If we don't ack_configure here, it'll just automatically happen in
ecore_wl2_commit() next time we render anyway.
If we do ack_configure here, we can totally screw up E's internal window
handling.
Removing it seems like a win.
Instead of having elm handle all this stuff, handle it in ee. This fixes
a loooong standing bug where we would always use an alpha enabled surface
because CSD needs shadows - even if we aren't drawing CSD.
Someone could NOT use elementary and use ecore_evas only. In this case, content
size which is defined by elementary is 0x0. If content size is 0x0, then frame
size is equal to window size. But the frame size is defined by elementary as
well. So if there is not a content, then the frame size should be 0.
It's possible that we unregister then reregister an animator so quickly
that the ecore_evas idle enter/exiters haven't had a chance to run yet.
In this case a render will come shortly anyway and we shouldn't use a
'false' commit to kick off a frame callback.
Silences an ERR and unmeasurably improves protocol utilization.
If we have a blacklisted gl implementation then we'll create a canvas,
it'll fail to be useful, and we'll free it - which calls
ecore_wl2_shutdown(), but then we'll also call ecore_wl2_shutdown()
a second time further down the failure path.
Take a bonus reference before freeing the failed canvas to keep refcounts
sane.
Summary: This patch replaces ecore_wl_dpi_get with ecore_wl2_output_dpi_get using Ecore_Wl2_Output
Test Plan: Execute test suite
Reviewers: cedric, raster, jpeg, stefan_schmidt, Jaehyun_Cho, devilhorns
Reviewed By: devilhorns
Differential Revision: https://phab.enlightenment.org/D5804
The same pointer is valid post recovery, and anything that used to
check this for NULL now checks that the window's display is NULL
which is handled in ecore_wl2 now.
This isn't meant to be installed. The canvas API in EO is based around
the interfaces Efl.Canvas and the widget Efl.Ui.Win. Anything else is
not EO (eg: ecore_evas, evas, ...)
Note: evas_canvas3d is the last remaining thing that is installed along
EO files, but those are all beta APIs.
Turns out when apps reconnect to the compositor they don't always
realize they need to redraw themselves. Force a manual render
at startup if we end up in a state where an update is needed but
has probably been dropped on the floor.
This is really several inseparable commits mashed together, as doing this
a piece at a time would introduce broken intermediate revisions.
Double buffer incoming "configure" state from the compositor so it's held
back during asynchronous render and processed at frame completion.
Hold off on certain requests if their API has been invoked during async
render.
This should fix a lot of races, cosmetic issues, issues where weston can
kill our clients for acking configure (or not) at bad times, etc.
with deferred surface creation the first canvas change of hints may not
be able to trigger protocol methods for size hints, so ensure that hints are
set
Small patch to add a handler for catching Window Iconify State Change
events
'#divergence'
@feature
Signed-off-by: Chris Michael <cp.michael@samsung.com>
usecase:
show -> rotation -> hide -> show
ecore_evas_wayland didn't check the rotation.
when ee is landscapemode, it cannot update the right area of evas.
Engines that provide their own tickers may need to be able to provide the
time of the last tick even if they weren't sending ticks to EFL at the
time.
This is a feature added during freeze as it's necessary to resolve a bug.
ref T5462
This patch adds support for updating ecore_wl2_window stack mode when
the ecore_evas_layer_set is called.
"#divergence"
@feature
Signed-off-by: Chris Michael <cp.michael@samsung.com>
This patch adds support for ecore_evas_focus_skip_set in the wayland
engine.
"#divergence"
@feature
Signed-off-by: Chris Michael <cp.michael@samsung.com>
This patch adds function pointers to the Wayland Interface that can be
used for supporting auxiliary hints on a given window
@feature
Signed-off-by: Chris Michael <cp.michael@samsung.com>
This patch adds support to Ecore_Evas_Wayland for Window Manager
Rotations so that window managers which do support rotations are able
to rotate an EFL wayland application.
@feature
Signed-off-by: Chris Michael <cp.michael@samsung.com>
As we won't get a request from a server to raise a window which is not
visible anyway, this check is useless.
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Summary:
_ecore_evas_wl_common_new_internal() creates both wayland_egl and
wayland_shm backed windows, so reporting that the failure was in looking
up "Wayland_Shm" could be misleading.
Also, this routine can be called with any arbitrary string as
engine_name, so including what was received in the error message might
be helpful for diagnosing bugs.
Reviewers: cedric
Reviewed By: cedric
Subscribers: jpeg
Differential Revision: https://phab.enlightenment.org/D4897
Signed-off-by: Cedric BAIL <cedric@osg.samsung.com>
windows do not have pointers or cursors under wayland, seats do. due to
lack of multiseat support, most components simply use the "default" seat
with these functions, but this should make the corresponding code more
easily adaptable
the current (v6) xdg-shell spec reads as follows:
Client window decorations should be painted as if the window is
active. Do not assume this means that the window actually has
keyboard or pointer focus.
so this is not equivalent to receiving/losing input focus and should not
be propagated as such
@fix
This reverts commit dfb1877500.
This did fix the problem of "rage -f" not starting properly, but it
broke toggling between fullscreen and !fullscreen for other apps.
They'd resize to a large, but not quite fullscreen, size, then render with decor
present, and big black bars on the right/bottom edges (which were offscreen due
to the client size and position)
This isn't really the right place to fix this - it's a protocol usage bug, not
a canvas bug.
We need a display unset path for software render to prevent an async
render completing after a disconnect from posting a frame and crashing
us.
As of this commit both software and gl session recovery work for me.
fix T5005
#SessionRecoveryWorksHere
Calling ecore_wl2_window_surface_get() has the side effect of creating
a new wayland surface if we don't already have one. If we do that
during a session recovery, we can try to create a new surface while
we have no connection to a compositor - that's Bad.
So we just use the one we already have stored - which we NULL out on
disconnect.
commit 81783ec75c combined two "identical"
pieces of code that weren't identical. The removed code never checked
if the evas was visible before performing operations to make it so,
the code left behind would bail if the evas was visible.
Reset the visible status during disconnect to make sure we properly show
windows after a session recovery.
ref https://phab.enlightenment.org/T5005
@fix
Session works on the software engines at this point. Use this as a bisect
point next time someone fubars it.
GL still broken. Window geometry seems like it doesn't get updated right
either, but at least clients reconnect again.
#SessionRecoveryWorksHere
As we already call the same functions inside
_ecore_evas_wl_common_show, there is no need to duplicate the same
code when we have defer_show set...just call the show function.
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Calls to make a window fullscreen do require the window to already
have a shell surface with which to fullscreen. If an app sets the
window fullscreen property when the window is not shown yet, then the
app would never startup fullscreen. This patch fixes that issue by
adding a 'defer_fullscreen' flag to Ecore_Evas (wayland) so that when
the window does finally get shown, we can show it in fullscreen.
Addresses part of the T5044 ticket...
ref T5044
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Small patch to not call _ecore_evas_register unless we are showing the
window. This stops creation of rogue animators on cursors until the
window is actually going to be shown.
Fixes T5209
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
If we are in async render when a call to set rotation happens, we
should not be setting the engine info->rotation until we have actually
handled the rotation. Old code here would set delayed.rotation on the
ecore_evas itself, but then it would tell the engine to rotate. What
we actually want here is If in async render, set the delayed rotation
property and let render_updates deal with any delayed setting.
@fix
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Minor optimization to avoid always fetching framespace values even if
we were not going to use them.
@optimize
Signed-off-by: Chris Michael <cp.michael@samsung.com>
Small patch to add a handler so we can listen for when the surface
configure event is complete and can then go ahead and attach buffers
to the surface. This allows rage <filename> to work again in Weston :)
NB: This does allow rage <filename> to work under Weston now, but
still fails under Enlightenment for some reason :(
ref T5090
Signed-off-by: Chris Michael <cp.michael@samsung.com>
With the change to xdg_shell v6, we need to wait for any pending
configure to be handled before we can render. This patch addresses
that issue and makes Elementary_Test work again under Weston :)
Signed-off-by: Chris Michael <cp.michael@samsung.com>
The common code was skipping frame callback when no shell surface was
present - cursors aren't shell surfaces.
Add the frame callback to the common path and remove the bespoke callback
from the cursor code.