This is a big rewrite. In addition to implementing functionality with
the new Efl interfaces, a lot of legacy (Elm) code was removed.
A lot of work is squashed in this patch as the widget would've been
completely broken otherwise.
The major changes are:
Life-cycle:
- Code was split to have 'finalize'
- Item anchors (emoticons, images) were rewritten to have proper
life-cycle
Scrolling logic:
- Efl.Ui.Internal_Text_Scroller widget was added, and replaces the old
Elm.Interface_Scrollable implementation. Singe-line and multi-line
modes were fixed as well as sizing calculations. The object is now
swallowed inside the Ui.Text widget.
Copy and paste:
- Code was converted to Efl.Selection logic.
Modified tests:
elementary_test -to "efl.ui.text"
elementary_test -to "efl.ui.text label"
Added tests:
elementary_test -to "efl.ui.text inputfield"
Removed test:
elementary_test -to "efl.ui.text.async"
This interface has a simple 'create' method to create Efl.Canvas.Object
given a key.
This is used higher-up in Ui.Text in the next commit.
Ui text: add ability to set item factories
Added API to set an item factory object.
This is similar to the previous item providers (that worked with
callbacks).
You instantiate a factory object and set it on the Ui.Text object.
Each factory implements the "create" method from
Efl.Canvas.Text.Item_Factory.
This also includes 3 public factories (Image, Emoticon and Fallback):
- Image factory: creates images from added entries (key strings)
- Emoticon factory: creates emoticons by querying the theme
- Fallback: creates image, then falls back to emoticon
If no factory is set, then the fallback (internal) factory is used.
See the added "Ui.text Item Factory" test in elementary_test for an
example of usage.
@feature