lot of overhead...

@optimize
2018-10-26 15:35:00 +01:00
Derek Foreman e3a2d0be45 evas_object: Refactor pixels get hack
Summary:
Refactor this so it can be used by another call site in a later commit.

Also, reduce its complexity, as we only need the callback to fire, we
don't care about any of the other machinery in _evas_image_pixels_get.

Depends on D7188

Reviewers: Hermet

Reviewed By: Hermet

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7189
2018-10-26 20:15:00 +09:00
Daniel Kolesa 5a3d79d383 meson: add eolian custom dependencies support
This uses the meson/ninja depfile functionality + eolian to make
sure proper dependencies between generated files and .eo files
are managed, to ensure consistent re-generation of all generated
files that are affected upon .eo file modification.

For custom rules with multiple outputs, Ninja currently does not
support depfiles. Therefore, split those into two custom rules
so that the depfiles functionality can be enabled. While this
is ugly and slows down the process a little by having to invoke
Eolian twice instead of once, it has to be done and it's still
better than what we had in Autotools anyway.

Differential revision: D7187

Fixes T6700.
2018-10-24 12:02:55 +02:00
Hermet Park 27fd6a2eab evas: remove redundant internal functions.
Summary:
Since efl object is introduced, magic check is no more used.
Plus, remove redundant object functions interfaces
 - type_id,
 - visual_id,
 - store
 - unstore

Reviewers: #committers, bu5hm4n

Reviewed By: #committers, bu5hm4n

Subscribers: bu5hm4n, raster, cedric, #reviewers, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D7153
2018-10-11 13:46:37 +09:00
Marcel Hollerbach 46d464e5bf here comes meson
a new shiny buildtool that currently completes in the total of ~ 4 min..
1 min. conf time
2:30 min. build time
Where autotools takes:
1:50 min. conf time
3:40 min. build time.

meson was taken because it went quite good for enlightenment, and is a traction gaining system that is also used by other mayor projects. Additionally, the DSL that is defined my meson makes the configuration of the builds a lot easier to read.

Further informations can be gathered from the README.meson

Right now, bindings & windows support are missing.

It is highly recommented to use meson 0.48 due to optimizations in meson
that reduced the time the meson call would need.

Co-authored-by: Mike Blumenkrantz <zmike@samsung.com>

Differential Revision: https://phab.enlightenment.org/D7012
Depends on D7011
2018-10-02 17:22:50 +02:00
Hermet Park 423d8a2296 evas image: fix a bug in image preloading.
Summary:
Current preloading is too buggy since it's on thread-based.
This is a fundamental improvement to fix a bug.

The critical issue here is,
When preloading img object suddenly cancel its preloading,
the object possibly cannot render image next then because
renderer doesn't have any idea when async cancelling is
finished. Renderer just tries to render regardless of
image loading status, and this could occur no-texture(in gl case)
image object.

So, here improvement is, adding a notification for async cancelled
so that putting img objects to redraw images properly after their preloading is
cancelled.

The best scenario to reproduce this bug is this one.

Evas_Object *img2 = evas_object_image_filled_add(evas);
evas_object_image_file_set(img2, "test.jpg", NULL);
evas_object_image_preload(img2, EINA_FALSE);
evas_object_resize(img2, 200, 200);
evas_object_show(img2);

Evas_Object *img = evas_object_image_filled_add(evas);
evas_object_image_file_set(img, "test.jpg", NULL);
evas_object_image_preload(img, EINA_FALSE);
evas_object_move(img, 200, 200);
evas_object_resize(img, 200, 200);
evas_object_show(img);

evas_object_image_preload(img2, EINA_TRUE);
If you run this on gl backend, occasionally happens rendering fail.

Yet there other bugs on preloading feature....

@fix

Reviewers: #committers, raster

Subscribers: cedric, #reviewers, #committers, zmike

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D6919
2018-09-03 17:12:55 +09:00
Chris Michael 3862b304b0 evas-common: Remove cserve2 support
ref T7226

Depends on D6934
2018-08-30 13:47:27 +09:00
Hermet Park 4e1553905c evas cache: remove unused custom task in preload.
Summary:
That redundant code just made code complex.

This is one of intermediate patches for preload

Reviewers: raster, #committers

Subscribers: cedric, #reviewers, #committers, zmike

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D6907
2018-08-30 13:17:44 +09:00
Hermet Park 43fcca4acd evas cache: code refactoring.
rename to proper internal variables.
Differential Revision: https://phab.enlightenment.org/D6911
2018-08-27 21:25:29 +02:00
Mike Blumenkrantz 69fae8c7bf evas: remove render2
Summary:
this is more or less a dead project, having not been actively developed
in over 2 years and instead forcing people to expend more time and energy
to keep it compiling across refactors

fix T7227

Reviewers: stefan_schmidt, Hermet, ManMower, devilhorns

Reviewed By: Hermet, devilhorns

Subscribers: cedric, #reviewers, #committers

Tags: #efl

Maniphest Tasks: T7227

Differential Revision: https://phab.enlightenment.org/D6878
2018-08-21 10:36:55 -04:00
Shinwoo Kim 9666f288ae Efl.Canvas.Group: use desired function
Summary:
If a smart class overrides Evas_Smart_Class.move as below,
then original behavior must not be used for the smart class.

   Evas_Smart_Class sc = EVAS_SMART_CLASS_INIT_NAME_VERSION("MyClass");
   evas_object_smart_clipped_smart_set(&sc);
   sc.move = &myMove;

But current implementation makes original behavior work.
So before using the original method, this patch is checking if the original
method is changed or not.

Reviewers: zmike, devilhorns

Reviewed By: zmike

Subscribers: woohyun, jypark, cedric, raster, jpeg, #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D6468
2018-08-02 09:10:41 -04:00
Derek Foreman e7bcf0e690 evas: Defer render post callbacks added during async render
Summary:
To take screenshots, Enlightenment makes a new snapshot object, performs
a manual render, and uses the snapshot results.

Turns out if this happens while an async render is in progress, the
async render's completion triggers a render post callback on the snapshot
object even though it's never been involved in a render.

We need to defer new render post callbacks until any currently running
render completes, then add them during that render's post.

Fix T7156

Reviewers: devilhorns, zmike

Reviewed By: devilhorns, zmike

Subscribers: devilhorns, cedric, #committers, zmike

Tags: #efl

Maniphest Tasks: T7156

Differential Revision: https://phab.enlightenment.org/D6711
2018-07-31 17:03:16 -04:00
Marcel Hollerbach 81519b195f evas: make objects again delete correctly
Summary:
what here was done was fundamentally wrong, deleting the pd->object
field of a evas object after a efl_del / evas_object_del is completly
wrong. evas object lifetimes are controller with eo_manual_free, this
means, they are still alive, even after you called evas_object_del on
them. removing pd->object results in eo_menual_free calls to NULL
objects and leaking the object carrying the private data. Overall,
breaking this pd->object field and unsetting it is a very bad idea, as
its the only way that evas cleansup the object correctly.
This brings down the number of ui related leaked objects on shutdowns to
0. (YEY :))
This also fixes weird error messages on app shutdown.

fixes T6964

Reviewers: devilhorns, zmike

Reviewed By: zmike

Subscribers: cedric, #committers, zmike

Tags: #efl

Maniphest Tasks: T6964

Differential Revision: https://phab.enlightenment.org/D6290
2018-06-14 14:23:28 -05:00
Alastair Poole 8e64746a44 ecore_evas: fix crash on free of smart data.
pd is NULL here, adds a check before attempt
to read from pd.

@fix T6974
2018-06-12 15:19:12 +01:00
Marcel Hollerbach 70ab165a6d evas_focus: adjust to recent EFL_EVENT_DEL changes
Summary:
when focus events have been emitted the smart parent was persistent, now
its not anymore, lets restore this behaviour

Depends on D6227

Reviewers: cedric, zmike, stefan_schmidt

Subscribers: #committers

Tags: #efl

Differential Revision: https://phab.enlightenment.org/D6228
2018-05-29 12:24:53 -04:00
Cedric BAIL 15995ff0eb evas: make evas_object_free work in case of lost reference to Eo object.
This is clearly a workaround to a bad situation, but there is no case
that I can find that solely lead to object being NULL nor is there any
code that should do that, but still it does in some case...
2018-05-24 16:02:20 -07:00
Cedric Bail 5c9815676b evas: move the del event to match invalidate and free event to the end of the destructor. 2018-05-24 16:02:19 -07:00
Cedric BAIL ddccd9e306 evas: destructor can not be called recursively, we should rely on Eo refcount. 2018-05-24 16:02:19 -07:00
Cedric BAIL fe14abd929 evas: refactor efl_input_event and remove some of the lifecycle hack.
Differential Revision: https://phab.enlightenment.org/D6101
2018-05-24 16:02:18 -07:00
Daniel Kolesa 6be3809c04 eolian: first batch of unused import removals
Initial results of our static analysis showed a bunch of unused
imports or imports used only for documentation references. In the
first case, remove entirely, in the second case, change to 'parse'
in order to keep references working.

The static analysis is not perfect and yields false negatives for
certain cases, so there will be a second batch later.
2018-05-13 17:28:47 +02:00
Marcel Hollerbach dda350e3b4 evas: introduce a log domain to monitor which object gets focus 2018-05-10 13:34:32 +02:00
Xavi Artigas 55bd097a3d Efl.Gfx.Entity (from Efl.Gfx)
Ref https://phab.enlightenment.org/T6847

Reviewed-by: Cedric Bail <cedric@osg.samsung.com>
2018-04-24 09:03:32 -07:00
Mike Blumenkrantz bbbdfbecc4 Efl.Gesture: rename to Efl.Canvas.Gesture
most C api remains unchanged

ref T6714
ref T6716
2018-02-21 14:43:37 -05:00
Vincent Torri f5b01ac5ce all: Simplify definition of EAPI
This will help in the transition from Autotools to Meson. This has been
tested on Windows for which EFL_XXX_BUILD were first introduced.
2018-01-18 18:04:03 +09:00
Jean-Philippe Andre 24447641d3 evas gl: Properly verify that Evas GL works
For SW engine we need to verify that OSMesa is present. The patch
fb048e7312 broke the logic.

Tested by temporarily removing OSMesa from my system.

Fixes T6617 (again)
2018-01-17 15:22:46 +09:00
Sungtaek Hong 588995da31 efl_playable: split Efl.Player interface to Efl.Playable interface
Summary:
Efl.Player interface simply provides play functions,
but another interface which indicates Efl.Player will play is also
needed.

Test Plan: Run elementary_test->Efl.Animation tests

Reviewers: woohyun, conr2d, Jaehyun_Cho, jpeg, cedric

Differential Revision: https://phab.enlightenment.org/D5662
2018-01-16 22:04:55 +09:00
Vincent Torri 4ae6eeb2cf efl: remove _MSC_VER (Visual Studio macro) usage in source code 2018-01-04 12:59:47 -08:00
Jean-Philippe Andre 88bfba1fdd evas filters: Add "alphaonly" flag for blend and blur
This is very useful to specify precisely which kind of RGBA -> Alpha
conversion you want. If all you wanted was the alpha layer to use as a
mask, set this flag to true.

@feature
2017-12-14 18:03:49 +09:00
Amitesh Singh b734c132f9 efl.canvas.object: implement pointer_inside of Efl.Canvas.Pointer.
remove eo apis pointer_in, pointer_device_in, pointer_inside_get &
pointer_inside_by_device_get and add legacy APIs for
pointer_inside_get & pointer_inside_by_device_get.
These four APIs do almost same things.
2017-12-08 20:13:31 +09:00
Jean-Philippe Andre 8803040484 evas: Implement scale API in proper EO fashion
This removes the internal function pointer for scale_update. This makes
all relevant classes implement the scale API in EO.

This removes the duplicate function in Efl.Canvas.Object and only uses
the one from Efl.Ui.Base interface.

This *seems* to be working as expected. Fingers crossed!

PS: I don't like the name Efl.Ui.Base. It's an interface for a few
common API's between Gfx, Canvas and UI levels... Maybe scale simply
doesn't belong there.
2017-11-30 10:48:24 +09:00
Yeongjong Lee c1e9d9f2f0 evas: Remove duplicated code
Reviewers: raster, cedric

Reviewed By: raster

Subscribers: jpeg

Differential Revision: https://phab.enlightenment.org/D5552
2017-11-29 11:59:54 +09:00
Cedric BAIL 5017f06a72 evas: disable unecessary lock when not using evas_render2
Calling this lock for no good reason result in a 2% slow down. Easy
enough to disable as we do not use evas_render2 at all. Might be
something to consider if we ever develop evas_render2 further.
2017-11-13 14:39:08 -08:00
subhransu mohanty f0b8c37d80 evas/vg: refactor ector engine api and backend . 2017-11-10 11:20:38 +09:00
subhransu mohanty befb7701a7 evas/engine: added new engine api for ector 2017-11-10 11:20:38 +09:00
subhransu mohanty aacf277c3a evas/vg: added support for engine surface cache. 2017-11-10 11:20:38 +09:00
subhransu mohanty b038d7df25 Remove evas internal dependency from the evas_font module
Summary:
dev branch : devs/subhransu/font

The Final goal is to move the evas_font module to ector so that both ector and evas can reuse the code.
make the api simple so that sam eapi can be used by evas_textblock and ector text.

This is the 1st stage to achive that gola, first remove the evas internal dependancy as much as possible before moving to ector library.

Reviewers: jpeg, raster, herdsman, cedric, id213sin

Subscribers: cedric, jpeg

Differential Revision: https://phab.enlightenment.org/D5419
2017-11-07 11:34:53 +09:00
Jean-Philippe Andre 9cec14918c evas: Move evas_canvas.eo to legacy-only
This isn't meant to be installed. The canvas API in EO is based around
the interfaces Efl.Canvas and the widget Efl.Ui.Win. Anything else is
not EO (eg: ecore_evas, evas, ...)

Note: evas_canvas3d is the last remaining thing that is installed along
EO files, but those are all beta APIs.
2017-11-01 11:22:33 +09:00
Subhransu Mohanty 48c1c4850a static_lib: added vg_common static lib
Features:
 Copied vg eet descriptor from edje_data
 Copied convert func  from Svg_Node to Efl_VG from edje
 added  convert function from Efl_VG to Svg_Node
2017-10-27 14:58:38 +09:00
Cedric BAIL 84907e719d evas: allow to suspend the rendering of an output. 2017-10-26 13:35:27 -07:00
Cedric BAIL 33d860f60d evas: propagate object data to evas_object_inform_call_changed_size_hints instead of fetching it again. 2017-10-19 16:32:54 -07:00
Cedric BAIL 8bcd960e70 evas: propagate object data to evas_object_inform_call_restack instead of fetching it again. 2017-10-19 16:32:54 -07:00
Cedric BAIL b55c96fe04 evas: propagate object data to evas_object_inform_call_resize instead of fetching it again. 2017-10-19 16:32:54 -07:00
Cedric BAIL 93c570b5dd evas: propagate object data to evas_object_inform_call_hide instead of fetching it again. 2017-10-19 16:32:51 -07:00
Cedric BAIL dad34967df evas: propagate object data to evas_object_inform_call_show instead of fetching it again. 2017-10-19 16:32:26 -07:00
smohanty 28869a9395 evas/gesture: Integrated gesture framework to evas. 2017-10-19 10:33:12 +09:00