In EFL we have multiple hirachies of parts. One in Efl.Layout namespace
(alias edje) and one in Efl.Ui namespace. The seperation of these two
makes sense from the perspective of hiding functionality. However, a
functionality that we want to have on both is: we want to be able to
check which type of part this is. In order to do so, this commit
introduces a common interface, which allows that.
This is required because eo is currently undergoing some works, where
only APIs on a object are allowed, that are also inheriting its type,
which is normal in OOP, but sometimes, due to the lack of limitation, we
did that. This commit resolves one more case of that.
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Differential Revision: https://phab.enlightenment.org/D11516
Summary:
Implementation of new cursor text object.
This Patch Contains :
1- Remove Efl.Text.Cursor & Efl.Text_Markup_Interactive interfaces and replace them with one Class Efl.Text.Cursor
=> there are some modifications on cursor methods
2- Update all related classes to use Efl.Text.Cursor object instead of the old interfaces
3- If class uses Efl.Text_Cursor_Cursor (handle), mainly annotation it will stay as it is until we update other annotations into attribute_factory
4- Add main cursor property into efl.text.interactive
5- Add cursor_new method in efl.ui.text (I think we may move it into efl.text.interactive interface)
There still some parts that need discussion: especially cursor movement functionality, I prefer to move function with Enum, instead of special function for each movement.
```
enum @beta Efl.Text.Cursor_Move_Type
{
[[Text cursor movement types]]
char_next, [[Advances to the next character]]
char_prev, [[Advances to the previous character]]
cluster_next, [[Advances to the next grapheme cluster]]
cluster_prev, [[Advances to the previous grapheme cluster]]
paragraph_start, [[Advances to the first character in this paragraph]]
paragraph_end, [[Advances to the last character in this paragraph]]
word_start, [[Advance to current word start]]
word_end, [[Advance to current word end]]
line_start, [[Advance to current line first character]]
line_end, [[Advance to current line last character]]
paragraph_first, [[Advance to current paragraph first character]]
paragraph_last, [[Advance to current paragraph last character]]
paragraph_next, [[Advances to the start of the next text node]]
paragraph_prev [[Advances to the end of the previous text node]]
}
move {
[[Move the cursor]]
params {
@in type: Efl.Text.Cursor_Move_Type; [[The type of movement]]
}
return: bool; [[True if actually moved]]
}
```
or old way:
```
char_next {
[[Advances to the next character]]
// FIXME: Make the number of characters we moved by? Useful for all the other functions
return: bool; [[True if actually moved]]
}
char_prev {
[[Advances to the previous character]]
return: bool; [[True if actually moved]]
}
char_delete {
[[Deletes a single character from position pointed by given cursor.]]
}
cluster_next {
[[Advances to the next grapheme cluster]]
return: bool; [[True if actually moved]]
}
cluster_prev {
[[Advances to the previous grapheme cluster]]
return: bool; [[True if actually moved]]
}
// FIXME: paragraph_end is inconsistent with word_end. The one goes to the last character and the other after the last character.
paragraph_start {
[[Advances to the first character in this paragraph]]
return: bool; [[True if actually moved]]
}
paragraph_end {
[[Advances to the last character in this paragraph]]
return: bool; [[True if actually moved]]
}
word_start {
[[Advance to current word start]]
return: bool; [[True if actually moved]]
}
word_end {
[[Advance to current word end]]
return: bool; [[True if actually moved]]
}
line_start {
[[Advance to current line first character]]
return: bool; [[True if actually moved]]
}
line_end {
[[Advance to current line last character]]
return: bool; [[True if actually moved]]
}
paragraph_first {
[[Advance to current paragraph first character]]
return: bool; [[True if actually moved]]
}
paragraph_last {
[[Advance to current paragraph last character]]
return: bool; [[True if actually moved]]
}
paragraph_next {
[[Advances to the start of the next text node]]
return: bool; [[True if actually moved]]
}
paragraph_prev {
[[Advances to the end of the previous text node]]
return: bool; [[True if actually moved]]
}
```
Reviewers: woohyun, tasn, segfaultxavi
Reviewed By: woohyun
Subscribers: a.srour, bu5hm4n, segfaultxavi, cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D10542
Summary:
this is the only way to determine whether a part is invalid, so it should
be usable without triggering errors
@fix
Depends on D8948
Reviewers: segfaultxavi
Reviewed By: segfaultxavi
Subscribers: segfaultxavi, cedric, #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8949
Summary:
This clarifies a bit the whole Orientation vs. Direction confusion, at the
expense of longer names (Image_Orientation vs. Layout_Orientation).
Also, the interfaces are now adjectives (Orientable) and the enums have long
names (*_Orientation).
Pretty big patch, but no functional changes.
Relates to T7863
Test Plan:
Everything builds and passes tests.
Elementary_tests show same behavior, including the "inverted" widgets, which
are the only parts which received a bit of code changes.
Proof:
https://travis-ci.org/Enlightenment/efl/builds/536277282
Reviewers: zmike, bu5hm4n, cedric
Reviewed By: zmike
Subscribers: #reviewers, #committers
Tags: #efl
Differential Revision: https://phab.enlightenment.org/D8946
Most of classes implements Efl.Container.content_remove are just calling "unpack"
except of "Efl.Canvas.Layout" and "Efl.Ui.Layout".
This patch remove the asymmetrical API and add content_remove API of
"Efl.Canvas.Layout" and "Efl.Ui.Layout" that child can be remove without efl_part
APIs.
ref T7576
Reviewed-by: Marcel Hollerbach <marcel-hollerbach@t-online.de>
Reviewed-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Differential Revision: https://phab.enlightenment.org/D7913
many users of the markup property are not interactive text cases, so splitting
off the interactive methods resolves a number of unimplemented method issues
ref T5719
Differential Revision: https://phab.enlightenment.org/D7787
This changes a lot of things all across the EFL. Previously,
methods tagged @const had both their external prototype and
internal impl generated with const on object, while property
getters only had const on the external API. This is now changed
and it all has const everywhere.
Ref T6859.