Summary: If the layer has an alpha value, we have make it available to container.
Test Plan: N/A
Reviewers: Hermet, smohanty
Reviewed By: Hermet
Subscribers: cedric, #reviewers, kimcinoo, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D9081
Summary:
This patch extends efl_canvas_vg_object class to implement efl_gfx_frame_controller
to suppor any playable animation on it.
Plus, vector object takes care of lottie animation by using json loader.
it's caching mechanism is changed to cache only static frame, not all frames.
vg_cache supports json loader and make it animation request properly.
This feature has been stabilized enough, it's using in Samsung Galaxy Watch active product,
proved its stability enough.
Depends on {D8940}
Co-authored-by: JunsuChoi <jsuya.choi@samsung.com>
Reviewers: #committers, jsuya
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8941
Summary:
Introduce a new evas json loader to support lottie animation.
This json loader uses rlottie library which is a new github open project.
These days most ui frameworks (windowpws, skia, qt, xamarin, react, nativescript) supports lottie,
the rlottie was designed to support lottie as a standalone library and compatible with efl as well.
To enable this,please install rlottie library then remove json disabler in meson_options.txt
For more information, See lottie/rlottie project and its a introdcution article:
https://airbnb.io/lottie/#/https://github.com/samsung/rlottiehttps://hermet.pe.kr/143
Co-authored-by: JunsuChoi <jsuya.choi@samsung.com>
{D8941}
{D8944}
Reviewers: #committers, jsuya, bu5hm4n
Subscribers: bu5hm4n, cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8940
613e1715be (and friends) added a bit a
biug where messages in the queue were not skipped as they were before
causing a segv witha null lookup. this fixes that. eclipse about
dialog showed this bug up. no longer happens now.
Summary: those files are leftover from autotools. They have been missed before
Reviewers: stefan_schmidt, zmike
Reviewed By: zmike
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D9143
it was somehow confusing that this function was used for two different
things. Now we have 2 functions for checking is it is of pointer_type or
how many pointer devices are in a seat.
ref T7963
Reviewed-by: Chris Michael <cp.michael@samsung.com>
Differential Revision: https://phab.enlightenment.org/D9142
rename this property, as this name was considered better.
ref T7964
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D9141
It appears that EVAS_CALLBACK_FOCUS_IN / OUT is wrong here, as this is
for when a object gets focus but not the scene.
However, the inital event emission still does not work correctly, this
needs some further investigation.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Differential Revision: https://phab.enlightenment.org/D9138
it seems we have done here something wrong, EFL_EVENT_FOCUS_IN is meant
to be emitted on objects that RECEIVE focus. This function here however
is called each time the window gets focus, which then might lead to a
object getting focus. However, those are two different things.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Differential Revision: https://phab.enlightenment.org/D9137
And further more, this object here would have been wrong(as it is
transporting the focused object), so we should not write here any type.
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D9136
tool was not very helpfull, and additionally, the docuemtnation of it
was completly wrong. After searching through the code where tool was
actaully set (efl_ui_win.c) it turned out that it is actaully the "id"
of the pointer when there are multiple touch events.
ref T7963
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D9135
This is a bit of a giant commit. However, the problem here is that
cleaning up the API went hand in hand with rewriting most of the usages.
In the process of renewing and removing old API the following was done:
- Legacy API testcases have been ported back to smart callbacks
- EO-API testcases have been ported to efl_add syntax
- weird event #defines have been removed
- Wrong constructor usage has been removed
- Ported to the new box object introduced before
- removed legacy API from efl_ui_radio
-> no more ptr(int) q66 will do jumps of happiness
-> no more ununderstandable group_add methods
-> Seperated code in blocks only for legacy, and blocks only for
non-legacy
To verify this commit, you can check all the tests that have been
touched here. Additionally, the cxx example has been adjusted
ref T7867
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Differential Revision: https://phab.enlightenment.org/D9060
in previous versions of this widget, the calls that are available due to
inheritance did not work. efl_ui_check_selected_set did not work on a
radio button. However, the internal function _state_set did just exactly
that. So this commit refactors the activity emitting out of the
function, so the _state_set function can just be used as the
efl_ui_check_selected set function.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Differential Revision: https://phab.enlightenment.org/D9059
Radio_Group is a interface that manages that radio groups can be grouped inside a
external object, the current API of radio was considered confusing in
that regard. It is implemented in the Radio_Group_Internal class which
is private to EFL, a instance of it can be found with get due to the
class function in efl_ui_radio.eo. This architecture was taken like
this, in order to have implementation and interface seperated. With
those two seperated we can inherit from regular widgets, implement the
interface, and composite attach the internal object to the regular
widget. This makes a lot of things easier.
Radio_Box is a class which is extending Efl.Ui.Box, which has an
internal Radio_Group. This is extremly usefull for cases where you just
want to have a list of radio buttons in your UI. The radio group is also
exposed using composition to the internal object. Simular things can be
done for the table.
For now i did not add API to find the group of a radio button. However,
this can be quickly added if requested.
ref T7867
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Xavi Artigas <xavierartigas@yahoo.es>
Differential Revision: https://phab.enlightenment.org/D9058
Summary:
alloca force the memory to be accessible for the entire duration of the
scope of the function it is called from. This will garantee that the
memory pointer are not recycled under our feet before we check them.
T8020
Reviewers: zmike
Reviewed By: zmike
Subscribers: #reviewers, #committers
Tags: #efl
Maniphest Tasks: T8020
Differential Revision: https://phab.enlightenment.org/D9127
Summary:
Use more descriptive parameter names.
l, r, t, b it my confused with rgb value or something similar.
Reviewers: segfaultxavi, woohyun, bowonryu
Reviewed By: segfaultxavi
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D9131
Summary: we need to include evil_private.h so that some symbols are declared
Test Plan: compilation
Reviewers: raster, zmike, cedric
Subscribers: #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D9129
mouse in/out feeds can call callabcks that can then go delete objects
- ref them all to ensure they stay alive while we use them. this will
fix a segv apbbb saw.
Just fixed a backward compatibility issue in elm_slider.
Now it calls "delay,changed" as it had done previously.
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D9130
Summary:
When the precomp layer(parent layer) has alpha transparency and has more than 1 child layer
and they overlap each other if vg object just propagate the alpha to child layer
it will be applied twice in overlapped area.
Even if the child layer does not have alpha transparency, parent alpha is applied to each child.
Test Plan: N/A
Reviewers: Hermet, smohanty
Reviewed By: Hermet
Subscribers: cedric, #reviewers, kimcinoo, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D9072
when the activeview is being destroyed, we can skip a lot of steps in
unregistering widgets due to hierarchy-enforced deletion and class
chaining of destructors.
on the flip side, we also need to be cautious of triggering codepaths that
will perpetuate object lifecycles past when they should be destroyed and
trigger unwanted behavior.
for this case, when the activeview is being destroyed we can simply efl_del
all the contents to reuse existing callbacks, and then we can skip doing
all the update propagation through activeview subcomponents since those will
be destroyed presently. also, these subcomponents already handle subobject
destruction with callbacks, so they'll automatically clean everything up.
probably.
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Reviewed-by: Cedric BAIL <cedric.bail@free.fr>
Differential Revision: https://phab.enlightenment.org/D9125
Summary:
it seems something is leading to weird stack behavior with gcc when we
do not delete the widget here. Later deletion in _elm_win_shutdown leads
to a crash like:
#0 0x00007f7b30dd5bd7 in _elm_win_shutdown () at ../src/lib/elementary/efl_ui_win.c:3805
#1 0x01007f7b30cdf3a2 in ?? ()
#2 0x00007fffa4e60570 in ?? ()
#3 0x0000000000407b14 in _elm_suite_shutdown () at ../src/tests/elementary/suite_helpers.c:52
which is kind of weird. After a day of debugging i did not get any
further, so maybe it is better to do add a hack, so we are having at
least a running CI again
Reviewers: stefan_schmidt, zmike
Reviewed By: zmike
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D9112
The pkg-config file for the 0.10 series of gstreamer is called
gstreamer-0.10.pc and we need to correct name in the dependency check
here to find it. Improving our CI coverage does spot bugs. :-)
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D9114
The 0.10 gstreamer module needs Ecore_X.h during build. Make sure we
actually have this dependency right so the build can succeed.
Reviewed-by: Marcel Hollerbach <mail@marcel-hollerbach.de>
Differential Revision: https://phab.enlightenment.org/D9113
Summary:
When it creates multilevel class of NativeClass, internal c function is not
called because eo vtables aren't created
Test Plan:
Check "MyBox2 UpdateLayout" printed.
```
//mcs test_box.cs -out:test_box.exe `pkg-config --libs efl-mono`
//mono test_box.exe
using System;
public class MyBox2 : MyBox
{
public MyBox2(Efl.Object parent, string style = null) : base(parent, style)
{
}
public override void UpdateLayout()
{
Eina.Log.Error("MyBox2 UpdateLayout");
base.UpdateLayout();
}
}
public class MyBox : Efl.Ui.Box
{
public MyBox(Efl.Object parent, string style = null) : base(parent, style)
{
}
public override void UpdateLayout()
{
Eina.Log.Error("MyBox UpdateLayout");
base.UpdateLayout();
}
}
public class Example : Efl.Csharp.Application
{
protected override void OnInitialize(Eina.Array<System.String> args)
{
Efl.Ui.Win win = new Efl.Ui.Win(Efl.App.AppMain);
var box = new MyBox(win);
box.SetHintSizeMin(new Eina.Size2D(360, 240));
win.SetContent(box);
var box2 = new MyBox2(win);
box2.SetHintSizeMin(new Eina.Size2D(360, 240));
box2.Pack(box);
var button = new Efl.Ui.Button(box);
button.SetText("Click");
button.ClickedEvt += (object sender, Efl.Ui.IClickableClickedEvt_Args e) =>
{
box.CalculateGroup();
box2.CalculateGroup();
};
box.Pack(button);
}
public static void Main()
{
var example = new Example();
example.Launch();
}
}
```
Reviewers: segfaultxavi, vitor.sousa, felipealmeida, lauromoura, woohyun, Jaehyun_Cho
Reviewed By: Jaehyun_Cho
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D9079
this can now be done with active_view. This is done in order to reduce
the LOC in elementary that basically do the same.
Differential Revision: https://phab.enlightenment.org/D8920
Summary:
If an input buffer and an output buffer for the curve filter are same, it reads
and writes to the same texture which behavior is not defined. I could not find
good reference for this, but following could be a reference.
https://stackoverflow.com/questions/11410292/opengl-read-and-write-to-the-same-texture
The texture gets 0 color value as a result. So the curve filter does not work.
This patch makes the curve filter use different input and output buffer.
Test Plan:
This attached file could explain what 'read and write to the same texture' is.
{F3724537}
Reviewers: Hermet, jpeg, jsuya
Reviewed By: Hermet
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D9085
Summary: this was simply not tested before. But works now.
Reviewers: zmike, segfaultxavi
Reviewed By: zmike
Subscribers: cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D9109
so i've been wondering what is going on for a few days... and i've
figured it out finally... my mouse seems ot like to generate 1000
events per second. not your usual 100 or 200. it only happened on this
one machine so i was wondering what on earth was up. this machine was
different in other ways like an arm cpu, differing gpu (rx550),
different distro and so on. this is creating a storm of motion events..
and this is causing all sorts of overhead in just trying to deal with
them all like generate more internal events, emit signals for every
one of them and so on. there is no attempt to play catch-up or
anything - just build up a bigger and bigger queue of them to deal
with. this is NOT GOOD. this restores our old commented out event
skipper that got commented out during some xcb work actually -
not on its own. it was a huge xcb patch that commented it out.
this restores it and makes it a little cleaner with a bool and now the
perf issues i was seeing are gone. this is such a major performance
fix that this deserves a backport.
@fix @optimize
Get your seatbelt fastend! It is happening! AUTOTOOLS IS GONE NOW!
All praise to meson!
This time the final version, ci has been adjusted, and now does not try
anymore to build a removed buildsystem. However, the scripts in there
need cleaning up.
Differential Revision: https://phab.enlightenment.org/D9027
i missed 1 rare case where we start in the middle of the list and have
to walk to the end. testing didnt show it up. fix. this fixes up that
case in b5ed76ba9f
to walk inreverse we need to jump to last first then walk backwards...
what we were doing is calling eina_inlist_last() which is defined to
walk rather than that using list->last ... this totally got rid of
_evas_event_object_list_raw_in_get() from my perf list ... and i was
wondering how it got there to start with.
this is such an obvious optimization...
more optimizations for edje messages to avoid excess alloc and frees
if we have some trash around... since messages already have list
nodes, re-use the main list node for storing trash and not eina trash
as this avoids extra allocs for trash nodes.