Commit Graph

17 Commits

Author SHA1 Message Date
Jean-Philippe Andre 4c634ed78e efl: Use Eina.Size2D for Efl.Gfx.size
Big patch as a lot of things call or reimplement size_set. Hopefully I
got it right... fingers crossed.
2017-09-18 13:34:50 +09:00
Jean-Philippe Andre 87aa053e58 elm_test: Remove calls to fill+expand (EO)
Wherever the EO API is used, i.e. efl_add() is used to create evas
objects, we can skip the calls to set fill/expand.

This new set of defaults indeed saves ~60 loc in the tests (out of 115
objects created). I found only 3 cases where the align had to be set
manually (to the old default of 0.5).

See 1a1b8bc451
And e8b7f5f255

Ref T5301
2017-08-23 15:57:49 +09:00
Jean-Philippe Andre b1488b98de efl.ui.box: Switch to Efl.Ui.Dir (EO)
This makes the default box vertical, just like in legacy.
The flow box is horizontal by default.

Ref T5870
2017-08-10 14:42:08 +09:00
Jean-Philippe Andre 83a4c3e3e2 elm_test: Remove calls to visible_set for EO objects 2017-08-04 10:24:03 +09:00
Amitesh Singh e5922c0720 elm: rename elm slider to Efl.Ui.Slider
ref T5361
2017-06-12 16:45:47 +09:00
Amitesh Singh 850498e977 rename elm_button to Efl.Ui.Button
ref T5323

Signed-off-by: Amitesh Singh <amitesh.sh@samsung.com>
2017-05-22 17:28:47 +09:00
Jean-Philippe Andre 093938e5d9 win: Remove special class Efl.Ui.Win.Standard
All windows should be standard, really. Except when using legacy
elm_win_add() or if type_set() was called with a specific type.

I dislike type_set...

Ref T5322
2017-05-17 10:39:43 +09:00
Jean-Philippe Andre 0a224da86f evas map: Introduce new API for maps (Efl.Gfx.Map)
This implements an entirely new API model for Evas Map by relying
on high-level transformations on the object rather than an external
Evas_Map structure that needs to be constantly updated manually.

The implementation relies on Evas_Map.

To rotate an object all you need to do now is
  efl_gfx_map_rotate(obj, 45.0, NULL, 0.5, 0.5);

Or with a C++ syntax:
  obj.rotate(45.0, NULL, 0.5, 0.5);

Or even simply (with default arguments):
  obj.rotate(45.0);

The map transformation functions are:
 - rotate
 - rotate_3d
 - rotate_quat
 - zoom
 - translate (new!)
 - perspective_3d
 - lightning_3d

@feature
2017-05-11 17:54:00 +09:00
Jean-Philippe Andre d111c6e1dd evas map: Replace EO APIs for populate with reset
Manual points population will eventually be useless as the
map API will become more like a transformation API, where
the current object geometry doesn't matter as much as which
transformation is applied to it.
2017-05-11 17:53:57 +09:00
Carsten Haitzler 2171855a1a elm test - fix windows compilation as _close is used in windows
fix T5391 - windows compilation due to symbol clash

@fix
2017-04-17 11:31:22 +09:00
Jean-Philippe Andre 4cbff5f0ea evas filters: Fix maps with filtered snapshots
Another wonder of evas render... maps, clips, snapshots, filters...
This fixes animations with windows that have a snapshot decoration.
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre c53f1526f1 evas: Make save() work on snapshots
This make save() work on snapshot objects, provided the call
is done from inside render_post.

Also, this saves the filtered output of an image, rather than
its source pixels. Any call to save() on a filtered image must
be done from post-render as well.

Fixes T2102

@feature
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre 1bf24f8762 evas filters: Refactor to support reuse of buffers
This will reuse existing buffers by resetting only the minimum
required in the filter context (also reused). Work in progress,
as the actual reuse is disabled for now.
2017-04-14 11:26:44 +09:00
Jean-Philippe Andre 513d686628 elm_test: Add slider to control blur radius 2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 1336b2d9e0 evas filters: Expand snapshot regions by blur radius
When using a snapshot object we have access to exactly all
the pixels below it inside the snapshot surface. So, in order
to produce a nice blur, it is necessary to expand this snapshot
and then clip it otherwise the edges will look a bit ugly.

Unfortunately, there are still places where blurs didn't look
so good, as objects below an opaque region would never get
rendered into the snapshot object. So the edges, inside a
snapshot object, around an opaque region would have blur
artifacts.

This fixes that by shrinking the cutout regions by the radius
of the filter. Eg for blur this is the blur radius.

The test case in elm_test can exhibit this fix very clearly:
a red glow would be visible around the opaque rectangle, but with
these changes we instead see the blurry edges of the objects
below the rectangle.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 1639c06118 elm_test: Add obscuring rectangle in snapshot test
This will test the obscured region optimization for the
filters.
2017-04-14 11:26:43 +09:00
Jean-Philippe Andre 096af26dd6 elm_test: Add a test case for evas snapshot
This showcases the object (not a widget) and will be the basis
for a necessary optimization patch.
2017-04-14 11:26:43 +09:00