Summary:
Main flow: add several meshes(with different number of polygons) in one node,
enable LOD for node, set boundary distances to choose need mesh depend on distance
to the camera node, render only need mesh. Add API's enable lod in
evas_canvas3d_node module and set boundary distance to module
evas_canvas3d_mesh module Refactored function evas_canvas3d_node_mesh_collect
to calculate distance. Refactored _scene_render to have possibility pass to the
render only need LOD mesh.
Reviewers: cedric, Hermet, raster
Subscribers: jpeg
Differential Revision: https://phab.enlightenment.org/D3731
Signed-off-by: Cedric Bail <cedric@osg.samsung.com>
Summary: We need this to have an access to scene while running programs in edje-3d.
Reviewers: cedric, raster, Hermet, jpeg
Reviewed By: jpeg
Subscribers: jpeg, artem.popov
Differential Revision: https://phab.enlightenment.org/D3529